veloren/common/src
2020-11-23 10:58:21 +00:00
..
assets * Moved migrations to beginning of server initialisation 2020-09-17 23:02:14 +00:00
comp Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
figure fix clippy warnings in new version 2020-08-17 11:10:18 +02:00
msg Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
states Better non-climbing NPC pathfinding in rivers 2020-11-23 10:45:01 +00:00
sync updated dependencies and fixed stuff 2020-07-07 09:43:49 +02:00
sys Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
terrain Switched light map iteration order, fire bowls in dungeons 2020-11-23 10:58:21 +00:00
util Rename pos fields of Cube and Cylinder for enhanced clarity and added a few tests to the find_dist module 2020-11-20 20:51:44 -05:00
volumes Reduce chunks / chonk by trimming the ends. 2020-09-29 19:08:45 +02:00
astar.rs Updated changelog, cleaned up warnings, minor fixes 2020-08-12 21:16:11 +01:00
character.rs * Moved migrations to beginning of server initialisation 2020-09-17 23:02:14 +00:00
clock.rs Add more catagories to common deps, store average busy dt as a duration, store frame delta times as seconds instead of milliseconds 2020-11-12 19:18:54 -05:00
cmd.rs implement /home to return to home town 2020-11-04 00:55:15 +01:00
combat.rs Addressed comments. 2020-11-04 19:22:08 -06:00
consts.rs Allow interacting with nearby blocks without pointing at them, unify selection of block/entity interactors so that only one is select at once, rearrange pickup and mount range consts 2020-10-29 18:40:11 -04:00
effect.rs Adresses comment 2020-11-06 01:08:34 +01:00
event.rs Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
explosion.rs Removed Damages struct. Added GroupTarget enum. Changed RadiusEffect to use Effect instead of Daamges. Added Damage variant to Effect Eenum. 2020-11-04 19:22:07 -06:00
generation.rs Adds (mini)bosses spawns 2020-11-23 10:58:21 +00:00
hierarchical.rs Convert all other veloren crates to use tracing 2020-06-21 23:19:41 +08:00
lib.rs Added entity simulation to rtsim, reification, assimilation 2020-11-23 10:44:59 +00:00
loadout_builder.rs Add basic guards to towns 2020-11-23 10:58:21 +00:00
lottery.rs * Moved migrations to beginning of server initialisation 2020-09-17 23:02:14 +00:00
metrics.rs put cache in ECS to get rid of allocations 2020-11-04 14:19:28 +01:00
npc.rs haul out the critter skele, add theropod 2020-09-17 22:32:10 -04:00
outcome.rs Fully move sfx away from ECS event bus 2020-11-18 13:31:13 -08:00
path.rs Improved water pathfinding 2020-11-23 10:45:01 +00:00
ray.rs Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
recipe.rs Refactored crafting to use ItemDef instead of Item 2020-09-27 14:55:31 +01:00
region.rs Use less verbose span names when the tracy feature is off 2020-09-07 00:59:16 -04:00
rtsim.rs Added rtsim entities moving when unloaded, better generation 2020-11-23 10:45:01 +00:00
spiral.rs Fmt and clippy lints fixes 2020-08-12 21:16:14 +01:00
state.rs Move tracy frame markers to proper locations, add a few spans 2020-11-22 14:22:39 -05:00
store.rs Broken wind implementation 2020-11-18 13:31:12 -08:00
time.rs make clippy happy 2020-10-07 02:23:20 +00:00
typed.rs Further generalize the typed module. 2020-08-31 05:59:44 +02:00
vol.rs fix clippy after toolchain update 2020-10-26 22:30:51 +01:00