Isse
|
1a117f1331
|
rtsim vehicles
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
a7588e274d
|
clean up mounting
|
2023-04-09 19:25:54 +01:00 |
|
Isse
|
a6b2f04518
|
use push_basic_input instead of actions.push
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
bb96e92362
|
Track almost all collectable sprites, added resource replenishment
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
94390331e0
|
Rtsim death event
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
077da13a5f
|
Improved herbalist, hunter, farmer, added cultist factions
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
2aa6ced357
|
Removed patrol origin from humanoid NPCs
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
84eb7b0653
|
Made adventurers explore sites before moving on
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
2b3f0737d0
|
Added npc_info, action backtraces
|
2023-04-09 19:25:54 +01:00 |
|
Joshua Barretto
|
b2f92e4a6c
|
Switch to combinator-driven NPC AI API
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
acecc62d40
|
sync
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
0b4d3c9e20
|
Fixed scaling of airships
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
7e9474ab70
|
Overhauled rtsim2 pathfinding with TravelTo
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
1b439d0897
|
New behaviour tree system for rtsim2
|
2023-04-09 19:25:53 +01:00 |
|
Joshua Barretto
|
e8b489a71a
|
sync
|
2023-04-09 19:25:53 +01:00 |
|
TaylorNAlbarnaz
|
3a52cc1fa3
|
NPCs walk in when pathing in intrasite
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
63f1ac0e31
|
trade with alchemists
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
c026b4d20a
|
travelers say where they're going
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
9be6c7b527
|
Pathing between sites.
|
2023-04-09 19:25:53 +01:00 |
|
IsseW
|
ca02b5e97c
|
cleaner entity creation
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
6397e283b2
|
Added world settings
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
e08f7d4fa9
|
Added blacksmith
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
afd9ea5462
|
site pathing
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
f40cfb4ac3
|
Made farmers sell food
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
e204789ce9
|
Persist TimeOfDay with rtsim
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
ee048ad5a2
|
Made NPCs talk and trade
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
21f9bcb8e2
|
added professions, and loadouts
|
2023-04-09 19:25:52 +01:00 |
|
IsseW
|
ac0e62df8e
|
tp_npc command
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
587996abb7
|
Correctly scale glider physics
|
2023-04-09 19:25:52 +01:00 |
|
Joshua Barretto
|
558dd99fd3
|
Added basic rtsim NPC simulation, rtsim controller support
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
8ff438bb5b
|
Smol animals
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
c856f2625c
|
Added rtsim sites
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
1dc7518200
|
Added rtsim entity unload hook
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
87a6143375
|
Began adding rtsim2 NPCs, scale command
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
9d3dadfaba
|
Make resource depletion an rtsim rule
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
0b06eaec6f
|
Use MessagePack for more compact rtsim state persistence
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
a421c1239d
|
Use BufReader/BufWriter for rtsim2 operations
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
c168ff2f9b
|
Added rtsim saving, chunk resources, chunk resource depletion
|
2023-04-09 19:25:51 +01:00 |
|
Joshua Barretto
|
0cafafdaa7
|
Began integrating rtsim2 into server
|
2023-04-09 19:25:51 +01:00 |
|
Sam
|
132f26dbc0
|
Addressed review
|
2023-04-06 10:57:16 -04:00 |
|
Sam
|
79812a7326
|
Addressed persistence review comments.
|
2023-04-06 10:57:15 -04:00 |
|
Sam
|
00710a4eb0
|
Fixed csv tools
|
2023-04-06 10:57:13 -04:00 |
|
Sam
|
52a62420db
|
Changed durability persistence to a NonZeroU32
|
2023-04-06 10:54:49 -04:00 |
|
Sam
|
011b6c3feb
|
Changed how durability was persisted so that a more general system can be used for future item properties.
|
2023-04-06 10:54:49 -04:00 |
|
Sam
|
0966753699
|
Added repair recipes
|
2023-04-06 10:54:48 -04:00 |
|
Sam
|
c3f5bc13f1
|
Equipment can now be repaired at sprites in town.
|
2023-04-06 10:54:48 -04:00 |
|
Sam
|
c586db8feb
|
Item durability is now persisted
|
2023-04-06 10:54:47 -04:00 |
|
Sam
|
a07e042fa2
|
Items now lose durability on death
|
2023-04-06 10:54:46 -04:00 |
|
Antonios Barotsis
|
34cdd2d7f5
|
fmt
|
2023-04-04 23:25:11 +02:00 |
|
Antonios Barotsis
|
093b1c924c
|
Refactored according to review
|
2023-04-04 23:16:00 +02:00 |
|
Antonios Barotsis
|
3adea9cdbb
|
Temporarily patch underwater fall damage bug
|
2023-04-04 19:16:58 +02:00 |
|
Samuel Keiffer
|
494019ecc2
|
Merge branch 'sam/polymorph-buff-fix' into 'master'
Fix multiple polymorph buffs
See merge request veloren/veloren!3850
|
2023-04-02 22:45:54 +00:00 |
|
Joshua Barretto
|
33ebb0a4a3
|
Make clippy happy
|
2023-04-01 22:55:45 +01:00 |
|
Joshua Barretto
|
ab4e3d23e3
|
Make clippy happy
|
2023-04-01 22:03:24 +01:00 |
|
Sam
|
f40ef0d5dd
|
Polymorph effect now more correctly handles when multiple polymorph buffs are applied.
|
2023-04-01 13:11:59 -04:00 |
|
Joshua Barretto
|
63a949b95c
|
Removed spawn town and safe spawn settings
|
2023-04-01 17:51:05 +01:00 |
|
Joshua Barretto
|
42c534b7b4
|
Removed /home, replaced with /respawn
|
2023-04-01 17:37:01 +01:00 |
|
Joshua Barretto
|
2e3870cf6d
|
Shut up, clippy
|
2023-03-31 21:17:38 +01:00 |
|
Joshua Barretto
|
9e76561ad6
|
Spawn new players at the highest point in a chunk
|
2023-03-31 14:38:32 +01:00 |
|
Joshua Barretto
|
acec45b756
|
Initial implementation of starting site choice
|
2023-03-31 14:24:14 +01:00 |
|
Isse
|
c34e5ad4ed
|
Small fixes
|
2023-03-29 23:11:59 +00:00 |
|
Sam
|
cdaf9e5c0e
|
Ability changes
|
2023-03-26 21:41:22 -04:00 |
|
Sam
|
ef7b400cca
|
Number tweaking
|
2023-03-26 19:50:42 -04:00 |
|
Sam
|
f2dfaf0276
|
Fixed dullahan AI. Some number tweaks.
|
2023-03-23 21:56:16 -04:00 |
|
Isse
|
1298fc792b
|
Merge branch 'ProfessionalHobbyist/configurable_day_night_length' into 'master'
Add setting to control length of day/night cycle for servers. ("Fix" for https://gitlab.com/veloren/veloren/-/issues/1798)
See merge request veloren/veloren!3836
|
2023-03-23 16:33:39 +00:00 |
|
Sophia Waggoner
|
b1943cdb26
|
Handle invalid settings gracefully (use default, give warning).
|
2023-03-22 11:16:30 -07:00 |
|
Sophia Waggoner
|
30251221e5
|
Fix math mistakes (24 * 60 is 1440 not 1400)
|
2023-03-22 06:19:38 -07:00 |
|
Sophia Waggoner
|
83d66a180a
|
Delete TODO
|
2023-03-22 06:14:51 -07:00 |
|
Sophia Waggoner
|
264e4a53f8
|
cargo clippy + fmt
|
2023-03-22 05:49:54 -07:00 |
|
Sophia Waggoner
|
4a3d1bbb86
|
Ultimately use setting in day cycle updates.
(First functional commit.)
|
2023-03-21 21:32:05 -07:00 |
|
Sophia Waggoner
|
7e4ea483e0
|
Add a ServerConstants to Client and Server structs and sync on register.
|
2023-03-21 20:28:08 -07:00 |
|
Sam
|
c78c45ec73
|
Addressed review
|
2023-03-21 20:16:59 -04:00 |
|
Sam
|
0dc25c8389
|
Addressed review
|
2023-03-21 20:16:57 -04:00 |
|
Sam
|
610d47f787
|
Effect power now affects more than just poise
|
2023-03-21 20:16:55 -04:00 |
|
Sam
|
e37e4016d6
|
Balance tweaks
|
2023-03-21 20:10:44 -04:00 |
|
Sam
|
34168d9c76
|
Advanced AI for every stance.
|
2023-03-21 20:03:21 -04:00 |
|
Sam
|
e31668b188
|
Fixed dynlib features to not have UB when allocating.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
1edd064611
|
Simple AI for each of the stances.
|
2023-03-21 20:03:20 -04:00 |
|
Sam
|
43d7e9357a
|
Basic sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
c4154b0160
|
Unskilled sword AI
|
2023-03-21 20:03:19 -04:00 |
|
Sam
|
387ea16598
|
Non-attack potion of sword AI
|
2023-03-21 20:03:18 -04:00 |
|
Sam
|
99f6312e59
|
Sword AI structure
|
2023-03-21 20:03:17 -04:00 |
|
Sam
|
7365fcb530
|
Rolls cancel recover at the cost of additional energy, sitting ends active stances.
|
2023-03-21 20:03:15 -04:00 |
|
Sam
|
a3d655970e
|
Heavy stance required abilities
|
2023-03-21 19:56:32 -04:00 |
|
Sam
|
e0a7449a99
|
Crescent slash
|
2023-03-21 19:39:40 -04:00 |
|
Sam
|
fce9211d49
|
Secondaries for all stances
|
2023-03-21 19:39:39 -04:00 |
|
Sam
|
57806d7be9
|
Sword M1 abilities
|
2023-03-21 19:39:22 -04:00 |
|
Sam
|
61f0b424b9
|
Old sword mostly torn out, new sword framework in place
|
2023-03-21 19:39:22 -04:00 |
|
Sam
|
b376228d45
|
Primary and secondary abilities can now be contextual. BasicStance character state added.
|
2023-03-21 19:38:15 -04:00 |
|
Sam
|
9875008efa
|
Added stance component that persists even after sheathing weapon (does not yet work with M1 replacement).
|
2023-03-21 19:29:34 -04:00 |
|
Sophia Waggoner
|
ea23d066c6
|
Add (currently dummy) setting for day length and validation for that setting.
|
2023-03-20 21:58:57 -07:00 |
|
Imbris
|
61cb0ad39b
|
Merge branch 'imbris/small-tweaks' into 'master'
Various small tweaks / fixes
Closes #1475
See merge request veloren/veloren!3817
|
2023-03-18 00:52:20 +00:00 |
|
Imbris
|
94dd8c2b70
|
Address review on 3817
|
2023-03-17 20:17:46 -04:00 |
|
Imbris
|
9e212935e5
|
Merge branch 'imbris/time-local-event-handling' into 'master'
Add metrics for timing subsections of State::tick
See merge request veloren/veloren!3825
|
2023-03-14 14:52:57 +00:00 |
|
Imbris
|
87bf44241b
|
Add metrics for timing subsections of State::tick
|
2023-03-14 01:03:05 -04:00 |
|
Ben Wallis
|
45c8934b79
|
Merge branch 'xvar/queue-char-deletes' into 'master'
Changed character deletion to go via batch update
See merge request veloren/veloren!3562
|
2023-03-12 23:21:54 +00:00 |
|
Ben Wallis
|
6eedc02286
|
Changed character deletion to go via batch update
|
2023-03-12 23:21:53 +00:00 |
|
Sam
|
42388976d7
|
Fixed issue with max health change over time buff being reset if re-applied. Addressed review comments.
|
2023-03-12 16:37:02 -04:00 |
|
Sam
|
4c79936c07
|
Added wrapper type to durations related to buffs and auras.
|
2023-03-11 16:47:11 -05:00 |
|
Sam
|
663db06844
|
Made auras no longer need to be mutably accessed every tick.
|
2023-03-11 16:45:12 -05:00 |
|