.. |
bin
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Now stores a column for entity path to more easily allow searching for what drops a particular item in the future
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2021-10-10 12:37:16 -04:00 |
comp
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move server.voxel for airship to common
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2021-11-15 16:39:39 +01:00 |
figure
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good hat rendering
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2021-10-30 23:42:16 -04:00 |
states
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Added bomb sprites
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2021-11-13 17:12:16 +00:00 |
terrain
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Added bomb sprites
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2021-11-13 17:12:16 +00:00 |
util
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Adress review
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2021-09-17 13:28:34 +03:00 |
volumes
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Arbitrary volume airships
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2021-11-13 17:13:08 +00:00 |
astar.rs
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Updated changelog, cleaned up warnings, minor fixes
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2020-08-12 21:16:11 +01:00 |
cached_spatial_grid.rs
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Revert "Merge branch 'revert-b10718c5' into 'master'"
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2021-04-21 17:10:13 +00:00 |
character.rs
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Remove panics and unwraps, part 1.
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2021-04-10 10:03:21 +02:00 |
clock.rs
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Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds.
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2021-07-04 09:47:18 +00:00 |
cmd.rs
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Arbitrary volume airships
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2021-11-13 17:13:08 +00:00 |
combat.rs
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EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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2021-11-13 20:46:45 +00:00 |
consts.rs
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Add a range limit to trading
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2021-10-25 00:47:45 +00:00 |
depot.rs
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Remove panics and unwraps, part 1.
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2021-04-10 10:03:21 +02:00 |
effect.rs
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Made poise a float at interface of module.
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2021-09-25 14:07:47 -04:00 |
event.rs
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Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new)
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2021-10-15 01:23:00 -04:00 |
explosion.rs
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Added min fall off to explosions.
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2021-10-29 17:37:02 -04:00 |
generation.rs
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Added rtsim merchants to site2
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2021-11-01 22:19:49 +00:00 |
grid.rs
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Don't remesh chunk vertex data on sprite update.
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2021-05-11 12:58:15 -07:00 |
hierarchical.rs
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Convert all other veloren crates to use tracing
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2020-06-21 23:19:41 +08:00 |
lib.rs
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EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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2021-11-13 20:46:45 +00:00 |
lottery.rs
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Adress review
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2021-09-27 15:09:22 +03:00 |
npc.rs
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Swaps bird_small skeleton to a new bird_large
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2021-04-25 02:14:49 +02:00 |
outcome.rs
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Adds an outcome to death with SFX and VFX
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2021-06-29 00:14:05 +02:00 |
path.rs
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Move rrt algorithm into its own function
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2021-09-17 16:27:00 -07:00 |
ray.rs
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Make Fireballs explode EnsnaringVines
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2021-08-12 01:25:55 +03:00 |
recipe.rs
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Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure.
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2021-10-27 17:02:36 -04:00 |
region.rs
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Remove panics and unwraps, part 1.
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2021-04-10 10:03:21 +02:00 |
resources.rs
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EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
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2021-11-13 20:46:45 +00:00 |
rtsim.rs
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Teach AI how to forgive
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2021-07-14 19:26:11 +03:00 |
skillset_builder.rs
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apply some clippy fixes that comes with the new toolchain version
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2021-09-24 23:18:18 +02:00 |
slowjob.rs
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remove an unused queue_created in the Queue, might be added in the future again for more metrics. Also use core than std in one place
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2021-07-22 20:57:16 +02:00 |
spiral.rs
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Slightly functional sprite summon.
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2021-06-23 22:38:16 -05:00 |
store.rs
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Added rtsim villagers to site2 towns
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2021-11-01 22:19:49 +00:00 |
time.rs
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Add wildlife assetization support
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2021-07-17 15:37:30 +03:00 |
trade.rs
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Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns.
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2021-05-28 15:09:29 -04:00 |
typed.rs
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
uid.rs
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update toolchain to nightly-2021-03-22
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2021-03-22 16:41:04 +01:00 |
vol.rs
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Remove dead commented code, updated changelog, commented profiling spans
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2021-10-10 03:09:03 -04:00 |