Avi Weinstock
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c8383aba38
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Traverse the dungeon tile structure to create the rooms, and align the stairs.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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c6bb61f2e6
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Add Primitive::Prefab and Fill::Prefab for coloring dungeon entrances.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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95214649db
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Get structures loading via sampling primitive.
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2021-06-23 23:22:14 -04:00 |
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Avi Weinstock
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df4f536523
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Progress on converting dungeons to site2. Adds Sampling and Translate primitives.
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2021-06-23 23:22:14 -04:00 |
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Synis
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d7aea52a8f
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Rotation uses matrix and some fixes for plane primitive
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2021-03-24 18:21:01 +01:00 |
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Synis
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35ef2082e2
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Rotation primitive and some minor fixes
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2021-03-24 18:21:01 +01:00 |
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Synis
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187d7d4fe7
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Added a bunch of primitives
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2021-03-24 18:21:01 +01:00 |
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Marcel Märtens
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6b23101fac
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
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Synis
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9f9ed4b211
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Addressed comments
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2021-03-11 23:51:57 +01:00 |
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Synis
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631a591a68
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Castle generation
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2021-03-11 22:17:31 +01:00 |
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Joshua Barretto
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911acdd9db
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Fixed clippy warnings and fmt
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2021-03-07 14:25:07 +00:00 |
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Synis
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c35780d05b
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More work on castles
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2021-03-07 14:25:07 +00:00 |
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Synis
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f7f7f12a38
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Basic Castle Wall
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2021-03-07 14:25:07 +00:00 |
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Joshua Barretto
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0ede7d3899
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Brick fill
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2021-03-07 14:25:04 +00:00 |
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Joshua Barretto
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173a127d5e
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Better Fill type
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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97141d12a6
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Better paths
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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e65e3b52f4
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Fewer fields
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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a568669526
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Fixed plazas, buggy willow trees
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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862cd5fe49
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fmt
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2021-03-07 14:25:03 +00:00 |
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Joshua Barretto
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02d86f0fb0
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Switched to 6x6 tiles, more natural paths
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1d16f14dd5
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Small fixes
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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f537f82b17
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Updated vek, fixed house wall bugs
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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fe8ffc8f87
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Fixed more silly issues
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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6e6e322e90
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Fixed stupid generation bugs, made houses more interesting
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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293d1f2d5e
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More plot generation work
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9e20d7390f
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Better house generation
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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14bac81dc4
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Added CSG house roofs
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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9875e2c025
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Began work on CSG-based primitive tree site structure generation system
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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95af1536be
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Town hazards
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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cd97a4b2fc
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Wider roads, better structure
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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1dab08075e
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Fixed biasing bug
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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7d94c3600f
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New town layouts, initial progress
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2021-03-07 14:25:02 +00:00 |
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Joshua Barretto
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3aff271a05
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Initial test site generation
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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c7e82aea26
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Began work integrating new sites into the world
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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e30c625d81
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More tree variety, denser forests
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2021-03-07 14:25:01 +00:00 |
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Joshua Barretto
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81206d5e13
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New site work
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2021-03-07 14:25:00 +00:00 |
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Joshua Barretto
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23f0dfb078
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Began work on new sites
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2021-03-07 14:25:00 +00:00 |
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