Joshua Yanovski
978b7232db
Make meshing work properly for rapid changes.
...
The previous fix accidentally caused meshing to not perform an update if
a chunk was already actively meshing; this change fixes this behavior to
go back to the old behavior. It also fixes a subtle bug where sprites
would be using old lighting if a chunk was being actively meshed on the
same tick that a sprite change happened (this should only affect things
in a handful of circumstances and could be avoided if, e.g., only color
was changing, but this can be addressed better at another time).
2021-05-18 12:43:38 -07:00
Snowram
8702a5eb9a
Merge branch 'james/fix-cockatrice' into 'master'
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Small cockatrice AI fixes
See merge request veloren/veloren!2319
2021-05-17 22:46:50 +00:00
James Melkonian
b076fb7baa
Small cockatrice AI fixes
2021-05-17 22:46:50 +00:00
Sam
3a004d9d4c
Removed commented code
2021-05-17 16:48:56 -05:00
hqurve
6974ab9199
Added swap_equipped_weapons icon and resized inactive weapons
2021-05-17 15:35:27 -04:00
Marcel
e925cc22ad
Merge branch 'update_pt_BR_20210517' into 'master'
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Update pt br 20210517
See merge request veloren/veloren!2317
2021-05-17 18:12:20 +00:00
Nícolas Wildner
68f3359238
Update pt br 20210517
2021-05-17 18:12:20 +00:00
Joshua Yanovski
c6e200a311
Merge branch 'sharp/revert-quinn' into 'master'
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Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
See merge request veloren/veloren!2315
2021-05-17 16:40:49 +00:00
Joshua Yanovski
3679cb75bc
Revert "Merge branch 'xMAC94x/quic_enablement' into 'master'"
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This reverts commit 04d8ddf25e
, reversing
changes made to 9dcf7a9d26
.
2021-05-17 08:32:12 -07:00
Marcel
04d8ddf25e
Merge branch 'xMAC94x/quic_enablement' into 'master'
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Add a configuration Option to opt-in Quic backend
See merge request veloren/veloren!2268
2021-05-17 12:02:55 +00:00
Sam
93b5e674f6
Fixed comments and some functionality.
2021-05-16 21:35:17 -05:00
Ben Wallis
fcf4ab7619
main/offhand weapon swap check refactor
2021-05-16 21:07:36 -05:00
hqurve
a4384b81c7
Add offhand weapons to bag ui
2021-05-16 20:43:19 -04:00
Justin Shipsey
9dcf7a9d26
Merge branch 'juliancoffee/small_fixes' into 'master'
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Set poise_resilience to sane values
See merge request veloren/veloren!2311
2021-05-16 17:35:39 +00:00
Marcel
740ec3208d
Merge branch 'xMAC94x/czech' into 'master'
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add czech language. fixed #1044
Closes #1044
See merge request veloren/veloren!2297
2021-05-16 16:39:51 +00:00
juliancoffee
287b531b47
Set poise_resilience to sane values
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- Druid Shoulders to 1.0
- Rugged Chest to 1.0
- Cultist Gloves to 1.0
2021-05-16 01:07:55 +03:00
Sam
ad0c247838
Removed special case for equipping a weapon that is no longer needed.
2021-05-15 15:16:39 -05:00
Sam
5cc6168553
Unequipping a mainhand weapon now moves offhand weapon into mainhand.
2021-05-15 15:16:39 -05:00
Sam
19926a2322
Swapping weapon sets is now functional. (Though very hacky?)
2021-05-15 15:16:39 -05:00
Sam
23cc3d671b
Now allows weapons to be swapped between the mainhand and offhand slot. (Probably hacky?)
2021-05-15 15:16:38 -05:00
Sam
6b153bcf47
Enforced certain invariants in how an item was equipped into the loadout:
...
- a 2h weapon can only be equipped in a mainhand slot if the offhand slot is empty
- a 1h weapon can only be equipped in an offhand slot if the mainhand slot has a 1h weapon
- 2h weapons can never be equipped in an offhand slot
Fixed some tests
2021-05-15 15:16:38 -05:00
Sam
9173dca03f
Added equip slots for other weapons.
2021-05-15 15:16:37 -05:00
Samuel Keiffer
16b952e01e
Merge branch 'holychowders/make_npcs_aware_of_sound' into 'master'
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Make NPCs Aware of Sound - See Issue #913
See merge request veloren/veloren!2138
2021-05-15 19:36:41 +00:00
holychowders
d5f3ba77d4
Make NPCs Aware of Sound - See Issue #913
2021-05-15 19:36:27 +00:00
Samuel Keiffer
9060e1ea71
Merge branch 'sam/small-fix' into 'master'
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Combat Fix
See merge request veloren/veloren!2309
2021-05-15 16:13:44 +00:00
Sam
d286806b52
Shifted poise damage of sword dash
2021-05-15 10:30:39 -05:00
Marcel
695ffa96b9
Merge branch 'juliancoffee/update-it_IT' into 'master'
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update Italian translation by 'Чингис Хан'
See merge request veloren/veloren!2305
2021-05-14 15:35:05 +00:00
juliancoffee
776f772b58
update Italian translation by 'Чингис Хан'
2021-05-14 17:31:01 +03:00
Monty Marz
ecc522612a
Merge branch 'revert-7fe0db22' into 'master'
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Revert "Merge branch 'snowram/hacky-mount' into 'master'"
See merge request veloren/veloren!2302
2021-05-14 14:22:13 +00:00
Marcel
7d5ca0e7bf
Revert "Merge branch 'snowram/hacky-mount' into 'master'"
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This reverts merge request !2219
2021-05-14 13:43:20 +00:00
Marcel
7fe0db2261
Merge branch 'snowram/hacky-mount' into 'master'
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Allow for collars to make QuadMed npcs mountable
See merge request veloren/veloren!2219
2021-05-14 12:27:19 +00:00
Marcel
f4acb23c6d
Merge branch 'hqurve/chat-ui' into 'master'
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Added chat tabs
See merge request veloren/veloren!2300
2021-05-14 12:27:16 +00:00
hqurve
95a6e35a3a
Added chat tabs
2021-05-14 12:27:15 +00:00
Snowram
8745fb803a
Use Body to determine mountee offsets
2021-05-14 00:11:54 +02:00
Snowram
b063ec5a8f
Clean unused mount offset
2021-05-14 00:11:46 +02:00
Snowram
486fbf940e
Anims export a transform for mounts
2021-05-14 00:11:37 +02:00
Snowram
026ba616ff
Expose the mounting bone to the mounter anims
2021-05-14 00:11:28 +02:00
Snowram
e4f3064b8a
Collar can make QuadMeds mountable, state + offsets
2021-05-14 00:11:15 +02:00
Imbris
e66a2079ce
Merge branch 'james/stop-drop-and-roll' into 'master'
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Campfires can set things on fire and water puts it out
See merge request veloren/veloren!2299
2021-05-13 05:34:51 +00:00
James Melkonian
4d4bc132f4
Campfires can set things on fire and water puts it out
2021-05-13 05:34:51 +00:00
Marcel Märtens
962f8b982c
add czech language. fixed #1044
2021-05-12 22:36:11 +02:00
Marcel
607f8b289b
Merge branch 'alphyr/guess_image_format' into 'master'
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Guess image format from file extension
See merge request veloren/veloren!2260
2021-05-12 18:41:22 +00:00
Marcel
276dd2f26c
Merge branch 'tui/newline_in_trace' into 'master'
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enable TUI to actually handle newline character.
See merge request veloren/veloren!2282
2021-05-12 18:05:50 +00:00
Marcel Märtens
a65ef892ca
use split_inclusive instead
2021-05-12 18:40:12 +02:00
Marcel Märtens
863e11d5e3
enable TUI to actually handle newline character.
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but we are not sure if NEWLINEs are wanted in logs as it could cause problems with automated parsing.
2021-05-12 18:40:08 +02:00
Marcel
3a437f2bda
Merge branch 'xMAC94x/mirror_collab' into 'master'
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dont run CI on master on mirror
See merge request veloren/veloren!2291
2021-05-12 13:05:28 +00:00
Joshua Yanovski
45367b192f
Merge branch 'sharp/skip-sprite-mesh' into 'master'
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Don't remesh chunk vertex data on sprite update.
See merge request veloren/veloren!2294
2021-05-11 20:39:04 +00:00
Joshua Yanovski
3869cdf1d2
Don't remesh chunk vertex data on sprite update.
...
This results in an extremely visually noticeable improvement in latency
when adding or removing sprite data and makes the game feel more
responsive.
This happens, for instance, when picking up a sprite like an apple or
flower from the environment. We check to make sure that for items
with lighting (like Velorite) or changes that otherwise affect meshing
(like changing from fluid to nonfluid) this doesn't trigger.
2021-05-11 12:58:15 -07:00
Marcel
7e1f32c283
Merge branch 'james/merchant-tell' into 'master'
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Make merchants /tell instead of /say
See merge request veloren/veloren!2293
2021-05-11 17:26:22 +00:00
James Melkonian
f76b61ac17
Make merchants /tell instead of /say
2021-05-11 17:26:22 +00:00