Tesseract
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ec34fcf9c8
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Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
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2019-08-04 12:25:15 +01:00 |
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Joshua Barretto
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4a198ca626
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Numerous minor lighting fixes
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2019-07-29 13:01:39 +01:00 |
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Joshua Barretto
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1cf8383eba
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Moved lighting uniforms into light.glsl
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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b34d22565e
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Added point lights
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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61e7da4f85
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Added light tinting based on time of day
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2019-06-29 16:48:43 +01:00 |
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Joshua Barretto
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5e96e29ff1
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AO improvements, day/night cycle
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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d663da27b5
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Made character the centre of the fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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1209f0393d
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Added figure colour to shader and health component
Former-commit-id: 222c39bd401ad0a9707eb348d5640717004dbf96
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2019-05-15 13:26:14 +01:00 |
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robojumper
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ee9f54bacd
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Move u_globals to shared included file
Former-commit-id: b6122177ce98cd52bc032e2d8414671d3bcb9b5c
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2019-05-12 11:23:21 +02:00 |
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Joshua Barretto
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e5db851f30
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Added FXAA to post-processing shader
Former-commit-id: 9cfdb3762b63688d1b59d65066c90355c7209c62
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2019-05-09 18:57:47 +01:00 |
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Joshua Barretto
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bd561dd1aa
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Added terrain pipeline
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2019-01-14 23:13:58 +00:00 |
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Joshua Barretto
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c5a506dad2
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Moved client to session type
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2019-01-14 15:47:57 +00:00 |
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Joshua Barretto
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86e70751e0
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Moved to Skeleton and Animation traits
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2019-01-14 14:18:58 +00:00 |
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Joshua Barretto
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8184bc6fc0
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Added figures, segments, test .vox files, basic animation test
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2019-01-13 20:53:55 +00:00 |
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