Avi Weinstock
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f3f08936d8
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Decrease too-many-arguments-threshold and type-complexity-threshold.
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2022-01-30 20:16:21 +01:00 |
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Avi Weinstock
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5f8957d8ef
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Globally allow the clippy lints {new_without_default, many_single_char_names, identity_op, type_complexity, too_many_arguments} .
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2022-01-30 20:16:20 +01:00 |
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Imbris
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432d78a232
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Merge branch 'imbris/screenshot-format' into 'master'
Support multiple texture formats for screenshots
See merge request veloren/veloren!3134
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2022-01-25 14:45:54 +00:00 |
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Imbris
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c320604a36
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Support multiple texture formats for screenshots
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2022-01-25 00:36:08 -05:00 |
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InfRandomness
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df6a0002e9
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Move alpha values calculation to CPU
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2022-01-24 19:24:51 +00:00 |
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Imbris
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fc3da4bfce
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Merge branch 'imbris/sobel' into 'master'
Add experimental sobel filter
See merge request veloren/veloren!3113
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2022-01-24 02:42:54 +00:00 |
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Imbris
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7e5a3efd02
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Add egui window to toggle experimental shaders.
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2022-01-23 21:14:41 -05:00 |
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Joshua Barretto
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d18174e0d1
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Revert "Merge branch 'infrandomness/remove_alpha' into 'master'"
This reverts merge request !3128
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2022-01-24 00:52:03 +00:00 |
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Imbris
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6cfadc4f65
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Add sobel filter as experimental shader option
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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470353e08c
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Fix for translucency blocking clouds
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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38832fadd3
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Improved underwater lighting on low shader settings
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2022-01-23 16:32:26 -05:00 |
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Joshua Barretto
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e6332c1cb5
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Significantly improved underwater shaders
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2022-01-23 16:32:25 -05:00 |
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Joshua Barretto
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bdb0fc9c16
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Merge branch 'zesterer/underwater' into 'master'
Underwater shaders
See merge request veloren/veloren!3127
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2022-01-23 20:36:47 +00:00 |
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InfRandomness
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69c3480fce
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Move alpha values calculation
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2022-01-23 17:16:22 +00:00 |
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Joshua Barretto
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31b9cd0565
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Fix for translucency blocking clouds
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2022-01-21 17:29:59 +00:00 |
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Joshua Barretto
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3b347a2aa3
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Improved underwater lighting on low shader settings
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2022-01-21 13:35:40 +00:00 |
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Joshua Barretto
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5b606f0d50
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Significantly improved underwater shaders
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2022-01-21 00:42:20 +00:00 |
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Joshua Barretto
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5a7cd39625
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Added point glow slider
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2022-01-20 13:40:11 +00:00 |
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Joshua Barretto
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fcd25648fe
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Fixed point glow with no clouds
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2022-01-19 20:08:13 -05:00 |
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Joshua Barretto
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7506dc2a41
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Added procedural LoD detail shader
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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dea540222f
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Upped bloom default
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2022-01-19 19:59:14 -05:00 |
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Joshua Barretto
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391d1f6bf4
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Added point glow
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2022-01-19 19:59:13 -05:00 |
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Joshua Barretto
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b85aac6e23
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Fixed minor shader issues, added curved world effect
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2022-01-18 01:47:06 +00:00 |
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Joshua Barretto
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cd428d9267
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Added support for experimental shaders
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2022-01-17 22:20:33 +00:00 |
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Imbris
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bf48bd5346
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update toolchain to nightly-2021-12-19
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2021-12-23 13:04:24 +01:00 |
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Benoît du Garreau
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aca088388b
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Update assets_manager to 0.7
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2021-12-12 22:11:47 +01:00 |
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Jonathan Berglin
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596307c9b7
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Remove unused clippy suppressions
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2021-12-05 17:59:02 +00:00 |
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Marcel Märtens
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ef40ebe0c8
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update toolchain to nightly-2021-11-24
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2021-11-24 10:09:22 +01:00 |
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Joshua Barretto
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ef33b2e3ab
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Better ambiance slider
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2021-10-16 15:12:07 +01:00 |
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Marcel Märtens
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e36eef99c8
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apply some clippy fixes that comes with the new toolchain version
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2021-09-24 23:18:18 +02:00 |
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João Capucho
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34eb58cded
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Fix dir is empty check when setting WGPU_TRACE_DIR
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2021-09-24 15:07:12 +01:00 |
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Imbris
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5217b5090c
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Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
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2021-09-22 21:58:36 -04:00 |
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juliancoffee
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3b308a3f6f
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Add CapsulePrism collider variant
+ Add placeholder physics collision implementation as copy of cylinder
Box collider.
+ Display it with debug hitboxes.
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2021-09-17 13:28:34 +03:00 |
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Joshua Barretto
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c3a0a1b8b5
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Made the camera go dark if in a filled block and not moderator
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2021-09-08 12:37:15 +01:00 |
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Monty Marz
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a23433b402
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Bloom settings
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2021-09-08 09:50:37 +00:00 |
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Joshua Yanovski
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5500435d2f
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Revert "Replace shaderc with naga"
This reverts commit 446d93dda0 .
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2021-09-04 11:59:18 -07:00 |
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João Capucho
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446d93dda0
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Replace shaderc with naga
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2021-08-31 22:53:10 +01:00 |
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Daniil Nemtsev
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a5ec81844f
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Add WGPU adapter selection using WGPU_ADAPTER
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2021-08-13 12:39:44 +00:00 |
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Marcel Märtens
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bc821a46cd
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code cleanup
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2021-08-11 09:42:29 +02:00 |
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Marcel Märtens
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889a8d11f5
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zest prefers this over await
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2021-08-11 01:23:48 +02:00 |
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Marcel Märtens
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32e58c4b17
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remove futures_executor from renderer and rather pass tokio runtime to it properly. therefore the runtime is now created with Voxygen rather than with the Connect attempt
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2021-08-11 00:38:03 +02:00 |
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Imbris
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a1026c36f5
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Make bloom intensity configurable, make whether less blurred layers are added in toggleable, hold onto copy of pipeline modes instead of returning it from pipeline creation
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2021-08-01 18:50:39 -04:00 |
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Imbris
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147e4f00f6
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Enhance bloom::NUM_SIZES docs, add TODO, remove dbgs
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2021-08-01 18:50:38 -04:00 |
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Imbris
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6cabd74871
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Make bloom optional with a config option that is not exposed in the UI (to give artists time to refine bloom before exposing the option)
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2021-08-01 18:50:38 -04:00 |
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Imbris
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7da064fb23
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Add ability to edit shader to enable filtering dim values for experimentation
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2021-08-01 18:50:38 -04:00 |
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Imbris
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29bfee26c0
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Add bloom passes in character select screen, use proper source image for bloom after clouds are applied, add blurred and less blurred stages of bloom together (experimental could remove), add filtering downsample pass that is not yet used
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2021-08-01 18:50:37 -04:00 |
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Imbris
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74e01f10e3
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Fixes and extra bloom
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2021-08-01 18:50:37 -04:00 |
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Imbris
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2d83ef1c0e
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Initial bloom impl
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2021-08-01 18:50:37 -04:00 |
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Avi Weinstock
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516ad1c772
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Revert "Resolve all '#[allow(clippy::identity_op)]' error supressions"
This reverts commit 63eff216f0 .
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2021-07-25 12:28:25 -04:00 |
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Jonathan Berglin
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cd2992afd3
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Tygyh/resolve clippy error supressions
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2021-07-25 15:35:14 +00:00 |
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