jshipsey
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0ffff86e25
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third attack for triple strike
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2020-03-27 01:57:30 -04:00 |
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jshipsey
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7692f1d354
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fixed wield feet while jumping, tweaked charge anim
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2020-03-26 18:26:23 -04:00 |
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jshipsey
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047f6b8a01
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fixed swimming, better charge
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2020-03-25 01:22:07 -04:00 |
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jshipsey
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eddf3ec658
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raised run anim speed 20%
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2020-03-22 21:32:34 -04:00 |
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jshipsey
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9cbbe0311f
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rewrote the whole stupid skeleton to work much smarter
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2020-03-22 16:06:53 -04:00 |
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Adam Whitehurst
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096d3b691e
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Merge master
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2020-03-07 12:49:15 -08:00 |
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Justin Shipsey
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86e15695fc
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weapon control bone
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2020-03-05 14:02:11 +00:00 |
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Justin Shipsey
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5438514343
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animation housekeeping
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2020-02-25 06:47:56 +00:00 |
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timokoesters
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0bc07a0835
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Merge remote-tracking branch 'origin/master' into clientstates
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2020-02-03 22:02:32 +01:00 |
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timokoesters
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aeb37a1f33
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improvement: char speed
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2020-02-03 20:43:36 +01:00 |
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Marcel Märtens
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dae31ae5b6
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apply new rustfmt - touching alot of files
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2020-02-01 21:39:39 +01:00 |
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Justin Shipsey
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64690279af
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new mobs
alligators
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2020-01-26 00:22:48 +00:00 |
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Adam Whitehurst
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d82e93b39f
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Merge master and build
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2020-01-16 05:27:30 -08:00 |
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Joshua Barretto
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cfbf69ae89
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Made rolling less slippy, added tilt
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2019-12-30 15:16:21 +00:00 |
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AdamWhitehurst
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9c6ce9babd
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Begin implementing combat actions
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2019-12-29 15:47:42 -08:00 |
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Adam Whitehurst
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92d99af53c
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feat: weapon-type dependent wield and attack durations
also some controller.rs cleanup
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2019-12-03 06:30:08 +00:00 |
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Adam Whitehurst
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64a0d8d91f
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Make character anims conditional by Tool held
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2019-11-10 15:36:47 -08:00 |
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jshipsey
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deadd665c8
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tweaks animations to better align with true positions
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2019-10-12 14:19:55 -04:00 |
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Monty Marz
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4c1eba1f3e
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Assets update, aesthetics, minor fixes
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2019-10-04 18:27:12 +00:00 |
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Justin Shipsey
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27f3bebe40
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Char overhaul and asset update
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2019-10-02 10:05:17 +00:00 |
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Joshua Barretto
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3f2e22f039
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Exponential interpolation for linear damping
With an additional approximation to allow for the same size jumps given different framerates.
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2019-09-09 19:11:40 +00:00 |
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jshipsey
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b81cd6a8f9
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combine character.action movement blocks
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2019-08-30 22:51:46 -04:00 |
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jshipsey
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78bf7a0997
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slowed movement for block/attack, cleaned up code, made foot speed velocity dependent, tweaked blocking animation
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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f8d0b1040a
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readded cidle
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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bec942753e
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some stuff fixed, other stuff still broken
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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e6197d4c10
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separate static anims for feet (run/static)
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2019-08-30 22:50:53 -04:00 |
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jshipsey
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2ca81323d5
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added shoulder movement and fixed placement
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2019-08-18 02:35:27 -04:00 |
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jshipsey
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13310ab9ca
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improved animations and movement
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2019-08-01 23:57:26 -04:00 |
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jshipsey
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2ce5c5881e
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combat run/jump/idle animation states
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2019-06-30 18:53:44 -04:00 |
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Justin Shipsey
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4ac7307f8f
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minor main menu changes
made the settings button's text grey and removed hover/press image as long as it's not functional
changed server list placement and spacing
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2019-06-28 08:24:13 +00:00 |
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jshipsey
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8dd1e46883
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run tweaks
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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ed2773fbca
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changed hand motion on run animation
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2019-06-16 19:59:15 +02:00 |
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jshipsey
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0c534efddd
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adjusted v-tilt, roll speed, run animation tempo
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2019-06-16 19:59:13 +02:00 |
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jshipsey
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ecf0d9647c
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added roll physics, improved anims for roll, glide, run, attached hands to torso
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2019-06-16 19:59:12 +02:00 |
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Cody
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14ac5babd4
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Removes most unused imports; changes some unused variables to underscores or provides a leading underscore; removes some unnecessary variables and mutable declarations; and performs other miscellaneous warning fixes.
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2019-06-06 14:48:41 +00:00 |
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Joshua Barretto
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9da2d82197
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Added proper VD fog
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2019-06-05 20:52:51 +01:00 |
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Joshua Barretto
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cd630b0816
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Reduced threadpool threads to keep render thread smooth
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2019-06-05 20:52:51 +01:00 |
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jshipsey
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5f22c4e26f
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swing animation
Former-commit-id: 19e2c32aa36e3890e35df87f01bb0aec4cc8cf9c
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2019-05-27 18:54:09 -04:00 |
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jshipsey
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e84d19b5c8
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fmt
Former-commit-id: d4c800b8c2e7667bb635de23c0f334bddd4b7a0d
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2019-05-24 19:01:10 -04:00 |
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jshipsey
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98630b3692
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attack state
Former-commit-id: 6d8a6b68aff7ae2439eb42b2cee017cec99d96df
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2019-05-24 18:42:22 -04:00 |
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jshipsey
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ac41a2241c
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laying groundwork for combat anims, untangling skeleton
Former-commit-id: 442e7059ce0e62429c263fd0b95ee98b7d8bc0d2
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2019-05-24 18:33:56 -04:00 |
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jshipsey
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5049b9a2ae
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attack state
Former-commit-id: 316d1dbb607688d88c067adc6498497aa67cb017
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2019-05-24 18:33:55 -04:00 |
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Cody
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6b09fd7c53
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Pedantic comment and language fixes.
Former-commit-id: eb49765c911aaa97a9c8ed351216a7a6f8411213
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2019-05-17 18:32:07 -04:00 |
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jshipsey
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6db00e371d
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popup origin fix
Former-commit-id: 9a7ba69115e7b574bc2f3bf26afad71e3c682c38
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2019-05-16 01:29:48 -04:00 |
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jshipsey
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50fa3cf098
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glide anim
Former-commit-id: b614a672b0a94f2b8803c0c1c22468b889242cc6
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2019-05-16 00:40:35 -04:00 |
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jshipsey
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732c43ce11
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first quadruped changes
Former-commit-id: 71ad084a872c3bf96d5cbab53c376d214f3cdcd0
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2019-05-13 19:43:10 -04:00 |
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jshipsey
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98380df9b2
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pipeline fix
Former-commit-id: 5de7ef7070f1d978206a4e303058411627fac138
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2019-05-12 22:39:16 -04:00 |
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jshipsey
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1bc03efa90
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minor alignment fix
Former-commit-id: ecfa2eff0982e21d523a8a454890a1e6ed6d9bd7
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2019-05-12 22:10:47 -04:00 |
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jshipsey
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dec9632460
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animation adjustments
Former-commit-id: 8752caf0bdcac1c2938f048878a008e8f5cd18e0
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2019-05-12 20:52:30 -04:00 |
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Joshua Barretto
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54cc9e137a
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fmt
Former-commit-id: b43b7192f7a2dd71da26182ca0c74449867381f3
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2019-05-09 18:58:16 +01:00 |
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