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Voxel model organization

This is a description of the current organization to act as a guide when adding new models. Please update this when re-organizing the folder structure.

  • armor - Equipable clothing/armor items.
  • figure - Models used to display entities with Body::Humanoid.
  • glider - Equipable glider items.
  • item - Models for items that don't fall into armor, glider, lantern, or weapon.
  • lantern - Equipable lantern items.
  • object - Models used to display entities with Body::Object that aren't projectiles and aren't shared with other purposes such as sprites.
  • sprite - Models used for terrain sprites. If the model is shared with other uses such as an item, always put it in the sprite folder since this is a narrower category with more constraints on the model. All models used in sprite_manifest.ron will be in this folder.
  • npc - Models used to display entities with the Body component except Body::Humanoid, Body::Object, and Body::ItemDrop.
  • weapon - Mainly items equipable to hand slots, projectiles, and weapon components.