Commit Graph

4032 Commits

Author SHA1 Message Date
Imberflur
1df2cf2804 starting testing of conrod based ui
Former-commit-id: d417d2372ed95ae82e8d3766c558fb3498056987
2019-03-20 01:24:18 -04:00
Joshua Barretto
3214164070 Working with upstream
Former-commit-id: 6543387e4df9a96a443c510c9e382ace3731d2f6
2019-03-19 14:12:42 +00:00
Joshua Barretto
e2f75c118e Figure changes
Former-commit-id: c4cfb35c950f938cb8c7f8169518333db6364ad2
2019-03-19 11:35:38 +00:00
Joshua Barretto
664f28a972 Patched in netcode refactor
Former-commit-id: 34a3b9a95129edad6dc8280d9a3cb41581d4d386
2019-03-19 11:35:38 +00:00
Joshua Barretto
a8b0039898 Added networked entity updates, player entity allocation
Former-commit-id: b81d6e38a74f846d64c092d1422dc402f369100c
2019-03-19 11:35:38 +00:00
Joshua Barretto
2fffe21bc7 Added client localhost connection
Former-commit-id: d4dec70ef3ecad8f40196b87b0f5c8b55c51c44a
2019-03-04 19:58:58 +00:00
Joshua Barretto
dbbcc1e80e Added basic networked communications, chat communication
Former-commit-id: 06bafdf69486f4da5fbc416835e34c5bed8c2caa
2019-03-04 19:58:58 +00:00
jshipsey
966fcc1709 quadruped testing
Former-commit-id: eb863aa33671032799b70833619ebb3d4d77c58a
2019-03-04 19:58:58 +00:00
jshipsey
7e8781024b quadruped testing
Former-commit-id: 50340b74d803ec84b6af43ae6d787d72bf2c2d57
2019-03-02 17:41:34 -05:00
Imbris
33b8922aa4 move/name velocity constant, rename move_vec, simplify cam rotate_by()
Former-commit-id: 0835a9e91bd0133922f5d4e9731b9f6b6b547a0b
2019-03-02 14:43:51 -05:00
Imberflur
6f5f80f749 add player movement with basic physics ecs system
Former-commit-id: f2e151971a42b25bfd1971311f5a06535a577007
2019-03-01 22:48:30 -05:00
Joshua Barretto
c16a257ae3 Added server-cli, UI tests
Former-commit-id: 93bf5b39138920aa7a4a773a8247d716866c4a05
2019-01-30 12:11:34 +00:00
Joshua Barretto
a1617e7b5c Added window resize handling 2019-01-23 22:39:31 +00:00
Joshua Barretto
8a37662cf0 Cleaned up codebase, added cursor grab toggle 2019-01-23 22:21:47 +00:00
Joshua Barretto
248577bdef Added test terrain loading and meshing 2019-01-23 20:01:58 +00:00
Joshua Barretto
41b6672743 Added Terrain type to scene 2019-01-15 15:13:11 +00:00
Joshua Barretto
bd561dd1aa Added terrain pipeline 2019-01-14 23:13:58 +00:00
Joshua Barretto
ae4f1ae2ea Added vox trait 2019-01-14 18:49:53 +00:00
Joshua Barretto
c5a506dad2 Moved client to session type 2019-01-14 15:47:57 +00:00
Joshua Barretto
0a122431db Restructured animation code 2019-01-14 14:40:22 +00:00
Joshua Barretto
86e70751e0 Moved to Skeleton and Animation traits 2019-01-14 14:18:58 +00:00
Joshua Barretto
8184bc6fc0 Added figures, segments, test .vox files, basic animation test 2019-01-13 20:53:55 +00:00
Joshua Barretto
b37a6b67f9 Added time of day, tick time, basic skybox shader and client to voxygen 2019-01-12 15:57:19 +00:00
Joshua Barretto
96d01a9293 Made it bloo 2019-01-12 14:01:01 +00:00
Joshua Barretto
979f47420d Added camera panning and cursor trapping 2019-01-12 13:56:34 +00:00
Joshua Barretto
45d5a0a396 Added cursor trapping, more documentation 2019-01-12 01:14:58 +00:00
Joshua Barretto
c9d877de7a Added session, documented, improved structure 2019-01-11 23:18:34 +00:00
Joshua Barretto
d559d633ab Added pipeline components 2019-01-11 20:14:37 +00:00
Joshua Barretto
d8c87984d5 Switch back to old gfx backend 2019-01-11 17:30:13 +00:00
Joshua Barretto
5d6ec363a5 Added triangle test 2019-01-07 21:10:31 +00:00
Joshua Barretto
6f358fc762 Added RenderCtx 2019-01-02 22:08:13 +00:00
Joshua Barretto
7a29286053 Started adding voxygen and windowing code 2019-01-02 21:25:01 +00:00