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75 lines
1.7 KiB
Rust
75 lines
1.7 KiB
Rust
use crate::state::Uid;
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use specs::{Component, FlaggedStorage, VecStorage};
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub enum HealthSource {
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Attack { by: Uid }, // TODO: Implement weapon
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Suicide,
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Unknown,
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Health {
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current: u32,
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maximum: u32,
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pub last_change: Option<(i32, f64, HealthSource)>,
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}
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impl Health {
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pub fn get_current(&self) -> u32 {
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self.current
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}
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pub fn get_maximum(&self) -> u32 {
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self.maximum
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}
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pub fn set_to(&mut self, amount: u32, cause: HealthSource) {
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self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause));
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self.current = amount;
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}
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pub fn change_by(&mut self, amount: i32, cause: HealthSource) {
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self.current = (self.current as i32 + amount).max(0) as u32;
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self.last_change = Some((amount, 0.0, cause));
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}
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}
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#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
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pub struct Stats {
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pub hp: Health,
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pub xp: u32,
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pub is_dead: bool,
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}
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impl Stats {
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pub fn should_die(&self) -> bool {
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// TODO: Remove
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self.hp.current == 0
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}
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}
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impl Default for Stats {
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fn default() -> Self {
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Self {
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hp: Health {
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current: 100,
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maximum: 100,
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last_change: None,
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},
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xp: 0,
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is_dead: false,
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}
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}
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}
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impl Component for Stats {
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type Storage = FlaggedStorage<Self, VecStorage<Self>>;
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}
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#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
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pub struct Dying {
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pub cause: HealthSource,
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}
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impl Component for Dying {
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type Storage = VecStorage<Self>;
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}
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