Imbris
fc5e8cb18d
Comment out secondary backends
2021-06-02 23:59:49 -04:00
Imbris
7012e16706
Properly rebind shadow textures when they are changed
2021-06-02 23:59:48 -04:00
Joshua Yanovski
93568754a0
Inverse depth planes.
...
Also added a function that has extensive details about what the
projection options mean, and set our near plane much closer (0.25 to
0.0625) and far plane much farther (100000.25 to 524288.0625). In the
future we may completely remove the far plane (opting for an infinite
one) and may possibly improve accuracy elsewhere using analysis of other
floating point values.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
868293a802
More frustration with shadows.
2021-06-02 23:59:48 -04:00
Joshua Yanovski
c97a42fdb7
Various fixes for shadows.
2021-06-02 23:59:48 -04:00
Capucho
23f1144fe2
Fix the shadow drawing code
...
Very poorly optimized
2021-06-02 23:59:48 -04:00
Imbris
99d74147e5
No cube spam
2021-06-02 23:59:48 -04:00
Imbris
aa17132f9d
Start lod, update wgpu to fix viewport count validation error
2021-06-02 23:59:48 -04:00
Capucho
b8d560a882
Pass format to particle pipeline
2021-06-02 23:59:47 -04:00
Capucho
1668e834f8
Renable the figure and terrain drawing code (not working yet)
2021-06-02 23:59:47 -04:00
Imbris
b3ca2f6870
Particles compiles and runs (no visuals yet)
2021-06-02 23:59:47 -04:00
Capucho
4c83e19c83
Remove the depth buffer from the Third drawer
2021-06-02 23:59:47 -04:00
Capucho
a97ba961a4
Update dependencies
2021-06-02 23:59:47 -04:00
Imbris
da0423ab2a
Almost make clouds/postproccess run
2021-06-02 23:59:47 -04:00
Imbris
628d9391d3
Add generic Bound<T> type for grouping consts/other bindable things with bind groups
2021-06-02 23:59:47 -04:00
Imbris
124d69d7ad
Render Ui
2021-06-02 23:59:45 -04:00
Imbris
f7efbd8bc7
Color!
2021-06-02 23:56:43 -04:00
Imbris
97ca278d89
fixed validation errors when creating pipelines
2021-06-02 23:56:43 -04:00
Imbris
f540366676
Made shaders compile by adding locations and bindings and splitting textures and samplers out into two things and adding guards for double including shaders
2021-06-02 23:56:43 -04:00
Imbris
6a84109ece
Improve shader errors by showing shader file name, reduce repetitive shader construction code
2021-06-02 23:56:43 -04:00
Imbris
fd0c4c166a
migrate cloud pipeline, migrate iced renderer, rebase fixes
2021-06-02 23:56:43 -04:00
Imbris
d9c523ba0d
Make compile through various changes, update wgpu to latest git
2021-06-02 23:56:43 -04:00
Capucho
8c3995298b
More fixes
2021-06-02 23:56:43 -04:00
Capucho
8c6e43572f
Switched from zerocopy to bytemuck
...
Fixing errors
2021-06-02 23:56:40 -04:00
Capucho
89d09baab4
Made the layouts more compact
2021-06-02 23:55:59 -04:00
Capucho
9ee71d6369
Finished porting all pipelines
2021-06-02 23:55:59 -04:00
Capucho
c4bec2500f
Began porting pipeline creation
2021-06-02 23:55:59 -04:00
Capucho
1b5ae9c926
ported all pipelines
2021-06-02 23:55:59 -04:00
Capucho
121f001b17
Ported most of the textures and models related methods
2021-06-02 23:55:59 -04:00
Capucho
806f240eb5
Started the report of wgpu
2021-06-02 23:55:59 -04:00
Marcel Märtens
6b23101fac
update toolchain to nightly-2021-03-22
2021-03-22 16:41:04 +01:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Benoît du Garreau
7b4aa6d4cc
cargo fmt
2020-12-17 12:06:22 +01:00
Benoît du Garreau
d090eefb00
Move the asset module to a single file
2020-12-17 12:06:13 +01:00
Benoît du Garreau
0cf164f33a
Use assets_manager to load assets
2020-12-17 12:06:07 +01:00
weldar
a2d98d31a7
Removed SSAA option to resolve issue #871 .
2020-12-01 09:43:06 -05:00
Joshua Barretto
26fd40c0e3
Fmt, make clippy happy
2020-11-23 15:39:03 +00:00
Joshua Barretto
51d1a2ecff
Added glow
2020-11-23 10:57:56 +00:00
Joshua Barretto
93a86a951e
Tweaked default graphics settings
2020-11-23 10:57:56 +00:00
Joshua Barretto
1d031538f9
Added HDR
2020-11-23 10:45:02 +00:00
Joshua Barretto
49df604de0
Better scattering and scatter (of both varieties)
2020-11-23 10:45:02 +00:00
Joshua Barretto
ee65b4fb17
Improved cloud quality by improving sun access heuristic
2020-11-23 10:45:02 +00:00
Joshua Barretto
171ef1d7b9
Upscaling support
2020-11-15 22:18:35 +00:00
Imbris
5fa2ac6e38
Handle window resizing properly to fix some bugs on startup
2020-11-12 23:56:36 -05:00
Joshua Barretto
2237500743
Clouds
2020-10-21 21:05:25 +00:00
Ben Wallis
712f2e9c97
* Moved migrations to beginning of server initialisation
...
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Imbris
f39d1e9bb5
Use less verbose span names when the tracy feature is off
2020-09-07 00:59:16 -04:00
Imbris
50ceb1c93e
Add workaround for spans with winit loop, configure filtering when the tracy feature is on, spinkle some spans in the codebase
2020-09-06 22:28:14 -04:00
Joshua Yanovski
3a96b73b2c
Move figure meshing to a background thread.
2020-08-28 05:25:31 +02:00
notoria
2be4202d01
Corrected some spelling errors
2020-08-25 12:21:25 +00:00