2019-10-09 19:28:05 +00:00
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// Png(specifier),
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// Vox(specier),
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// VoxTrans(specifier, offset, (x_rot, y_rot, z_rot), zoom)
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2019-10-22 20:58:27 +00:00
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({
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2019-10-09 19:28:05 +00:00
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// Weapons
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2020-03-19 21:36:40 +00:00
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// Bows
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2020-03-17 17:27:52 +00:00
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Tool(Bow(BasicBow)): VoxTrans(
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2019-10-09 19:28:05 +00:00
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"voxel.weapon.bow.simple-bow",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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2020-03-19 21:36:40 +00:00
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// Daggers
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2020-03-17 17:27:52 +00:00
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Tool(Dagger(BasicDagger)): VoxTrans(
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2019-10-09 19:28:05 +00:00
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"voxel.weapon.dagger.dagger_rusty",
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(0.0, 0.0, -4.0), (-120.0, 90.0, 0.0), 1.1,
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),
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2020-03-19 21:36:40 +00:00
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// Swords
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Tool(Sword(Short0)): VoxTrans(
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"voxel.weapon.sword.short_2h-0",
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2019-10-09 19:28:05 +00:00
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(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
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),
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2020-03-19 21:36:40 +00:00
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Tool(Sword(BasicSword)): VoxTrans(
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2020-03-20 00:11:02 +00:00
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"voxel.weapon.sword.rusty_2h",
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2020-03-19 21:36:40 +00:00
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(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
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),
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Tool(Sword(Zweihander0)): VoxTrans(
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"voxel.weapon.sword.zweihander_2h-0",
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(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
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),
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Tool(Sword(WoodTraining)): VoxTrans(
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"voxel.weapon.sword.wood_2h",
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(0.0, 9.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
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),
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// Axes
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2020-03-17 17:27:52 +00:00
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Tool(Axe(BasicAxe)): VoxTrans(
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2019-10-09 19:28:05 +00:00
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"voxel.weapon.axe.rusty_2h",
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(0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
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),
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2020-03-19 21:36:40 +00:00
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// Hammers
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2020-03-17 17:27:52 +00:00
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Tool(Hammer(BasicHammer)): VoxTrans(
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2019-10-09 19:28:05 +00:00
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"voxel.weapon.hammer.rusty_2h",
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(0.0, -8.0, 0.0), (-90.0, 90.0, 0.0), 2.0,
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),
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2020-03-19 21:36:40 +00:00
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// Staffs
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2020-03-17 17:27:52 +00:00
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Tool(Staff(BasicStaff)): VoxTrans(
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2019-10-23 19:40:45 +00:00
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"voxel.weapon.staff.wood-fire",
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2019-10-17 20:59:36 +00:00
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(0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
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),
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2020-03-24 00:11:14 +00:00
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Tool(Staff(Sceptre)): VoxTrans(
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"voxel.weapon.staff.wood-nature",
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(0.0, -9.0, 0.0), (90.0, 90.0, 0.0), 2.5,
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),
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2020-03-19 21:36:40 +00:00
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// Shields
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2020-03-17 17:27:52 +00:00
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Tool(Shield(BasicShield)): VoxTrans(
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2019-10-17 20:59:36 +00:00
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"voxel.weapon.shield.wood-0",
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2020-03-16 12:40:14 +00:00
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(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 2.4,
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2019-10-17 20:59:36 +00:00
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),
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2020-03-19 21:36:40 +00:00
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// Other
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2020-03-25 15:47:48 +00:00
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Utility(Collar): Png(
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2020-01-29 12:01:28 +00:00
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"element.icons.collar",
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),
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2020-03-25 15:47:48 +00:00
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2020-02-27 20:07:30 +00:00
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// Armor
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// Assassin Set
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Armor(Chest(Assassin)): VoxTrans(
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2020-02-29 20:05:44 +00:00
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"voxel.armor.chest.assa",
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2020-02-27 20:07:30 +00:00
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(Assassin)): VoxTrans(
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"voxel.armor.pants.assa",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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2020-02-29 20:05:44 +00:00
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Armor(Belt(Assassin)): VoxTrans(
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2020-02-27 20:07:30 +00:00
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"voxel.armor.belt.assa",
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2020-03-20 00:11:02 +00:00
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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2020-02-27 20:07:30 +00:00
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),
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2020-02-29 20:05:44 +00:00
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Armor(Foot(Assassin)): VoxTrans(
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2020-02-27 20:07:30 +00:00
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"voxel.armor.foot.assa",
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2020-03-20 00:11:02 +00:00
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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2020-02-27 20:07:30 +00:00
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),
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Armor(Hand(Assassin)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.hand.assa_right",
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2020-03-20 00:11:02 +00:00
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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2020-02-27 20:07:30 +00:00
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),
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Armor(Shoulder(Assassin)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.shoulder.assa_right",
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2020-02-27 20:07:30 +00:00
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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// Starting Armor - Plate
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2020-03-05 15:35:26 +00:00
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Armor(Chest(PlateGreen0)): VoxTrans(
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"voxel.armor.chest.plate_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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2020-03-05 17:18:17 +00:00
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Armor(Pants(PlateGreen0)): VoxTrans(
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2020-03-05 15:35:26 +00:00
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"voxel.armor.pants.plate_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(Plate0)): VoxTrans(
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"voxel.armor.belt.plate-0",
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2020-03-20 00:11:02 +00:00
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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2020-03-05 15:35:26 +00:00
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),
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Armor(Foot(Plate0)): VoxTrans(
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"voxel.armor.foot.plate-0",
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2020-03-20 00:11:02 +00:00
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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2020-03-05 15:35:26 +00:00
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),
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Armor(Hand(Plate0)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.hand.plate_right-0",
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2020-03-20 00:11:02 +00:00
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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2020-03-05 15:35:26 +00:00
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),
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Armor(Shoulder(Plate0)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.shoulder.plate_right-0",
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2020-03-20 12:01:31 +00:00
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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2020-02-27 20:07:30 +00:00
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),
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2020-03-19 21:36:40 +00:00
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//Leather0 Armor
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2020-03-22 13:38:21 +00:00
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Armor(Chest(Leather0)): VoxTrans(
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2020-03-19 21:36:40 +00:00
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"voxel.armor.chest.leather-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(Leather0)): VoxTrans(
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"voxel.armor.pants.leather-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(Leather0)): VoxTrans(
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"voxel.armor.belt.leather-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(Leather0)): VoxTrans(
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"voxel.armor.foot.leather-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(Leather0)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.hand.leather_right-0",
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2020-03-19 21:36:40 +00:00
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(Leather1)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.shoulder.leather_right-1",
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2020-03-19 21:36:40 +00:00
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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2020-03-20 00:11:02 +00:00
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),
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Armor(Shoulder(Leather0)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.shoulder.leather_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//Linen Cloth
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Armor(Chest(ClothBlue0)): VoxTrans(
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"voxel.armor.chest.cloth_blue-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(ClothBlue0)): VoxTrans(
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"voxel.armor.pants.cloth_blue-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(ClothBlue0)): VoxTrans(
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"voxel.armor.belt.cloth_blue-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(ClothBlue0)): VoxTrans(
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"voxel.armor.foot.cloth_blue-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(ClothBlue0)): VoxTrans(
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"voxel.armor.hand.cloth_blue_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(ClothBlue0)): VoxTrans(
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"voxel.armor.shoulder.cloth_blue_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//////////////
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Armor(Chest(ClothGreen0)): VoxTrans(
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"voxel.armor.chest.cloth_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(ClothGreen0)): VoxTrans(
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"voxel.armor.pants.cloth_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(ClothGreen0)): VoxTrans(
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"voxel.armor.belt.cloth_green-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(ClothGreen0)): VoxTrans(
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"voxel.armor.foot.cloth_green-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(ClothGreen0)): VoxTrans(
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"voxel.armor.hand.cloth_green_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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2020-03-22 17:51:23 +00:00
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Armor(Shoulder(ClothGreen0)): VoxTrans(
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2020-03-22 13:38:21 +00:00
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"voxel.armor.shoulder.cloth_green_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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Armor(Shoulder(ClothGreen0)): VoxTrans(
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"voxel.armor.shoulder.cloth_green_right-0",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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//////
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Armor(Chest(ClothPurple0)): VoxTrans(
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"voxel.armor.chest.cloth_purple-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Pants(ClothPurple0)): VoxTrans(
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"voxel.armor.pants.cloth_purple-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.2,
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),
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Armor(Belt(ClothPurple0)): VoxTrans(
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"voxel.armor.belt.cloth_purple-0",
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(0.0, 0.0, 0.0), (-90.0, 180.0, 0.0), 1.8,
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),
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Armor(Foot(ClothPurple0)): VoxTrans(
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"voxel.armor.foot.cloth_purple-0",
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(0.0, 0.0, 0.0), (-95.0, 140.0, 0.0), 1.1,
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),
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Armor(Hand(ClothPurple0)): VoxTrans(
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"voxel.armor.hand.cloth_purple_right-0",
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(0.0, -1.0, 0.0), (-90.0, 135.0, 0.0), 1.0,
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),
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Armor(Shoulder(ClothPurple0)): VoxTrans(
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"voxel.armor.shoulder.cloth_purple_right-1",
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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),
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Armor(Shoulder(ClothPurple0)): VoxTrans(
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"voxel.armor.shoulder.cloth_purple_right-0",
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2020-03-20 00:11:02 +00:00
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(0.0, 0.0, 0.0), (-90.0, 130.0, 0.0), 1.2,
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2020-03-19 21:36:40 +00:00
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),
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2019-10-09 19:28:05 +00:00
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// Consumables
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Consumable(Apple): VoxTrans(
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"element.icons.item_apple",
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(0.0, 0.0, 0.0), (-90.0, 90.0, 0.0), 1.0,
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),
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2019-11-09 13:42:42 +00:00
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Consumable(PotionMinor): VoxTrans(
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"voxel.object.potion_red",
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(0.0, 0.0, 0.0), (-50.0, 30.0, 20.0), 0.8,
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),
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Consumable(Cheese): Png(
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2020-01-29 12:01:28 +00:00
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"element.icons.item_cheese",
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2019-11-09 13:42:42 +00:00
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),
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2019-10-09 19:28:05 +00:00
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Consumable(Potion): VoxTrans(
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"voxel.object.potion_red",
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(0.0, 0.0, 0.0), (90.0, 90.0, 0.0), 1.0,
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),
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Consumable(Mushroom): VoxTrans(
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2019-10-27 22:22:40 +00:00
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"voxel.sprite.mushrooms.mushroom-10",
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2019-10-09 19:28:05 +00:00
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(0.0, 0.0, 0.0), (-50.0, 70.0, 40.0), 1.0,
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),
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Consumable(Velorite): VoxTrans(
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"voxel.sprite.velorite.velorite_ore",
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(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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2019-10-17 20:59:36 +00:00
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Consumable(VeloriteFrag): VoxTrans(
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"voxel.sprite.velorite.velorite_1",
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(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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2019-10-09 19:28:05 +00:00
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// Ingredients
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Ingredient(Flower): VoxTrans(
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"voxel.sprite.flowers.flower_red_2",
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(0.0, -1.0, 0.0), (-50.0, 40.0, 20.0), 0.8,
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),
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Ingredient(Grass): VoxTrans(
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"voxel.sprite.grass.grass_long_5",
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(0.0, 0.0, 0.0), (-90.0, 50.0, 0.0), 1.0,
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),
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2019-10-22 20:58:27 +00:00
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// Debug Items
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Tool(Debug(Boost)): VoxTrans(
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"voxel.weapon.debug_wand-0",
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(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
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),
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Tool(Debug(Possess)): VoxTrans(
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"voxel.weapon.debug_wand-1",
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|
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(0.0, -7.0, 0.0), (90.0, 90.0, 0.0), 1.6,
|
|
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),
|
2019-10-09 19:28:05 +00:00
|
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})
|