..
bin
Update assets_manager
to v0.11
2024-01-20 15:46:16 +00:00
comp
Merge branch 'crabman/earthsplitter-nerf' into 'master'
2024-01-20 18:30:55 +00:00
figure
rename Vox trait to FilledVox, and change is_empty to is_filled
2023-05-09 19:43:10 +02:00
states
haniwa
2024-01-20 17:45:23 +00:00
terrain
haniwa
2024-01-20 17:45:23 +00:00
util
Remove dead code and factor out into Dir::random_2d
2023-11-15 11:58:26 +01:00
volumes
cargo fmt after updating new toolchain
2023-10-06 09:13:01 +02:00
astar.rs
Rename cheapest_score for clarity and add documentation to fields of NodeEntry
2023-04-24 22:43:40 -04:00
cached_spatial_grid.rs
Revert "Merge branch 'revert-b10718c5' into 'master'"
2021-04-21 17:10:13 +00:00
calendar.rs
Small fixes
2023-03-29 23:11:59 +00:00
character.rs
determine location names when loading character list
2023-08-22 22:41:48 +02:00
clock.rs
fmt
2023-03-11 08:06:46 -05:00
cmd.rs
Adds Flag to ArgumentSpec to support server command arguments like 'kill_npcs --also-pets'
2024-01-20 16:39:42 -08:00
combat.rs
Don't stack buffs of the same kind with equal attributes
2024-01-13 18:58:44 +01:00
consts.rs
Feat: Day duration slider on map creation UI ( #1909 )
2024-01-03 22:21:53 +00:00
depot.rs
cargo clippy after toolchain-update
2023-10-05 22:00:49 +02:00
effect.rs
Made poise a float at interface of module.
2021-09-25 14:07:47 -04:00
event.rs
Make vehicles npcs and npc uid used in rtsim commands
2023-11-15 11:58:26 +01:00
explosion.rs
frost_gigas
2023-02-15 00:10:37 +00:00
generation.rs
Update assets_manager
to v0.11
2024-01-20 15:46:16 +00:00
grid.rs
Began work on citadel
2022-10-09 23:23:39 +02:00
lib.rs
Added basic tethering
2023-10-21 13:49:04 +01:00
link.rs
Avoid re-fetching system data on every link persist
2023-05-13 12:31:19 +01:00
lod.rs
Better LoD giant trees
2023-10-18 09:58:00 +01:00
lottery.rs
Update assets_manager
to v0.11
2024-01-20 15:46:16 +00:00
mounting.rs
tavern rtsim
2023-12-07 20:08:03 +01:00
npc.rs
crustacean-skeleton and crab
2023-12-16 13:47:55 +00:00
outcome.rs
haniwa
2024-01-20 17:45:23 +00:00
path.rs
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
ray.rs
Frost gigas tweaks
2023-10-08 11:35:01 +00:00
recipe.rs
remove unneeded concatenate implementation
2023-10-25 00:05:35 +02:00
region.rs
djust for changes in specs safety refactor
2023-09-24 23:46:59 -04:00
resources.rs
tavern rtsim
2023-12-07 20:08:03 +01:00
rtsim.rs
Add veloren-common-i18n
2024-01-14 21:25:15 +02:00
shared_server_config.rs
Clean up day coefficient code
2023-05-14 22:10:37 +01:00
skillset_builder.rs
Update assets_manager
to v0.11
2024-01-20 15:46:16 +00:00
slowjob.rs
all tests shows there is currently no way to keep rayon from work-stealing over scopes and doing really really weird stuff between the ECS threadpool and the slowjob Threadpool. so even if i dont like to have multiple threads i think there is no other workaround than just creating a second threapool for background tasks
2022-08-19 09:50:00 +02:00
spiral.rs
fix clamp clippy errors
2022-11-28 14:26:27 +01:00
store.rs
fix clippy issues, WITHOUT clippy::needless_pass_by_ref_mut as we are still unsure how to proceed with it. we want to keep the &mut ref where we are actually writing. maybe we need another method support
2023-10-05 23:23:27 +02:00
tether.rs
Finished adding tether graphics
2023-10-21 13:51:40 +01:00
time.rs
Add wildlife assetization support
2021-07-17 15:37:30 +03:00
trade.rs
make merchants use tell, and general cleanup
2023-04-09 19:25:55 +01:00
typed.rs
update toolchain to nightly-2023-04-20
2023-05-08 18:58:54 +02:00
uid.rs
upgrade wasmer, implement basic WASI, turn off login events for now
2023-07-01 15:31:53 +02:00
view_distances.rs
fmt
2023-03-11 08:06:46 -05:00
vol.rs
rename Vox trait to FilledVox, and change is_empty to is_filled
2023-05-09 19:43:10 +02:00
weather.rs
fmt
2023-03-11 08:06:46 -05:00