veloren/assets/common
juliancoffee ccf7c7a0e4 Balance food to have sane health per second regen
* Gatherable food gives you slightly variable regen with variable time
based on tier and that fact that we have x2 health on endgame character.
For example while mushroom gives you 5 health over 10 seconds (0.5 health-per-second),
mushroom curry will give you 120 health over 80 seconds (1.5 health-per-second).

* Meat gives you twice powerful regen strength, but with twice shorter
duration
2021-06-22 20:51:31 +03:00
..
abilities Nerf golem laser dmg and ori_rate, make it fire 2021-06-19 10:47:45 +03:00
cave_scatter trading.ron rebalance 2021-06-17 23:46:52 +03:00
entity Move loot tables to entityconfigs 2021-06-09 15:37:04 +03:00
items Balance food to have sane health per second regen 2021-06-22 20:51:31 +03:00
loadout Load skillsets from assets 2021-06-09 15:37:04 +03:00
loot_tables balance scale to catch steel 2021-06-18 00:13:42 +03:00
skill_trees Mining skill tree. 2021-06-13 14:34:42 -04:00
skillset remove Mindflayer skillset 2021-06-09 15:37:04 +03:00
item_price_calculation.ron Remove high tier ignots and big potions from trade 2021-06-18 00:03:51 +03:00
item_price_equality.ron Add a manifest for making different items count as the same item for the purpose of pricing. 2021-06-02 19:12:51 -04:00
material_stats_manifest.ron cave adjustments 2021-06-07 11:02:34 +02:00
npc_names.ron Add troll variants and roc npcs 2021-06-15 09:49:13 +02:00
professions.ron Use labour value for prices 2021-04-18 17:05:14 +01:00
recipe_book.ron buffs to stretch progression 2021-06-16 20:50:46 -04:00