f60985d733
Transitioned buff storage from a vec to a hashmap. Addressed other comments. Only continuous buff effects are handled right now.
2020-10-26 19:30:17 -05:00
337cf6e137
Cleaned up UI code. Removed stuff added for testing. Added 10% for melee attacks to inflict a bleeding debuff. Renamed BuffId to BuffKind. Fixed memory leak. Set event emission to false when timer is decremented.
2020-10-26 19:30:10 -05:00
fdf8decb18
Handled health change over time buff effect better.
2020-10-26 19:28:27 -05:00
5a5d35fade
Cleaned up logic used to handle buff addition. Old active buffs now get deleted if they had a smaller duration and weaker strength.
2020-10-26 19:28:26 -05:00
3f7b5a095b
player buffs at minimap visuals
...
Update settings.rs
buff timers
2020-10-26 19:28:25 -05:00
be1767a5af
Fix group tooltips, make ui buff code more efficient, avoid crashing on characters button press
2020-10-26 19:28:25 -05:00
8fa398954d
Initial implementation of buffs UI
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player buffs animation
more testing debuffs
sorting and display limit fix
overhead buffs
fix
WIP buff removal function
fmt
Update buffs.rs
Now with compiling: WIP group UI buffs
positioning
Update group.rs
Update group.rs
Small optimizations.
Fixed positioning of buffs in group panel. Broke buff tooltips in group panel.
buff frame visuals
added setting for displaying buffs at minimap
2020-10-26 19:28:24 -05:00
007d3c09ac
Buffs now get removed on death by default. Buffs are now required to have either the 'Buff' or 'Debuff' tag. RemoveByCategory function now has support for blacklisting certain categories. Support for UI stuffs.
2020-10-26 19:28:23 -05:00
b31c6877b4
skillbar fixes, buff UI module
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adjustments, fixes, assets, test buffs widgets
2020-10-26 19:28:23 -05:00
f096bece5c
skillbar update part 1
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skillbar rework part 2
2020-10-26 19:28:21 -05:00
1a1ceb54bc
Server event used to deal damage/heal with buffs. Buff kills now award xp.
2020-10-26 19:28:20 -05:00
1b47913835
fix clippy after toolchain update
2020-10-26 22:30:51 +01:00
153c6c3b13
Fixing Tarpaulin isn't easy.
...
So first off all we had to update the toolchain, i think everything in september is okay, but we got with this current version.
Then we had to update several dependencies, which broke:
- need a specific fix of winit, i think we want to get rid of this with iced, hopefully, because its buggy as hell. update wayland client to 0.27
- use a updated version of glutin which has wayland-client 0.27 and no longer the broke version 0.23
- update conrod to use modern copypasta 0.7
- use `packed_simd_2` instead of `packed_simd` as the owner of the create abandoned the project.
- adjust all the coding to work with the newer glutin and winit version. that also includes fixing a macro in one of the dependencies that did some crazy conversion from 1 event type to another event type.
It was called `convert_event`
- make a `simd` feature which is default and introduce conditional compiling.
AS I HAVE NO IDEA OF SIMD AND THE CODE. AND I DIDN'T INTRODUCE THE ERROR IN THE FIRST PLACE, WE PANIC FOR NON SIMD CASE FOR NOW. BUT IT WORKS FOR TESTS.
- tarpaulin doesnt support no-default-features. so we have to `sed` them away. semms fair.
2020-10-26 17:04:20 +01:00
7e92e21f8b
Address issue #808 : Add Frame Time in DebugInfo
2020-10-22 16:42:10 -06:00
2237500743
Clouds
2020-10-21 21:05:25 +00:00
c74133740e
remove commented code
2020-10-19 16:20:59 +02:00
d5e60d93b4
Add missing biped_large anims
2020-10-19 16:20:59 +02:00
9c003cf572
bipedlarge hammer fixes
2020-10-19 16:20:59 +02:00
64d73abdec
roshwalr fix
2020-10-19 16:20:59 +02:00
caa048b1d5
small fixes
2020-10-19 16:20:59 +02:00
7a62ddfd3f
Add BeastClaw npc weapontype
2020-10-19 16:20:59 +02:00
f9383e4dd8
Add roshwalr npc
2020-10-19 16:20:59 +02:00
66b1fe67dc
rebase
2020-10-19 16:20:58 +02:00
c9985e14cb
Rename Saurok, various anim fixes
2020-10-19 16:20:58 +02:00
65df398672
werewolf work
2020-10-19 16:20:58 +02:00
6c54e6d8fe
Add sand, snow and wood raptor npcs
2020-10-19 16:20:58 +02:00
588f66a1ee
Add treant npc
2020-10-19 16:20:58 +02:00
290adcfad8
Standardizes character bone names
2020-10-19 16:20:58 +02:00
58e2d3a4ad
More bipedlarge anim work
2020-10-19 16:20:58 +02:00
c1c2c9dc07
Add bipedlarge spin and beta anims
2020-10-19 16:20:58 +02:00
94cbe3faf4
Better bipedlarge weild, charge and shoot anims
2020-10-19 16:20:58 +02:00
d2f91bc3a0
Assigns a ToolKind to bipedlarge weapons
2020-10-19 16:20:58 +02:00
0a9ec848a7
add lizardman npcs
2020-10-19 16:20:58 +02:00
4dcd450382
Add beast attributes
2020-10-19 16:20:57 +02:00
a4f4fa38e2
Improve bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
f4a068c422
Initial bipedlarge beast walk animation
2020-10-19 16:20:57 +02:00
204fa50de9
Add werewolf npc
2020-10-19 16:20:57 +02:00
f6692aee74
Merge branch 'UMR1352/fix#788' into 'master'
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Fix issue #788
Closes #788
See merge request veloren/veloren!1432
2020-10-16 12:17:49 +00:00
b5a969862a
Merge branch 'sam/staff-overhaul' into 'master'
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Staff Rework
Closes #767 and #762
See merge request veloren/veloren!1429
2020-10-16 02:22:00 +00:00
8617b17569
Merge branch 'UMR1352/fix#790' into 'master'
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Fix issue #790
Closes #790
See merge request veloren/veloren!1439
2020-10-15 14:14:52 +00:00
af0542db90
Suggested edit
2020-10-15 14:47:29 +02:00
d85473bccf
Reviewer's suggested edit
2020-10-15 14:36:59 +02:00
9c184b60e4
Fix issue #790 : hotbar working while ui is toggled off
2020-10-15 13:28:29 +02:00
14e4af7ab6
Addressed playtesting feedback.
2020-10-14 21:06:52 -05:00
6f3f6996a6
clippy
2020-10-14 21:06:35 -05:00
6a744eed82
anims
2020-10-14 21:06:32 -05:00
4b2eba71e7
new staff skill icons
2020-10-14 20:56:58 -05:00
1c21362bc3
Fixed shockwaves hitting entities multiple times. Explosions can now regen energy. Staff M1 now has particles instead of using bomb particles.
2020-10-14 20:56:23 -05:00
7ef73f5981
Added particles for fire shockwave. Added ability key enum so held abilities could differentiate what button they should check. Modified energy fields on basic beam so it could drain energy every second.
2020-10-14 20:56:22 -05:00
cbb72363af
Reworked explosions. Tweaked staff fireball.
2020-10-14 20:56:21 -05:00