do-no-van
646c57501f
make fortitude scale of difference from maximum health
2024-01-21 20:18:19 +00:00
Maxicarlos08
17904d9387
crit_power -> precise_power
2023-11-14 18:07:01 -05:00
Sam
d3b3bca621
Added precision
2023-11-14 18:06:59 -05:00
Sam
3f19c61426
Changed buffs from using hash maps to an enum map and a slot map.
2023-11-12 12:37:28 -05:00
Sam
ef5e37a64d
Converted beam system from spherical shell wedges to quadratic beziers
2023-10-14 21:46:28 -04:00
maxicarlos08
8a5f237e9c
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
Imbris
9c398cb06d
djust for changes in specs safety refactor
2023-09-24 23:46:59 -04:00
Maxicarlos08
91284565a2
addressed review comments
2023-09-20 23:29:24 +02:00
Maxicarlos08
fd42b3f767
localize commands
2023-09-20 23:29:24 +02:00
Maxicarlos08
dccbfc4595
Soft loot protection
2023-09-20 17:02:25 +02:00
Xiretza
60538e0664
server: fix kill source for buff deaths without origin
2023-08-29 17:09:49 +00:00
Maxicarlos08
1274dc43c8
document and cleanup StateExt::position_mut
2023-08-19 12:43:48 +02:00
Maxicarlos08
e5e26149ed
review
2023-08-17 11:16:20 +02:00
Maxicarlos08
0c9a942027
refactor teleporter system and include nearby pets
2023-08-15 12:24:49 +02:00
Maxicarlos08
92ab8dab9a
require interaction to start teleportation
2023-08-15 12:24:49 +02:00
Maxicarlos08
26ada89bb9
portal event -> change body and teleport to
2023-08-15 12:24:49 +02:00
Maxicarlos08
8fe5f2e708
addressed review comments
2023-08-15 12:24:49 +02:00
Sam
d6fcd893bf
Addressed testing feedback
2023-07-29 19:04:10 -04:00
Sam
1cc99c9c4a
Fixes to animations and making ability that the animation system thinks is being used more correct
2023-07-29 19:03:56 -04:00
Sam
4a690840e4
Savage sense
2023-07-29 18:53:47 -04:00
Neras
e72a8f2fcc
Nerasw/defensive stance tweaks
2023-07-28 21:29:32 +00:00
Monty Marz
102945b9e7
Dungeon rework initial patch
2023-07-09 20:03:09 +00:00
Imbris
0b213b6149
Move common code into a separate function to avoid the complexity of calling delete_entity_recorded from handle_exit_ingame
2023-06-04 22:29:19 -04:00
Imbris
65efa779b5
Steps towards properly synchronizing when a client exits in-game to
...
return to the character screeen. And other related improvements.
* Uid now optional when removing an entity from IdMaps since that Uid
may have been transferred to the new entity created when the client
exits "in-game".
* Added notes about making sure to update the CharacterId mapping when
changing the `kind` field of `Presence`.
* Add a parameter to `delete_entity_recorded` that indicates whether it
is being called from `handle_exit_ingame` and that provides the `Uid`
that was removed from the entity so that we can more explicitly and
correctly handle that case.
* We now add the Uid of the client to the deleted entities list when it
exits "ingame". (still need to rework code so that the client doesn't
delete its own entity).
* Improved integration of possession code with ForceUpdate logic.
* Don't remove `Presence` component from old entity in possession so
that deleting that entity will properly handle updating the
CharacterId unmapping (if the old entity isn't going to be deleted we
still remove the `Presence` component so that it doesn't keep terrain
loaded).
* Added a couple TODOs on existing tangential things I noticed.
2023-06-04 12:58:16 -04:00
Imbris
c60f994c7f
Some random changes and a fmt
2023-06-04 12:58:16 -04:00
Imbris
4094887997
Rename UidAllocator to IdMaps everywhere, also rename lookup_entity to
...
uid_entity.
Also made more progress on changes in common/src/uid.rs
(does not compile so don't know if all rebase quirks resolved)
2023-06-04 12:58:16 -04:00
Imbris
3277d18265
Rename retrieve_entity_internal to lookup_entity
2023-06-04 12:58:16 -04:00
Imbris
ea725fffde
Cleanup UidAllocator and Uid a bit:
...
* Remove unnecessary Marker/MarkAllocator trait implementations.
* Delete excess functions
* Change some methods to take Uid instead of u64
2023-06-04 12:58:15 -04:00
Joshua Barretto
3a383050d5
Apply fall damage even after a block-hop
2023-06-01 14:14:28 +01:00
Joshua Barretto
f00f96636c
Fixed weird fall damage application
2023-06-01 14:08:13 +01:00
flo
40832456f2
spawn frost gigas
2023-05-31 12:31:54 +00:00
Joshua Barretto
9127d6cbf2
Account for surface normal when calculating collision damage
2023-05-25 01:21:44 +01:00
Joshua Barretto
6a2796dc17
Everything damage
2023-05-25 00:28:35 +01:00
Maxicarlos08
174f75dc63
durability free areas
2023-05-22 22:38:47 +02:00
Joshua Barretto
b730766106
Prevent explosion damage going through walls
2023-05-21 15:30:18 +01:00
Sam
faff715c4f
Simultaneous melee hits now show separately in SCT
2023-05-07 20:43:52 -04:00
Sam
a38f336c9e
Added dual wielding sword contextual abilities.
2023-05-07 20:43:51 -04:00
Joshua Barretto
ee971e4056
Added item merging
2023-05-04 22:12:25 +01:00
Isse
3d3a6eab2b
Fix items not dropping when no exp is given.
2023-04-25 11:33:44 +02:00
Isse
ab4076518f
Add multiloot
2023-04-23 19:17:39 +00:00
Imbris
cd02b3a172
Apply TODO from !3883 and refactor to avoid collect in Inventory::damage_items, also reduce to iterating over the hashmap once when culling the recently unequipped items list
2023-04-22 11:37:52 -04:00
Sam
7fdfc0e71b
Addressed review
2023-04-19 18:34:17 -04:00
Sam
d0a902d918
Being attacked now cancels all active trades.
2023-04-19 18:34:16 -04:00
Sam
c1a64e1d69
Recently unequipped items are now tracked and durability loss on death is applied to them
2023-04-19 18:34:16 -04:00
Joshua Barretto
daacadaedb
Made NPCs give directions to nearby towns, fixed player death propagation
2023-04-13 14:34:31 +01:00
Joshua Barretto
9e17042bf6
Merge branch 'rtsim2' into 'master'
...
Initial implementation of rtsim2
Closes #1476
See merge request veloren/veloren!3517
2023-04-12 16:17:52 +00:00
Joshua Barretto
edcc2f1870
Overhauled chat message representation to allow for more exhaustive localisation
2023-04-11 15:46:36 +01:00
Imbris
4ea635cc8d
Merge branch 'imbris/random-tweaks-35902u8' into 'master'
...
Some misc tweaks
See merge request veloren/veloren!3861
2023-04-11 02:07:35 +00:00
Joshua Barretto
2fbddafd0a
Added report system, information sharing, made NPCs act on sentiments
2023-04-09 19:25:58 +01:00
Joshua Barretto
d7ba4ecef7
Allow OnDeath event to handle all actors
2023-04-09 19:25:58 +01:00