PersianKnight
7c0fe70453
Improve default value of windows_size in Graphics and Help Windows in Interface Settings.
2021-03-13 19:09:38 +03:30
PersianKnight
e3c0ceb9fa
Fixed Toggle Debug Info from Settings
2021-03-13 17:38:34 +03:30
PersianKnight
dcb32a7ff1
Separated InterfaceSettings from GameplaySettings
2021-03-12 22:45:44 +03:30
Joshua Barretto
a9bcaf0a37
Merge branch 'PersianKnight/Reset_to_Defaults_Buttons' into 'master'
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Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
See merge request veloren/veloren!1877
2021-03-11 21:29:11 +00:00
PersianKnight
3b3ffe30e9
Add Reset to Default Buttons for Interface, Gameplay and Sound Settings
2021-03-11 22:09:30 +03:30
Monty Marz
935aec743d
cleanup, icons
2021-03-09 17:59:45 -05:00
Sam
940b4b5de7
Combo counter now uses outcomes.
2021-03-09 17:59:42 -05:00
Monty
c29cb037e7
better combo indicator animation
2021-03-09 17:59:41 -05:00
Sam
398370ca51
Changed lifesteal beam particles to look better.
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Warding aura now just provides damage reduction instead of invulnerability. Also with a longer duration and less movespeed penalty.
2021-03-09 17:59:41 -05:00
Sam
c5f74e528d
Animation for cast aura, combo information passed to skillbar.
2021-03-09 17:59:40 -05:00
Marcel
8c868aebc7
Merge branch 'xMAC94x/common_ecs' into 'master'
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Move Specs code to own common_ecs create, put tracy and macros into common_base
See merge request veloren/veloren!1863
2021-03-09 09:48:53 +00:00
Marcel Märtens
4ebfbdde0f
Move Specs code to own common_ecs create, put tracy and macros into common_base
2021-03-09 00:54:01 +01:00
Adam Blanchet
16b66f9cd6
Add reset button to graphics settings
2021-03-08 18:48:38 +01:00
Joshua Barretto
db573f6b2d
Turn giant trees into proper sites
2021-03-07 14:25:07 +00:00
Avi Weinstock
0472956b5c
Allow using stack splitting into or out of a trade.
2021-03-03 18:19:10 -05:00
Jesus Bracho
c0573cca44
Implement stacking and splitting
2021-03-02 00:08:46 +00:00
Samuel Keiffer
0497a437a4
Merge branch 'sam/invulnerability-buff' into 'master'
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Invulnerability Buff
Closes #965
See merge request veloren/veloren!1834
2021-03-01 05:46:46 +00:00
Samuel Keiffer
537efdd47e
Merge branch 'aweinstock/trade-requestitem' into 'master'
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During a trade, allow requesting items from the counterparty's inventory...
See merge request veloren/veloren!1829
2021-03-01 02:39:36 +00:00
Sam
6ab4e2264e
Buff icon
2021-02-28 17:31:35 -05:00
Sam
531c38c3ad
Factored formatting of buff text out to a single function.
2021-02-28 16:04:33 -05:00
Sam
a88ad7b971
Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command.
2021-02-28 15:02:03 -05:00
Justin Shipsey
13df691f69
Merge branch 'heydabop/966-controller-y-invert' into 'master'
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#966 - Setting to invert controller Y axis
See merge request veloren/veloren!1817
2021-02-28 18:02:04 +00:00
Avi Weinstock
7e458ecd40
During a trade, allow requesting items from the counterparty's inventory (prequisite for NPC trading).
2021-02-28 10:13:49 -05:00
Monty Marz
e5273e3a8e
reroute the F1 key to open the controls settings, removed loading screen tips about levels and the stats button
2021-02-27 19:02:26 +00:00
Avi Weinstock
7d2e8f72eb
Add a coin item and make amounts visible on dropped items.
2021-02-25 21:31:30 -05:00
Avi Weinstock
e1484c28c0
Finish plumbing MaterialStatsManifest. Fix issue with speed clamping when recursing through components. Improve statblocks in item tooltips.
2021-02-25 15:26:49 -05:00
heydabop
d4e3a3f29f
#966 - Add setting to invert controller camera Y axis
2021-02-24 10:39:44 -06:00
Avi Weinstock
78014d7d3b
Put material stats in their own manifest, and multiply a form's stats by the weighted average of the material multipliers.
2021-02-23 15:49:34 -05:00
Samuel Keiffer
479cf9fc4e
Merge branch 'sam/dual-wielding' into 'master'
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Dual wielding backend
See merge request veloren/veloren!1787
2021-02-20 05:12:17 +00:00
Sam
8f0cca074d
Dual wielding now uses skillbar abilities from multiple weapons.
2021-02-19 17:30:22 -05:00
Avi Weinstock
559ad7b7f5
Client-side trade improvements.
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- Add item tooltips in trade.
- More localization support.
- Fix bindings (R for trade, B for bag).
2021-02-19 15:20:27 -05:00
Imbris
1a3e015da7
Merge branch 'huettner94/minimap_settings_persistence' into 'master'
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Persist minimap settings
See merge request veloren/veloren!1785
2021-02-17 00:57:07 +00:00
Joshua Barretto
4d19308612
Merge branch 'lboklin/quat-ori' into 'master'
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Redefine Ori as a quaternion
See merge request veloren/veloren!1755
2021-02-16 22:39:11 +00:00
Felix Huettner
589ffd2a97
Persist minimap settings
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This change persists the open/close state as well as the facing-north
state of the minimap to the settings file.
2021-02-16 23:16:16 +01:00
Avi Weinstock
03d28f7d93
Implement tags for items, allowing a crafting recipe to take any item with that tag as input.
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- Added a recipe that turns any of the cloth equipment dropped by villagers into 1x cloth scraps.
- Animate placeholder items for tagged crafting.
2021-02-16 01:05:54 +00:00
Avi Weinstock
c984035976
MR 1775 review fixes.
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- Separate `invite` machinery from `group_manip` into it's own thing (includes renaming `group_invite` to `invite` where applicable).
- Move some invite/trade machinery to `ControlEvent`.
- Make `TradePhase` a proper enum instead of a bunch of bools.
- Make `TradeId` a proper newtype.
- Remove trades from `Trades` on accept (previously was only on decline).
- Typo fixes/misc cleanup.
- Add bullet point for trading to the changelog.
2021-02-14 11:13:56 -05:00
Avi Weinstock
abb5684883
Trade implementation progress.
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- Accept/decline buttons that submit the proper messages
- A phase2 screen that renders the (item, quantity) pairs as text
- More checks in the trade state machine server-side.
2021-02-12 18:43:10 -05:00
Avi Weinstock
e2b55e0706
Implement enough of a trade UI that dragging & dropping items into it round-trips between clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
aeb2398fc6
Trade implementation progress.
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- Server messages now bring up the trade window.
- When a trade is declined, it closes the window on both clients.
2021-02-12 18:43:09 -05:00
Avi Weinstock
e9b811b62b
Plumb trade requests through the group invite UI, such that they can be accepted/declined without impacting the counterparty's movement.
2021-02-12 18:43:09 -05:00
Avi Weinstock
250391656f
Initial draft of trade UI (creates a placeholder window that acts like crafting in terms of bringing up the bag, defaulting to the "r" key).
2021-02-12 18:43:09 -05:00
Ludvig Böklin
a1ff9ab83f
Redefine Ori as a quaternion
2021-02-05 09:33:14 +01:00
Imbris
7cbbb70c42
Merge branch 'pizzaluc/unlimited_FPS' into 'master'
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Implemented #896 - Added option for Unlimited FPS
Closes #896
See merge request veloren/veloren!1713
2021-01-23 08:34:38 +00:00
Lucas Vulpius
43b5559325
Implemented #896 - Added option for Unlimited FPS
2021-01-23 08:34:38 +00:00
Sam
4014b28d19
Removed body from stats component as there is already a body component.
2021-01-22 16:50:22 -05:00
Monty Marz
ac60bf5794
Better visuals for skill button labels, don't show "0 EXP" in the SCT
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Made functions that were called every frame significantly cheaper.
Final UI fixes.
2021-01-19 08:08:29 -05:00
Sam
eaa41c7dea
Skills are now factored into combat rating. New formula for exp scaling per SP.
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Adjust lvl up msg fade
Add female humanoid names WIP
Changed text formatting when skill is max level. Added message to show you have 0 skill points available.
Addressed a lot of comments.
various changes to UI
- fix skillbar offset
- remove CR indicators for group members
- add CR indicators to group member frames
- use unified CR indicator icon
Exp reward tweaks.
Fixed flamethrower range skill description.
2021-01-19 08:08:26 -05:00
jshipsey
5d1993009f
keyframed axe spin
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Fixed error in converting FK to entity_id from character_id.
Giant match statements in persistence.
Tweaked roll.
Changed how skills and skill groups were assigned in the skillset builder so it's format more closely followed loadout builder.
2021-01-19 08:08:18 -05:00
Monty
5362000de4
adjusted potions, refined level up message animation
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fixed incorrect translation used on axe double strike regen skill
Changed migration so that skills and skill groups foreign key to entity_id instead of character_id
2021-01-19 08:08:14 -05:00
Monty Marz
de5c5702b3
stats display
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Addressed comments.
Addressed comments.
2021-01-19 08:08:11 -05:00