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assets
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* Moved migrations to beginning of server initialisation
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2020-09-17 23:02:14 +00:00 |
comp
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Weapon combat fixes:
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2020-11-26 09:15:45 +01:00 |
figure
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fix clippy warnings in new version
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2020-08-17 11:10:18 +02:00 |
msg
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Show caves in map
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2020-11-23 19:05:17 +01:00 |
states
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You can now leap in directions other than forward with repeater ranged again.
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2020-11-26 18:23:15 -06:00 |
sync
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updated dependencies and fixed stuff
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2020-07-07 09:43:49 +02:00 |
sys
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Parallelised agent code for some sweet performance gains
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2020-11-25 22:47:16 +00:00 |
terrain
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
util
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Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module
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2020-11-20 20:51:44 -05:00 |
volumes
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Reduce chunks / chonk by trimming the ends.
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2020-09-29 19:08:45 +02:00 |
astar.rs
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Updated changelog, cleaned up warnings, minor fixes
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2020-08-12 21:16:11 +01:00 |
character.rs
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* Moved migrations to beginning of server initialisation
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2020-09-17 23:02:14 +00:00 |
clock.rs
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Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds
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2020-11-12 19:18:54 -05:00 |
cmd.rs
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implement /home to return to home town
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2020-11-04 00:55:15 +01:00 |
combat.rs
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Addressed comments.
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2020-11-04 19:22:08 -06:00 |
consts.rs
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Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts
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2020-10-29 18:40:11 -04:00 |
effect.rs
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Adresses comment
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2020-11-06 01:08:34 +01:00 |
event.rs
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
explosion.rs
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Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum.
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2020-11-04 19:22:07 -06:00 |
generation.rs
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Changed default main and secondary tool from Some(empty) to None.
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2020-11-24 17:49:04 -06:00 |
hierarchical.rs
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Convert all other veloren crates to use tracing
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2020-06-21 23:19:41 +08:00 |
lib.rs
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Added entity simulation to rtsim, reification, assimilation
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2020-11-23 10:44:59 +00:00 |
loadout_builder.rs
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fmt
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2020-11-25 16:53:48 +00:00 |
lottery.rs
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* Moved migrations to beginning of server initialisation
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2020-09-17 23:02:14 +00:00 |
metrics.rs
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put cache in ECS to get rid of allocations
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2020-11-04 14:19:28 +01:00 |
npc.rs
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haul out the critter skele, add theropod
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2020-09-17 22:32:10 -04:00 |
outcome.rs
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Fully move sfx away from ECS event bus
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2020-11-18 13:31:13 -08:00 |
path.rs
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Replaced every unnecssary powf in the entire codebase with either powi or sqrt.
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2020-11-24 18:28:24 -06:00 |
ray.rs
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Added site names, dungeon difficulty, better explosions
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2020-11-23 10:57:55 +00:00 |
recipe.rs
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Refactored crafting to use ItemDef instead of Item
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2020-09-27 14:55:31 +01:00 |
region.rs
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Use less verbose span names when the tracy feature is off
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2020-09-07 00:59:16 -04:00 |
rtsim.rs
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Fmt, make clippy happy
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2020-11-23 15:39:03 +00:00 |
spiral.rs
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Fmt and clippy lints fixes
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2020-08-12 21:16:14 +01:00 |
state.rs
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Move tracy frame markers to proper locations, add a few spans
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2020-11-22 14:22:39 -05:00 |
store.rs
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Broken wind implementation
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2020-11-18 13:31:12 -08:00 |
time.rs
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make clippy happy
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2020-10-07 02:23:20 +00:00 |
typed.rs
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Further generalize the typed module.
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2020-08-31 05:59:44 +02:00 |
vol.rs
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fix clippy after toolchain update
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2020-10-26 22:30:51 +01:00 |