.. |
abilities
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Activated abilities can now be contextualized
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2022-10-27 20:07:07 -04:00 |
cave_scatter
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Water caves
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2022-05-15 10:16:53 +00:00 |
crafting
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Switched to item list as an input for modular components so that allowed items could be centralized.
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2022-05-16 15:11:08 -04:00 |
economy
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oh, Potions do not decay in master
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2022-08-30 00:37:38 +02:00 |
entity
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clippy, fmt, remove leftover file, fix sitenames in soundtrack
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2022-10-25 00:33:23 +02:00 |
items
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Tweaked sword component stats
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2022-10-27 20:07:05 -04:00 |
loadout
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remove defunct headband from trickster loadout
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2022-10-23 20:05:39 +02:00 |
loot_tables
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fix facegourd item name
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2022-10-27 13:49:06 +00:00 |
manifests
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name it just manifests rather then tmp_manifests
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2021-11-15 09:47:38 +01:00 |
skill_trees
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Changed exp/sp progression for sword skill tree
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2022-10-27 20:07:06 -04:00 |
skillset/preset
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Balanced stance AI
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2022-10-27 20:07:01 -04:00 |
trading
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fix test; add tusk, crest, pincer
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2022-07-13 20:15:28 +02:00 |
voxel
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move server.voxel for airship to common
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2021-11-15 16:39:39 +01:00 |
component_recipe_book.ron
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Removed sticky thread requirement from bow limbs.
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2022-06-18 15:19:37 -04:00 |
credits.ron
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Add Thai translation
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2022-05-22 10:06:36 +00:00 |
material_stats_manifest.ron
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Nerfed other sets
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2022-10-16 14:06:41 +02:00 |
npc_names.ron
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add bat (created by Gemu)
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2022-10-23 20:05:39 +02:00 |
professions.ron
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Use labour value for prices
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2021-04-18 17:05:14 +01:00 |
recipe_book.ron
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Add unit test to validate recipe keys
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2022-10-09 20:50:09 -07:00 |