Julio Cezar Silva
|
fd34666d03
|
Portuguese translations parity to global
|
2022-07-06 07:32:43 +00:00 |
|
IsseW
|
6d8cbe6f0f
|
remove relative rain direction and increase FALL_RATE
|
2022-07-04 18:18:43 +02:00 |
|
Imbris
|
e4dfc7729f
|
Fix rain being visible indoors by making rpos properly line up with where the rain is being drawn and suppressing any leaks of rain occlusion map via flooring the sampled output
|
2022-07-04 18:18:41 +02:00 |
|
IsseW
|
e7208c9537
|
make iterations const
|
2022-07-04 18:18:41 +02:00 |
|
Imbris
|
a5a082cf41
|
Also use 4 iterations for medium clouds and adjust the factor multiplied by rain_dist each iteration based on the number of iterations so that the last iteration is always the same.
|
2022-07-04 18:18:40 +02:00 |
|
Imbris
|
b2d3759105
|
Cleanup profiling comments and commented code
|
2022-07-04 18:18:39 +02:00 |
|
Imbris
|
b29bad015c
|
Misc notes in cloud-frag.glsl
|
2022-07-04 18:18:39 +02:00 |
|
Imbris
|
5866e23e32
|
Pre-compute view_mat_inv * proj_mat_inv on the CPU before sending to the cloud shader
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
e2969dc5f9
|
turn off rain for CLOUD_MODE_NONE and adjust iterations
|
2022-07-04 18:18:38 +02:00 |
|
IsseW
|
80e29e2c20
|
put rain_density in uniform
|
2022-07-04 18:18:37 +02:00 |
|
IsseW
|
5b7b13adce
|
Add medium check to rain
|
2022-07-04 18:18:36 +02:00 |
|
IsseW
|
a7c724a46d
|
Limit figures drawn for rain occlusion
|
2022-07-04 18:18:35 +02:00 |
|
DaforLynx
|
ac82689f83
|
Clean up audio code, fix egui bug
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
72a0f56788
|
better rainbows
|
2022-07-04 18:18:34 +02:00 |
|
IsseW
|
cb969e5b87
|
Move atan2 to lod.glsl
|
2022-07-04 18:11:45 +02:00 |
|
IsseW
|
7752696387
|
pos_to_uv -> wpos_to_uv
|
2022-07-04 18:11:44 +02:00 |
|
DaforLynx
|
9104a07530
|
Code cleanup, doubled volume of leaves.ogg
|
2022-07-04 18:11:43 +02:00 |
|
Treeco
|
0d21361e05
|
Add player-relative rain direction
|
2022-07-04 18:11:42 +02:00 |
|
IsseW
|
fa589e915e
|
make rain view distance smaller, dont put wind in texture
|
2022-07-04 18:11:41 +02:00 |
|
IsseW
|
fd12c8abdb
|
Remove dead shader code, clean up weather.rs
|
2022-07-04 18:10:06 +02:00 |
|
DaforLynx
|
dc8424c549
|
Moving audio code
|
2022-07-04 18:10:05 +02:00 |
|
IsseW
|
b82bb5b247
|
Don't have rain be behind an expiremental shader
|
2022-07-04 18:07:22 +02:00 |
|
IsseW
|
3eabe24f12
|
base occlusion texture size of off voxels
|
2022-07-04 18:07:19 +02:00 |
|
IsseW
|
08b0989789
|
add slider for rain map resolution
|
2022-07-04 18:07:18 +02:00 |
|
IsseW
|
54f958acc7
|
more correct occlusion
|
2022-07-04 18:07:16 +02:00 |
|
DaforLynx
|
83ee54001e
|
Ambience slider; fix to utterances
|
2022-07-04 18:07:15 +02:00 |
|
DaforLynx
|
088d1cfe9d
|
Remove debug lines, re-mix some sfx, add crafting sfx, separate inv event sfx into spatial and nonspatial
|
2022-07-04 18:07:13 +02:00 |
|
IsseW
|
234ed5afb2
|
Rain occlusion projection matrix
|
2022-07-04 18:07:13 +02:00 |
|
Joshua Barretto
|
295b89d446
|
Better bias
|
2022-07-04 18:07:12 +02:00 |
|
Joshua Barretto
|
bfb4769315
|
Random depth for rain drops for better occlusion
|
2022-07-04 18:07:11 +02:00 |
|
IsseW
|
79cac935c8
|
Added rain occlusion
|
2022-07-04 18:07:11 +02:00 |
|
DaforLynx
|
b3200ed89f
|
More ambience :)
|
2022-07-04 18:07:10 +02:00 |
|
DaforLynx
|
16ca1410be
|
Remove extraneous sfx code
|
2022-07-04 18:07:08 +02:00 |
|
Joshua Barretto
|
48117988e1
|
Better rain threshold
|
2022-07-04 18:07:06 +02:00 |
|
Joshua Barretto
|
767093105f
|
Rebalanced rain
|
2022-07-04 18:07:05 +02:00 |
|
Joshua Barretto
|
6093e1972a
|
Add directional rain back
|
2022-07-04 18:07:05 +02:00 |
|
IsseW
|
e37f2be820
|
Put rainbows behind experimental
|
2022-07-04 18:07:03 +02:00 |
|
Joshua Barretto
|
86814eba04
|
Made rain look better
|
2022-07-04 18:07:03 +02:00 |
|
Benjam Soule H. Walker
|
99c76be297
|
added sound for rain
|
2022-07-04 18:07:02 +02:00 |
|
Joshua Barretto
|
502145a6f9
|
Cloud movement is more prominent
|
2022-07-04 18:07:01 +02:00 |
|
Joshua Barretto
|
dc90d637c1
|
Smoother clouds
|
2022-07-04 18:07:01 +02:00 |
|
Joshua Barretto
|
4181331e6b
|
Balanced rain density
|
2022-07-04 18:07:00 +02:00 |
|
IsseW
|
273c5ed2f0
|
Temporary noise solution
|
2022-07-04 18:07:00 +02:00 |
|
IsseW
|
67683f315f
|
Put rain behind expiremental shader
|
2022-07-04 18:06:59 +02:00 |
|
IsseW
|
9c84a20cef
|
better sim
|
2022-07-04 18:06:58 +02:00 |
|
IsseW
|
547301ff5f
|
rainbows
|
2022-07-04 18:06:57 +02:00 |
|
IsseW
|
78c1de19cf
|
More accurate weather sim
|
2022-07-04 18:04:39 +02:00 |
|
IsseW
|
6585ef1513
|
weather dependant music
|
2022-07-04 18:11:43 +02:00 |
|
IsseW
|
102156c4b3
|
Better particle light
|
2022-07-04 18:11:42 +02:00 |
|
IsseW
|
9cb67e6283
|
Rain shader
|
2022-07-04 18:11:41 +02:00 |
|