Commit Graph

5603 Commits

Author SHA1 Message Date
Samuel Keiffer
fb72fc7433 Merge branch 'james/npc-projectile-aiming' into 'master'
Improve NPC aiming and humanoid hitboxes

See merge request veloren/veloren!1502
2020-11-11 04:36:41 +00:00
James Melkonian
6085edaa34 Improve NPC aiming and humanoid hitboxes 2020-11-11 04:36:40 +00:00
Samuel Keiffer
7ad330af4c Merge branch 'sam/fix-assets-update-2' into 'master'
Fix 2 for Assets Update Merge

See merge request veloren/veloren!1501
2020-11-11 03:12:40 +00:00
Sam
e90104ba0f Yeet 2020-11-10 19:59:55 -06:00
Samuel Keiffer
c087b74a8d Merge branch 'sam/fix-assets-update' into 'master'
Fix merge of assets update branch

See merge request veloren/veloren!1500
2020-11-10 23:10:36 +00:00
Marcel
696f607a70 Merge branch 'xMAC94x/clock' into 'master'
massivly switch clock algorithm.

See merge request veloren/veloren!1499
2020-11-10 22:12:12 +00:00
Sam
e6693d5979 Yeet 2020-11-10 15:49:51 -06:00
Monty Marz
670af0ad1e Merge branch 'pfau/assets_update' into 'master'
Assets update

See merge request veloren/veloren!1458
2020-11-10 21:43:45 +00:00
Monty Marz
0e072f72cc frost cleaver
velorite mage set

offsets
armor stats
2020-11-10 21:43:45 +00:00
Marcel Märtens
72afd7af6c switch to spin_sleep 2020-11-10 22:39:10 +01:00
Marcel Märtens
e4e5c6e55b massivly switch clock algorithm.
- before we had a Clock that tried to average multiple ticks and predict the next sleep.
   This system is massivly bugged.
   a) We know exactly how long the busy time took, so we dont need to predict anything in the first place
   b) Preduction was totally unrealistic after a single lag spike
   c) When a very slow tick happens, we dont benefit from 10 fast ticks.
 - Instead we just try to keep the tick time exact what we expect.
   If we can't manage a constant tick time because we are to slow, the systems have to "catch" this via the `dt` anyway.
2020-11-10 18:31:42 +01:00
Justin Shipsey
a8ac051f33 Merge branch 'james/axe-hammer-keyframes' into 'master'
James/axe hammer keyframes

See merge request veloren/veloren!1497
2020-11-10 01:03:11 +00:00
Joshua Barretto
b4d337c746 Merge branch 'zesterer/worldgen-canvas' into 'master'
*The* world generation cleanup (part 1)

See merge request veloren/veloren!1490
2020-11-10 00:01:11 +00:00
jshipsey
db753c4f3b adjust to comments 2020-11-09 18:47:52 -05:00
jshipsey
cd188fd32b tweaks 2020-11-09 18:32:23 -05:00
Joshua Barretto
bce6195479 Added birch forest 2020-11-09 22:59:41 +00:00
Joshua Barretto
b09148abee Updated changelog, removed old models 2020-11-09 17:19:29 +00:00
Joshua Barretto
962f0ec812 Better snow effects for non-trees 2020-11-09 17:09:33 +00:00
Joshua Barretto
b0f7cdfe66 Reduced oaks in desert 2020-11-09 16:28:57 +00:00
Joshua Barretto
d9550ddebd Better pine forests by shifting average oak temperature 2020-11-09 16:22:47 +00:00
Joshua Barretto
71718d9c98 Better humidity, better snow trees 2020-11-09 15:06:37 +00:00
Joshua Barretto
3f02aa5134 Removed more redundant code, desert dunes, better bridges 2020-11-09 10:20:22 +00:00
Joshua Barretto
1036ce8c7e Abandon tree generation when outside bounds 2020-11-09 10:20:22 +00:00
Joshua Barretto
9b233708e2 Turned tree generation into a post-processing layer, ripped out old tree generator for performance wins 2020-11-09 10:20:22 +00:00
Joshua Barretto
647dcb2fec Switched path generation to canvas 2020-11-09 10:20:22 +00:00
Marcel
981b71759e Merge branch 'xMAC94x/auth-link' into 'master'
adjust path to veloren account page

See merge request veloren/veloren!1498
2020-11-09 09:01:59 +00:00
Marcel Märtens
d9f7a72139 adjust path to veloren account page 2020-11-09 09:21:14 +01:00
Sam
9b0e1c8dfc Slight balance tweaks. 2020-11-08 19:33:24 -06:00
jshipsey
7aa3de35c9 hammer keyframes 2020-11-08 19:54:46 -05:00
Sam
8fa7e246e9 Minor tweaks. 2020-11-08 18:11:53 -06:00
jshipsey
0618de138e rebase 2020-11-08 19:02:48 -05:00
jshipsey
20efc692fd ranged 2020-11-08 18:52:22 -05:00
Sam
edff3a75c3 Made bow stay in BasicRanged state while autofiring. 2020-11-08 18:51:36 -05:00
jshipsey
92aa6a1b12 axe basic 2020-11-08 18:51:35 -05:00
jiminycrick
33e87de17e Initial combo melee for axe M1 2020-11-08 18:48:48 -05:00
Imbris
91502255e8 Merge branch 'persistent_waypoints' into 'master'
Make waypoints persistent, Closes #549

Closes #549

See merge request veloren/veloren!1480
2020-11-08 23:36:30 +00:00
Christof Petig
b56919b123 Make waypoints persistent
Closes #549
2020-11-08 22:15:47 +01:00
Samuel Keiffer
3e96c7d211 Merge branch 'sam/fix-admin-sword' into 'master'
Fixed sneaky admin sword.

See merge request veloren/veloren!1495
2020-11-08 21:06:08 +00:00
Sam
08a0926c40 Fixed sneaky admin sword. 2020-11-08 13:58:23 -06:00
Christof Petig
b11da85ff9 Patch for the position de-synchronization by imbris
See https://discordapp.com/channels/449602562165833758/449650240350453760/774724295452393522
2020-11-08 18:56:55 +01:00
Justin Shipsey
8cab21d44c Merge branch 'AlKabir/animals-dont-drop-lootbags' into 'master'
Make different mobs drop different assets on death (not just lootbags)

See merge request veloren/veloren!1462
2020-11-08 07:26:10 +00:00
Justin Shipsey
86aa7f7ba2 Merge branch 'james/unique-weapon-fix' into 'master'
Asset ron file fix for Unique NPC weapons after de-stringifying ToolKind

See merge request veloren/veloren!1494
2020-11-08 06:55:50 +00:00
AlKabir
9424ecfb4d centering assets 2020-11-08 00:35:11 -06:00
jiminycrick
66dbfebf3b Asset ron file fix 2020-11-07 22:06:08 -08:00
AlKabir
aaac3dadcb improved the steak asset 2020-11-07 23:52:18 -06:00
AlKabir
4803ee5c81 changed to an or operand 2020-11-07 23:37:15 -06:00
AlKabir
6535deae9c added two meat assets for mobs to drop 2020-11-07 23:34:20 -06:00
AlKabir
0bf437f2b1 Merge branch 'AlKabir/animals-dont-drop-lootbags' of https://gitlab.com/veloren/veloren into AlKabir/animals-dont-drop-lootbags 2020-11-07 22:51:10 -06:00
AlKabir
289126d9c8 Make different mobs drop different assetts on death (not just lootbags) cargo fmt 2020-11-07 22:50:38 -06:00
AlKabir
134c481408 Make different mobs drop different assetts on death (not just lootbags) 2020-11-07 22:50:38 -06:00