Commit Graph

1030 Commits

Author SHA1 Message Date
Joshua Barretto
f1d590464f Added colour smoothing 2019-09-26 00:15:07 +01:00
Joshua Barretto
6d745fc472 Fixed floodfill algorithm 2019-09-26 00:15:07 +01:00
Imbris
34221a0f1d Disable AO 2019-09-26 00:15:07 +01:00
Joshua Barretto
d745acc948 Floodfill shadows, smooth shadow lighting 2019-09-26 00:15:07 +01:00
Shane Handley
ef3ad3519b Update previous references to 'volume' to prevent ambiguity. Update label for audio device selection in settings dialog. I don't think it is displayed, but maybe useful for documentation. 2019-09-25 01:25:24 +09:00
Shane Handley
8cf6546dec Add an additional SFX Volume control to the in-game settings dialog and supporting events. 2019-09-25 01:18:09 +09:00
Imbris
cceb21240b Fix feature names 2019-09-21 13:41:02 -04:00
Monty Marz
11244bc182 Delete char window visuals, small scrolling fix for char creation background 2019-09-20 12:59:23 +00:00
Monty Marz
3a0131306f Character assets Part 1 2019-09-18 16:46:12 +00:00
Imbris
2ad816449c Make some voxygen dependencies optional 2019-09-15 17:03:33 -04:00
Imbris
28250c9f14 Fix always returning the default settings 2019-09-12 23:37:28 -04:00
Arash Outadi
b986603215 Run cargo fmt 2019-09-12 22:47:51 -04:00
Arash Outadi
57eb3b2de4 Add code path for invalid settings file 2019-09-12 22:47:50 -04:00
Joshua Barretto
3f2e22f039 Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
2019-09-09 19:11:40 +00:00
Joshua Barretto
933e48ac3b Merge branch 'fix-jump-height' into 'master'
Fix jump height

See merge request veloren/veloren!485
2019-09-08 15:50:08 +00:00
Geno
247f0818c1 Footstep volume fix 2019-09-08 15:47:52 +00:00
Forest
c31b01b051 Bumped version 2019-09-08 11:15:46 -04:00
scott-c
2b3749d2f4 Fix performance regression; simplify FigureKey 2019-09-08 19:52:57 +08:00
Andrew Pritchard
2e63152d90 Merge branch 'fix-jump-height' into 'fix-jump-height'
Fix jump height

See merge request veloren/veloren!477
2019-09-07 12:48:49 +00:00
Timo Koesters
92c0edcb98 Merge branch 'timo-attack' into 'master'
Fix wolfs not attacking and adjust movement while attacking

See merge request veloren/veloren!484
2019-09-07 10:25:57 +00:00
timokoesters
9f83130466
Fix audio 2019-09-07 11:46:21 +02:00
haslersn
d99bef6803 voxygen: Make the Terrain struct generic 2019-09-06 15:43:31 +02:00
haslersn
1796c09ca1 common: Rework volume API
See the doc comments in `common/src/vol.rs` for more information on
the API itself.

The changes include:

* Consistent `Err`/`Error` naming.
  * Types are named `...Error`.
  * `enum` variants are named `...Err`.
* Rename `VolMap{2d, 3d}` -> `VolGrid{2d, 3d}`. This is in preparation
  to an upcoming change where a “map” in the game related sense will
  be added.
* Add volume iterators. There are two types of them:
  * _Position_ iterators obtained from the trait `IntoPosIterator`
    using the method
    `fn pos_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `Vec3<i32>`.
  * _Volume_ iterators obtained from the trait `IntoVolIterator`
    using the method
    `fn vol_iter(self, lower_bound: Vec3<i32>, upper_bound: Vec3<i32>) -> ...`
    which returns an iterator over `(Vec3<i32>, &Self::Vox)`.
  Those traits will usually be implemented by references to volume
  types (i.e. `impl IntoVolIterator<'a> for &'a T` where `T` is some
  type which usually implements several volume traits, such as `Chunk`).
  * _Position_ iterators iterate over the positions valid for that
    volume.
  * _Volume_ iterators do the same but return not only the position
    but also the voxel at that position, in each iteration.
* Introduce trait `RectSizedVol` for the use case which we have with
  `Chonk`: A `Chonk` is sized only in x and y direction.
* Introduce traits `RasterableVol`, `RectRasterableVol`
  * `RasterableVol` represents a volume that is compile-time sized and has
    its lower bound at `(0, 0, 0)`. The name `RasterableVol` was chosen
    because such a volume can be used with `VolGrid3d`.
  * `RectRasterableVol` represents a volume that is compile-time sized at
    least in x and y direction and has its lower bound at `(0, 0, z)`.
    There's no requirement on he lower bound or size in z direction.
    The name `RectRasterableVol` was chosen because such a volume can be
    used with `VolGrid2d`.
2019-09-06 15:43:31 +02:00
Joshua Barretto
66c58840ef Merge branch 'scott-c/first-person-model' into 'master'
Add first person models

See merge request veloren/veloren!443
2019-09-06 13:02:03 +00:00
scott-c
37d9acedb0 cleanup comment 2019-09-06 20:22:17 +08:00
scott-c
fcdb0843fc Cleanup unused import 2019-09-06 19:35:47 +08:00
scott-c
930e075ad1 half camera height when rolling 2019-09-06 19:29:52 +08:00
Joshua Barretto
f574b1748a Merge branch 'desttinghim/sound-effects' into 'master'
Sound Effects

Closes #163 and #97

See merge request veloren/veloren!473
2019-09-06 11:19:32 +00:00
scott-c
645debe230 Hide player hands when rolling in first person 2019-09-06 19:12:46 +08:00
Louis Pearson
7f27385f95 Removed unescessary if statements 2019-09-06 05:02:29 -06:00
scott-c
836525c33a Simplify model cache key, fixes performance issue 2019-09-06 18:59:05 +08:00
Louis Pearson
02af86d2d6 Change ear pos to Vec3 2019-09-06 04:44:15 -06:00
Louis Pearson
059d968499 Cargo fmt 2019-09-06 04:38:02 -06:00
Louis Pearson
675d72a3ce Code cleanup 2019-09-06 04:36:42 -06:00
Louis Pearson
57fe89e5c8 Fix warnings 2019-09-06 04:25:17 -06:00
scott-c
bc1ccfc99b Fix first person weapon visible while not wielding 2019-09-06 18:22:26 +08:00
Louis Pearson
3fe12ee85f Fix settings move 2019-09-06 04:06:26 -06:00
Andrew Pritchard
b4c74279b7 Vec3 is apprently *not* Copy, Set near plane to 0.1 to prevent tirangle flickering 2019-09-06 13:24:42 +08:00
Monty Marz
943495c0c5 Pixel art for axe and flying rod, shadow for zone names and death message 2019-09-05 17:28:33 +00:00
Louis Pearson
8e5f993a5b Format files 2019-09-05 03:11:18 -06:00
Louis Pearson
2bca20cf69 Get sound effects working 2019-09-05 03:08:09 -06:00
Louis Pearson
529cb40dc4 Add soundcache
Still getting the stuttering. Time to rethink channels
2019-09-05 03:08:09 -06:00
Louis Pearson
65008f7d54 Adds proper 3d sound?
Looks like loading the footstep files every time a sound is played
becomes a problem rather quickly.
2019-09-05 03:08:09 -06:00
Louis Pearson
b5a979c82e Change footstep rate 2019-09-05 03:08:09 -06:00
Louis Pearson
00830108e9 Add positional audio
Orientation needs to be set now
2019-09-05 03:08:09 -06:00
Louis Pearson
fcb141a160 Add delay to walking sounds 2019-09-05 03:08:09 -06:00
Louis Pearson
ad3bd0b2ce Add footstep sounds, implement crude footstep sounding
Sounds are played every tick, which is not good.
2019-09-05 03:08:09 -06:00
Louis Pearson
41cd20aaf8 Add play_music call to audiofrontend 2019-09-05 03:08:09 -06:00
Louis Pearson
132d108086 Remove audio/base.rs 2019-09-05 03:08:09 -06:00
Louis Pearson
447cfec19f Add support for fading sounds 2019-09-05 03:08:09 -06:00