.. |
antialias
|
Fixed FXAA at non-1.0x scales
|
2022-09-10 13:33:38 +01:00 |
fluid-frag
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
include
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
test
|
Move shaders, start asset reloading system
|
2019-08-15 23:56:12 -04:00 |
blit-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
blit-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
clouds-frag.glsl
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
clouds-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
debug-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
debug-vert.glsl
|
Add CapsulePrism collider variant
|
2021-09-17 13:28:34 +03:00 |
dual-downsample-filtered-frag.glsl
|
Avoided black hexagons when bloom is enabled by suppressing NaN/Inf pixels during the first bloom blur pass
|
2021-09-22 21:58:36 -04:00 |
dual-downsample-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
dual-upsample-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
figure-frag.glsl
|
Better attenuation
|
2022-10-23 01:42:00 +01:00 |
figure-vert.glsl
|
Fixed minor shader issues, added curved world effect
|
2022-01-18 01:47:06 +00:00 |
fluid-vert.glsl
|
Various water-related lighting fixes
|
2022-10-23 01:42:00 +01:00 |
light-shadows-directed-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
light-shadows-figure-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
light-shadows-frag.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
light-shadows-geom.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
light-shadows-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
lod-object-frag.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
lod-object-vert.glsl
|
Better snow cover
|
2022-05-15 15:34:36 +01:00 |
lod-terrain-frag.glsl
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
lod-terrain-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
particle-frag.glsl
|
Better attenuation
|
2022-10-23 01:42:00 +01:00 |
particle-vert.glsl
|
seachapel npc work
|
2022-09-22 01:04:01 +00:00 |
player-shadow-frag.glsl
|
Fixed wall leaking with dynamic light ambiance
|
2021-03-07 14:25:01 +00:00 |
point-light-shadows-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
postprocess-frag.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
postprocess-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
rain-occlusion-directed-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
rain-occlusion-figure-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
skybox-frag.glsl
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
skybox-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
sprite-frag.glsl
|
Better attenuation
|
2022-10-23 01:42:00 +01:00 |
sprite-vert.glsl
|
More biomes
|
2022-07-15 08:42:56 +01:00 |
terrain-frag.glsl
|
Make cheap water look better underwater
|
2022-10-23 01:42:01 +01:00 |
terrain-vert.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
trail-frag.glsl
|
Experimental river velocity in shaders
|
2022-10-23 01:42:00 +01:00 |
trail-vert.glsl
|
Finishing touches
|
2022-03-03 01:10:55 -05:00 |
ui-frag.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |
ui-vert.glsl
|
Revert "Replace shaderc with naga"
|
2021-09-04 11:59:18 -07:00 |