Joshua Barretto
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a324f01a1d
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Improved orientation slerping
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2019-08-04 15:51:17 +01:00 |
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Joshua Barretto
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e5bcc8912e
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Stopped stars appearing in the day
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2019-08-04 15:30:45 +01:00 |
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Joshua Barretto
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783e8dbfc0
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Reverted parenthesis removal
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2019-08-04 12:35:03 +01:00 |
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Joshua Barretto
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8abfd2e10f
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Reverted sun diffuse change
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2019-08-04 12:25:15 +01:00 |
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Tesseract
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c36c78252c
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Reverted to old star shader
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2019-08-04 12:25:15 +01:00 |
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Tesseract
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ec34fcf9c8
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Optimised fragment and vertex shaders. Framebuffer depth target changed from DEPTH24_STENCIL8 to DEPTH24 for faster depth writing and reading (no bitwise operations needed).
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2019-08-04 12:25:15 +01:00 |
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Joshua Barretto
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cb8e3b9805
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Fixed absolute darkness
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2019-08-01 09:12:00 +01:00 |
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Joshua Barretto
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4a198ca626
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Numerous minor lighting fixes
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2019-07-29 13:01:39 +01:00 |
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Nero
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53086cb3b2
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Nero/light offsets
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2019-07-25 20:51:20 +00:00 |
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Joshua Barretto
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1cf8383eba
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Moved lighting uniforms into light.glsl
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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b34d22565e
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Added point lights
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2019-07-21 19:22:49 +01:00 |
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Joshua Barretto
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215a09005e
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Only change entity orientation when on the ground
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2019-07-21 00:18:03 +01:00 |
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Joshua Barretto
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bb50bb8c81
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Improved sunset shaders
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2019-07-08 22:38:31 +01:00 |
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Joshua Barretto
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d79f7d9714
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Colour improvements
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2019-07-08 22:10:48 +01:00 |
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Joshua Barretto
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c2a11ed6b2
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Improved worldgen performance with more precise z bound checks
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2019-07-08 15:51:38 +01:00 |
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Joshua Barretto
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44b5473a82
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Added rare structures, totally refactored structure spawning
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2019-07-08 00:50:36 +01:00 |
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Joshua Barretto
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6709b18cb6
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Made shadows darker
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2019-07-06 20:00:17 +01:00 |
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Joshua Barretto
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6fc2096dae
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Reenabled towns, lighter days
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2019-07-06 20:00:17 +01:00 |
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Joshua Barretto
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f2df3a9d18
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Block-hopping fix, better dusk shaders
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2019-06-29 22:47:24 +01:00 |
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Joshua Barretto
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0f386bbedb
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Made days less blue and nights less light
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2019-06-29 16:48:43 +01:00 |
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Joshua Barretto
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61e7da4f85
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Added light tinting based on time of day
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2019-06-29 16:48:43 +01:00 |
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Joshua Barretto
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b5648f736d
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Fixed day horizon bug
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2019-06-29 16:48:43 +01:00 |
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Joshua Barretto
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397c909bd4
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Denser stars
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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ad2bc635f8
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Rewrote sky shaders, added stars
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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325fa41d7e
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Grass improvements
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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0734529ef6
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Made postprocessing brighter
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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b987bda9ce
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Stronger shadows, fewer cliffs in oceans
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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d0b38e9875
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Worldgen performance improvements, better sun
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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9279611d6d
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Added longer day/night cycle, /time command
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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fffef7c739
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Better rivers, rewrote cliffs
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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04893338cd
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Lowered horizon
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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5e96e29ff1
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AO improvements, day/night cycle
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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bc7cee1846
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Lighting fixes
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2019-06-26 19:14:12 +01:00 |
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Joshua Barretto
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76344d142e
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Added clouds
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2019-06-15 18:23:01 +01:00 |
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Joshua Barretto
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a9d30bbfb6
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Adjusted tree colour variation
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2019-06-15 11:36:26 +01:00 |
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Joshua Barretto
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9fed2c1534
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Merged stumps, adjusted scale code
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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fa8f3a4b49
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Tweaked lighting and AO
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2019-06-13 11:59:05 +01:00 |
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Joshua Barretto
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e671d8473c
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Bluer snow, altered rock colour
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2019-06-13 11:59:05 +01:00 |
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Songtronix
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2f1021f955
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Replace texture2D with texture to fix MacOS crash
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2019-06-09 20:20:29 +02:00 |
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Joshua Barretto
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66cd8de0e1
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Only draw chunks outside of fog boundary, reduce fog strength
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2019-06-06 08:13:58 +01:00 |
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Joshua Barretto
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4ada144164
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Changed debug flag in client
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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d663da27b5
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Made character the centre of the fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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76dca0b0cf
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Added dynamic fog growth
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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cd630b0816
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Reduced threadpool threads to keep render thread smooth
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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478cc24c91
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Deferred normal unpacking to the terrain fragment shader
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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c3cd3b9a69
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Compressed vertex data even more
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2019-06-04 00:09:49 +02:00 |
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Joshua Barretto
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8d04b9297e
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disabled temporarily point light
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2019-06-04 00:08:58 +02:00 |
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Joshua Barretto
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e2182b1a68
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Added basic light
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2019-06-03 22:50:47 +01:00 |
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Joshua Barretto
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86bb277116
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Added snow to mountains, fixed hash sub-chunk allocation failure
Former-commit-id: 45bb3063172b980f7cd7aa5bd2b50a1a53480120
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2019-05-25 05:51:45 +01:00 |
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