Commit Graph

66 Commits

Author SHA1 Message Date
timokoesters
0912de2a26
Make aiming more precise 2019-08-26 13:12:38 +02:00
timokoesters
e7c61c30cc
Block when pressing right click while looking at the attacker 2019-08-26 13:12:37 +02:00
timokoesters
5d5ccd7b99
Move from state components to single CharaterState struct
This makes split animations easy and improves overall code quality
2019-08-26 13:12:34 +02:00
Monty Marz
d180c47edc Pfau/combat 2019-08-03 21:11:57 +00:00
Joshua Barretto
e52250a193 Made orientation change with move_dir, added a small amount of knockback 2019-08-03 18:24:07 +01:00
Pfauenauge90
c919b68346 changed angle of attack, changed z offset on hit 2019-08-03 12:46:07 +01:00
timokoesters
e39324a9d2 Remove knockback 2019-08-03 12:46:07 +01:00
Justin Shipsey
1c10ff756f Holding weapon while running/jumping/standing 2019-07-06 19:00:05 +00:00
timokoesters
f5da167ce5
Fix warnings and clippy recommendations in common 2019-07-02 15:48:25 +02:00
jshipsey
cc548eb669 glider animation fix 2019-06-30 18:53:45 -04:00
jshipsey
2ce5c5881e combat run/jump/idle animation states 2019-06-30 18:53:44 -04:00
timokoesters
14400f6380
Remove Actor and use Body instead 2019-06-30 18:57:24 +02:00
Joshua Barretto
9ad2feb037 Ignore ForcedUpdate insertion 2019-06-16 20:53:10 +01:00
timokoesters
7deb3da1af
Add pub use phys:: and remove most pub mods 2019-06-16 19:59:12 +02:00
timokoesters
e2c81dd036
Fixes for .maybe() and animation 2019-06-16 19:57:04 +02:00
Cody
1f6c1188bc
Removes input sys, moves code to combat and phys 2019-06-16 19:57:03 +02:00