Imbris
f2efdc97ae
Merge branch 'imbris/update-ci-cache' into 'master'
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Imbris/update ci cache
See merge request veloren/veloren!2372
2021-06-04 07:02:06 +00:00
Imbris
bf3ee86425
Update docker cache for CI
2021-06-04 02:27:07 -04:00
Samuel Keiffer
e984ebc446
Merge branch 'sam/tidal-warrior' into 'master'
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Tidal Warrior Rework
See merge request veloren/veloren!2340
2021-06-04 03:52:49 +00:00
Sam
eaf87a53bb
Final tweaks.
2021-06-03 21:39:47 -05:00
Sam
f066f844b6
Fmt and clippy from toolchain rebase.
2021-06-03 21:39:18 -05:00
Sam
e835cb1392
Added kits for tiers 1 and 2
2021-06-03 21:39:17 -05:00
jshipsey
ca43a0058a
some animation
2021-06-03 21:39:17 -05:00
Sam
35876411cd
Fixed tests
2021-06-03 21:39:16 -05:00
Sam
5bf99eac11
Added totem ability, totem ai, totem ability set, particles for totem abilities, and totem voxel model.
2021-06-03 21:39:15 -05:00
Sam
ac2f097d80
Tidal warrior AI.
2021-06-03 21:39:14 -05:00
Sam
c81e1534f7
First 3 abilities for tidal warrior functional. Added bubble particles.
2021-06-03 21:39:13 -05:00
Marcel
59ae5ec573
Merge branch 'xMAC94x/cleanupbenches' into 'master'
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use criterion groups and fix tracing to much on wgpu
See merge request veloren/veloren!2369
2021-06-03 21:43:46 +00:00
Marcel
55d04969a4
Merge branch 'yusdacra/chore/nix' into 'master'
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Update Nix deps, add new build and runtime deps to make it work with wgpu
See merge request veloren/veloren!2370
2021-06-03 21:12:19 +00:00
Yusuf Bera Ertan
05cbaff682
build(nix): add new dependencies to nix build and dev env for wgpu
2021-06-04 00:08:02 +03:00
Imbris
61cec869c1
Merge branch 'imbris/nightly-ci-improvement' into 'master'
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Avoid extra jobs on nightly builds
See merge request veloren/veloren!2367
2021-06-03 20:54:16 +00:00
Marcel Märtens
affb9730a8
use criterion groups and fix tracing to much on wgpu
2021-06-03 22:37:17 +02:00
Yusuf Bera Ertan
221e848b71
chore(deps): update nix flake deps
2021-06-03 23:33:13 +03:00
Imbris
e7a766b310
Merge branch 'imbris/wgpu-master-rebased' into 'master'
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wgpu
See merge request veloren/veloren!1947
2021-06-03 19:58:48 +00:00
Imbris
6ffdad173d
Switch to using block_on directly from futures-executor instead of the umbrella crate
2021-06-03 14:28:28 -04:00
Imbris
f3cb08170c
Unhack the wgpu branch CI
2021-06-03 14:24:31 -04:00
Imbris
d6e5827b8b
Update changelog
2021-06-03 14:23:28 -04:00
Marcel
24c256b681
Merge branch 'xMAC94x/switch_cidb' into 'master'
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change cidb settings
See merge request veloren/veloren!2368
2021-06-03 18:05:44 +00:00
Marcel Märtens
44d04aa074
change cidb settings
2021-06-03 17:26:09 +02:00
Imbris
2154893501
Avoid extra jobs on nightly builds
2021-06-03 04:10:22 -04:00
Imbris
be5ee8e205
Properly calculate the necessary length of the index buffers for checks that ensure they are large enough
2021-06-03 00:45:11 -04:00
Imbris
923988da5f
set SHADERC_LIB_DIR to the location in the docker image where it is cached
2021-06-03 00:10:07 -04:00
Imbris
7fd952e139
Remove stabilized or_patterns feature
2021-06-03 00:10:07 -04:00
Imbris
538677263b
Enable since naga currently has issues translating our SPIRV -> metal
2021-06-03 00:10:07 -04:00
Imbris
2b8eaae572
Update wgpu, cleanup a bit of commented shader code, improve sprite LOD selection code
2021-06-03 00:10:06 -04:00
Imbris
8db11cce37
Use expect to document potential panic when starting a new frame recording, fix clippy warning
2021-06-03 00:10:06 -04:00
Imbris
01aa6af1fd
Address various TODOs introduced in wgpu transition
2021-06-03 00:10:06 -04:00
Imbris
8403e4c483
address/remove TODOs, fix comment typos, enable wgpu/trace feature by default (So no recompile is needed to collect an API trace)
2021-06-03 00:10:06 -04:00
Joshua Yanovski
38d2d46165
Fix shadows for wgpu.
...
In the process, we also fix our n_e / f_e calculation to actually
compute plane intersections properly.
2021-06-03 00:10:06 -04:00
Avi Weinstock
a1326d0734
Address MR 2253 review comments.
2021-06-03 00:10:06 -04:00
Avi Weinstock
cf6717ac90
Show hitbox cylinders based on actual ECS data, and add a settings toggle in voxygen for it.
2021-06-03 00:10:06 -04:00
Avi Weinstock
7b04599a3b
Implement a Debug pipeline for hitboxes and pathfinding lines.
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- Implements mesh generation for cylinders and lines.
- Implements an Id-allocator so that clients can mutate positions efficiently.
- Is split into pipeline and scene modules.
- Contains simple shaders that just pass through a position and color.
2021-06-03 00:10:06 -04:00
Imbris
99998b9870
Use profling to get spans from wgpu, update wpgu & its deps for various
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fixes
2021-06-03 00:10:06 -04:00
Imbris
ffdf7012bc
Update wgpu to fix dx11 issue
2021-06-03 00:10:06 -04:00
Imbris
b84c8b2915
Remove weird syntax in cloud shader that was probably introduced when switching to textureLod
2021-06-03 00:10:06 -04:00
Imbris
2da58029b9
Make models require a non-zero amount of vertices
2021-06-03 00:10:06 -04:00
Imbris
5749983868
Make shadow vert shaders always contain their content but ensure they are never used when shadow maps are disabled, remove uneeded shadow frag shader
2021-06-03 00:10:06 -04:00
Imbris
d7683673ee
Properly account for negative sun_dir.z in pow use in sky shaders
2021-06-03 00:10:06 -04:00
Imbris
d8520c8743
Add localization text for GPU timing checkbox
2021-06-03 00:10:06 -04:00
Imbris
9ec4fd5b4b
Remove commented out sprite code, including the code for getting verts for sprites with a texture rather than a storage buffer
2021-06-03 00:10:06 -04:00
Imbris
81939b4e4e
Remove uneeded commented out gfx rendering code
2021-06-03 00:10:06 -04:00
Imbris
1647c9d607
Update wgpu to latest version and improve error formating
2021-06-03 00:10:06 -04:00
Imbris
7da6b5e59d
Fix ProfSpan constructor being private
2021-06-03 00:10:06 -04:00
Imbris
d5f4a4443a
Fix all clippy warnings
2021-06-03 00:10:05 -04:00
Imbris
9be424de53
Remove unused waves texture
2021-06-03 00:10:05 -04:00
Imbris
93ad05d237
Fix most of the cargo check warnings
2021-06-03 00:10:05 -04:00