mirror of
https://gitlab.com/veloren/veloren.git
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169 lines
5.2 KiB
Rust
169 lines
5.2 KiB
Rust
use crate::{
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comp::{HealthChange, HealthSource, Loadout},
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sync::Uid,
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util::Dir,
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};
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use serde::{Deserialize, Serialize};
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use vek::*;
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Serialize, Deserialize)]
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pub enum GroupTarget {
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InGroup,
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OutOfGroup,
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}
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#[derive(Copy, Clone, Debug, Eq, PartialEq, Hash, Serialize, Deserialize)]
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pub enum DamageSource {
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Melee,
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Healing,
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Projectile,
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Explosion,
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Falling,
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Shockwave,
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Energy,
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Other,
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub struct Damage {
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pub source: DamageSource,
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pub value: f32,
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}
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impl Damage {
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pub fn modify_damage(self, loadout: Option<&Loadout>, uid: Option<Uid>) -> HealthChange {
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let mut damage = self.value;
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match self.source {
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DamageSource::Melee => {
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// Critical hit
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let mut critdamage = 0.0;
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if rand::random() {
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critdamage = damage * 0.3;
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}
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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damage *= 1.0 - damage_reduction;
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// Critical damage applies after armor for melee
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if (damage_reduction - 1.0).abs() > f32::EPSILON {
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damage += critdamage;
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}
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Damage {
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kind: self.source,
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by: uid,
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},
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}
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},
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DamageSource::Projectile => {
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// Critical hit
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if rand::random() {
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damage *= 1.2;
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}
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Damage {
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kind: self.source,
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by: uid,
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},
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}
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},
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DamageSource::Explosion => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Damage {
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kind: self.source,
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by: uid,
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},
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}
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},
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DamageSource::Shockwave => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Damage {
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kind: self.source,
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by: uid,
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},
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}
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},
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DamageSource::Energy => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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damage *= 1.0 - damage_reduction;
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Damage {
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kind: self.source,
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by: uid,
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},
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}
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},
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DamageSource::Healing => HealthChange {
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amount: damage as i32,
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cause: HealthSource::Heal { by: uid },
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},
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DamageSource::Falling => {
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// Armor
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let damage_reduction = loadout.map_or(0.0, |l| l.get_damage_reduction());
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if (damage_reduction - 1.0).abs() < f32::EPSILON {
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damage = 0.0;
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}
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HealthChange {
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amount: -damage as i32,
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cause: HealthSource::World,
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}
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},
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DamageSource::Other => HealthChange {
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amount: -damage as i32,
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cause: HealthSource::Damage {
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kind: self.source,
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by: uid,
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},
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},
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}
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}
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pub fn interpolate_damage(&mut self, frac: f32, min: f32) {
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let new_damage = min + frac * (self.value - min);
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self.value = new_damage;
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}
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}
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#[derive(Copy, Clone, Debug, PartialEq, Serialize, Deserialize)]
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pub enum Knockback {
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Away(f32),
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Towards(f32),
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Up(f32),
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TowardsUp(f32),
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}
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impl Knockback {
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pub fn calculate_impulse(self, dir: Dir) -> Vec3<f32> {
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match self {
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Knockback::Away(strength) => strength * *Dir::slerp(dir, Dir::new(Vec3::unit_z()), 0.5),
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Knockback::Towards(strength) => {
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strength * *Dir::slerp(-dir, Dir::new(Vec3::unit_z()), 0.5)
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},
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Knockback::Up(strength) => strength * Vec3::unit_z(),
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Knockback::TowardsUp(strength) => {
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strength * *Dir::slerp(-dir, Dir::new(Vec3::unit_z()), 0.85)
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},
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}
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}
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}
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