veloren/common/src
Kemper d37dbf5d24 Adjust hitboxes for husk and medium birds
The hitbox of the husk did not include the head and the hitboxes
of the medium birds were far too wide.
2021-11-19 06:18:13 +00:00
..
bin Now stores a column for entity path to more easily allow searching for what drops a particular item in the future 2021-10-10 12:37:16 -04:00
comp Adjust hitboxes for husk and medium birds 2021-11-19 06:18:13 +00:00
figure good hat rendering 2021-10-30 23:42:16 -04:00
states Added bomb sprites 2021-11-13 17:12:16 +00:00
terrain Added bomb sprites 2021-11-13 17:12:16 +00:00
util Adress review 2021-09-17 13:28:34 +03:00
volumes Arbitrary volume airships 2021-11-13 17:13:08 +00:00
astar.rs Updated changelog, cleaned up warnings, minor fixes 2020-08-12 21:16:11 +01:00
cached_spatial_grid.rs Revert "Merge branch 'revert-b10718c5' into 'master'" 2021-04-21 17:10:13 +00:00
character.rs Remove panics and unwraps, part 1. 2021-04-10 10:03:21 +02:00
clock.rs Added egui debug UI - a 100% rust UI framework (similar to imgui) allowing for rapid development of debug interfaces to aid development. This is feature-gated behind the egui-ui feature which is enabled by default but removed for airshipper builds. 2021-07-04 09:47:18 +00:00
cmd.rs Arbitrary volume airships 2021-11-13 17:13:08 +00:00
combat.rs EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
consts.rs Add a range limit to trading 2021-10-25 00:47:45 +00:00
depot.rs Remove panics and unwraps, part 1. 2021-04-10 10:03:21 +02:00
effect.rs Made poise a float at interface of module. 2021-09-25 14:07:47 -04:00
event.rs Remove per entity VecDeque's of events from character StateUpdate and instead pass in external Vecs that can be pushed to (saves significant time not allocating for VecDeque::new) 2021-10-15 01:23:00 -04:00
explosion.rs Added min fall off to explosions. 2021-10-29 17:37:02 -04:00
generation.rs Added rtsim merchants to site2 2021-11-01 22:19:49 +00:00
grid.rs Don't remesh chunk vertex data on sprite update. 2021-05-11 12:58:15 -07:00
hierarchical.rs Convert all other veloren crates to use tracing 2020-06-21 23:19:41 +08:00
lib.rs EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
lottery.rs Adress review 2021-09-27 15:09:22 +03:00
npc.rs Swaps bird_small skeleton to a new bird_large 2021-04-25 02:14:49 +02:00
outcome.rs Adds an outcome to death with SFX and VFX 2021-06-29 00:14:05 +02:00
path.rs Move rrt algorithm into its own function 2021-09-17 16:27:00 -07:00
ray.rs Make Fireballs explode EnsnaringVines 2021-08-12 01:25:55 +03:00
recipe.rs Changed crafting to only consume items after checking that the crafting would be successful instead of consuming items first and reinserting on failure. 2021-10-27 17:02:36 -04:00
region.rs Remove panics and unwraps, part 1. 2021-04-10 10:03:21 +02:00
resources.rs EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies). 2021-11-13 20:46:45 +00:00
rtsim.rs Teach AI how to forgive 2021-07-14 19:26:11 +03:00
skillset_builder.rs apply some clippy fixes that comes with the new toolchain version 2021-09-24 23:18:18 +02:00
slowjob.rs remove an unused queue_created in the Queue, might be added in the future again for more metrics. Also use core than std in one place 2021-07-22 20:57:16 +02:00
spiral.rs Slightly functional sprite summon. 2021-06-23 22:38:16 -05:00
store.rs Added rtsim villagers to site2 towns 2021-11-01 22:19:49 +00:00
time.rs Add wildlife assetization support 2021-07-17 15:37:30 +03:00
trade.rs Fix economy data not properly being used to price trades, resulting in default prices being applied at most towns. 2021-05-28 15:09:29 -04:00
typed.rs update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
uid.rs update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
vol.rs Remove dead commented code, updated changelog, commented profiling spans 2021-10-10 03:09:03 -04:00