veloren/common/src/comp/stats.rs

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use crate::state::Uid;
use specs::{Component, FlaggedStorage, VecStorage};
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub enum HealthSource {
Attack { by: Uid }, // TODO: Implement weapon
Suicide,
Unknown,
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub struct Health {
current: u32,
maximum: u32,
pub last_change: Option<(i32, f64, HealthSource)>,
}
impl Health {
pub fn get_current(&self) -> u32 {
self.current
}
pub fn get_maximum(&self) -> u32 {
self.maximum
}
pub fn set_to(&mut self, amount: u32, cause: HealthSource) {
self.last_change = Some((amount as i32 - self.current as i32, 0.0, cause));
self.current = amount;
}
pub fn change_by(&mut self, amount: i32, cause: HealthSource) {
self.current = (self.current as i32 + amount).max(0) as u32;
self.last_change = Some((amount, 0.0, cause));
}
}
#[derive(Clone, Copy, Debug, Serialize, Deserialize)]
pub struct Stats {
pub hp: Health,
pub xp: u32,
pub is_dead: bool,
}
impl Stats {
pub fn should_die(&self) -> bool {
// TODO: Remove
self.hp.current == 0
}
}
impl Default for Stats {
fn default() -> Self {
Self {
hp: Health {
current: 100,
maximum: 100,
last_change: None,
},
xp: 0,
is_dead: false,
}
}
}
impl Component for Stats {
type Storage = FlaggedStorage<Self, VecStorage<Self>>;
}
#[derive(Copy, Clone, Debug, Serialize, Deserialize)]
pub struct Dying {
pub cause: HealthSource,
}
impl Component for Dying {
type Storage = VecStorage<Self>;
}