veloren/assets/voxygen/shaders
2022-10-23 01:42:01 +01:00
..
antialias Fixed FXAA at non-1.0x scales 2022-09-10 13:33:38 +01:00
fluid-frag Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
include Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
test Move shaders, start asset reloading system 2019-08-15 23:56:12 -04:00
blit-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
blit-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
clouds-frag.glsl Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
clouds-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
debug-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
debug-vert.glsl Add CapsulePrism collider variant 2021-09-17 13:28:34 +03:00
dual-downsample-filtered-frag.glsl Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass 2021-09-22 21:58:36 -04:00
dual-downsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
dual-upsample-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
figure-frag.glsl Better attenuation 2022-10-23 01:42:00 +01:00
figure-vert.glsl Fixed minor shader issues, added curved world effect 2022-01-18 01:47:06 +00:00
fluid-vert.glsl Various water-related lighting fixes 2022-10-23 01:42:00 +01:00
light-shadows-directed-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
light-shadows-figure-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
light-shadows-frag.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
light-shadows-geom.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
light-shadows-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
lod-object-frag.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
lod-object-vert.glsl Better snow cover 2022-05-15 15:34:36 +01:00
lod-terrain-frag.glsl Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
lod-terrain-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
particle-frag.glsl Better attenuation 2022-10-23 01:42:00 +01:00
particle-vert.glsl seachapel npc work 2022-09-22 01:04:01 +00:00
player-shadow-frag.glsl Fixed wall leaking with dynamic light ambiance 2021-03-07 14:25:01 +00:00
point-light-shadows-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
postprocess-frag.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
postprocess-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
rain-occlusion-directed-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
rain-occlusion-figure-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
skybox-frag.glsl Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
skybox-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
sprite-frag.glsl Better attenuation 2022-10-23 01:42:00 +01:00
sprite-vert.glsl More biomes 2022-07-15 08:42:56 +01:00
terrain-frag.glsl Make cheap water look better underwater 2022-10-23 01:42:01 +01:00
terrain-vert.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
trail-frag.glsl Experimental river velocity in shaders 2022-10-23 01:42:00 +01:00
trail-vert.glsl Finishing touches 2022-03-03 01:10:55 -05:00
ui-frag.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00
ui-vert.glsl Revert "Replace shaderc with naga" 2021-09-04 11:59:18 -07:00