veloren/assets/voxygen/item_image_manifest.ron
2020-03-25 16:47:48 +01:00

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// Png(specifier),
// Vox(specier),
// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
({
// Weapons
// Bows
Tool(Bow(BasicBow)): VoxTrans(
"voxel.weapon.bow.simple-bow",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
// Daggers
Tool(Dagger(BasicDagger)): VoxTrans(
"voxel.weapon.dagger.dagger_rusty",
(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
),
// Swords
Tool(Sword(Short0)): VoxTrans(
"voxel.weapon.sword.short_2h-0",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
Tool(Sword(BasicSword)): VoxTrans(
"voxel.weapon.sword.rusty_2h",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
Tool(Sword(Zweihander0)): VoxTrans(
"voxel.weapon.sword.zweihander_2h-0",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
Tool(Sword(WoodTraining)): VoxTrans(
"voxel.weapon.sword.wood_2h",
(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
// Axes
Tool(Axe(BasicAxe)): VoxTrans(
"voxel.weapon.axe.rusty_2h",
(0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
),
// Hammers
Tool(Hammer(BasicHammer)): VoxTrans(
"voxel.weapon.hammer.rusty_2h",
(0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
),
// Staffs
Tool(Staff(BasicStaff)): VoxTrans(
"voxel.weapon.staff.wood-fire",
(0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
),
Tool(Staff(Sceptre)): VoxTrans(
"voxel.weapon.staff.wood-nature",
(0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
),
// Shields
Tool(Shield(BasicShield)): VoxTrans(
"voxel.weapon.shield.wood-0",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
),
// Other
Utility(Collar): Png(
"element.icons.collar",
),
// Armor
// Assassin Set
Armor(Chest(Assassin)): VoxTrans(
"voxel.armor.chest.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(Assassin)): VoxTrans(
"voxel.armor.pants.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Assassin)): VoxTrans(
"voxel.armor.belt.assa",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(Assassin)): VoxTrans(
"voxel.armor.foot.assa",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(Assassin)): VoxTrans(
"voxel.armor.hand.assa_right",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(Assassin)): VoxTrans(
"voxel.armor.shoulder.assa_right",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
// Starting Armor - Plate
Armor(Chest(PlateGreen0)): VoxTrans(
"voxel.armor.chest.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(PlateGreen0)): VoxTrans(
"voxel.armor.pants.plate_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Plate0)): VoxTrans(
"voxel.armor.belt.plate-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(Plate0)): VoxTrans(
"voxel.armor.foot.plate-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(Plate0)): VoxTrans(
"voxel.armor.hand.plate_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(Plate0)): VoxTrans(
"voxel.armor.shoulder.plate_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Leather0 Armor
Armor(Chest(Leather0)): VoxTrans(
"voxel.armor.chest.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(Leather0)): VoxTrans(
"voxel.armor.pants.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(Leather0)): VoxTrans(
"voxel.armor.belt.leather-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(Leather0)): VoxTrans(
"voxel.armor.foot.leather-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(Leather0)): VoxTrans(
"voxel.armor.hand.leather_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(Leather1)): VoxTrans(
"voxel.armor.shoulder.leather_right-1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder(Leather0)): VoxTrans(
"voxel.armor.shoulder.leather_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//Linen Cloth
Armor(Chest(ClothBlue0)): VoxTrans(
"voxel.armor.chest.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(ClothBlue0)): VoxTrans(
"voxel.armor.pants.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(ClothBlue0)): VoxTrans(
"voxel.armor.belt.cloth_blue-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(ClothBlue0)): VoxTrans(
"voxel.armor.foot.cloth_blue-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(ClothBlue0)): VoxTrans(
"voxel.armor.hand.cloth_blue_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(ClothBlue0)): VoxTrans(
"voxel.armor.shoulder.cloth_blue_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////////////
Armor(Chest(ClothGreen0)): VoxTrans(
"voxel.armor.chest.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(ClothGreen0)): VoxTrans(
"voxel.armor.pants.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(ClothGreen0)): VoxTrans(
"voxel.armor.belt.cloth_green-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(ClothGreen0)): VoxTrans(
"voxel.armor.foot.cloth_green-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(ClothGreen0)): VoxTrans(
"voxel.armor.hand.cloth_green_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(ClothGreen0)): VoxTrans(
"voxel.armor.shoulder.cloth_green_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder(ClothGreen0)): VoxTrans(
"voxel.armor.shoulder.cloth_green_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
//////
Armor(Chest(ClothPurple0)): VoxTrans(
"voxel.armor.chest.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Pants(ClothPurple0)): VoxTrans(
"voxel.armor.pants.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
),
Armor(Belt(ClothPurple0)): VoxTrans(
"voxel.armor.belt.cloth_purple-0",
(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
),
Armor(Foot(ClothPurple0)): VoxTrans(
"voxel.armor.foot.cloth_purple-0",
(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
),
Armor(Hand(ClothPurple0)): VoxTrans(
"voxel.armor.hand.cloth_purple_right-0",
(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
),
Armor(Shoulder(ClothPurple0)): VoxTrans(
"voxel.armor.shoulder.cloth_purple_right-1",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
Armor(Shoulder(ClothPurple0)): VoxTrans(
"voxel.armor.shoulder.cloth_purple_right-0",
(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
),
// Consumables
Consumable(Apple): VoxTrans(
"element.icons.item_apple",
(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0,
),
Consumable(PotionMinor): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
),
Consumable(Cheese): Png(
"element.icons.item_cheese",
),
Consumable(Potion): VoxTrans(
"voxel.object.potion_red",
(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
),
Consumable(Mushroom): VoxTrans(
"voxel.sprite.mushrooms.mushroom-10",
(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
),
Consumable(Velorite): VoxTrans(
"voxel.sprite.velorite.velorite_ore",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Consumable(VeloriteFrag): VoxTrans(
"voxel.sprite.velorite.velorite_1",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
// Ingredients
Ingredient(Flower): VoxTrans(
"voxel.sprite.flowers.flower_red_2",
(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
),
Ingredient(Grass): VoxTrans(
"voxel.sprite.grass.grass_long_5",
(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
),
// Debug Items
Tool(Debug(Boost)): VoxTrans(
"voxel.weapon.debug_wand-0",
(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
),
Tool(Debug(Possess)): VoxTrans(
"voxel.weapon.debug_wand-1",
(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
),
})