veloren/common/sys/src/controller.rs
Marcel Märtens 6b88545481 restructure server metrics
- get rid of old SysTimers for each system in favour of VSystem tracking
 - move metrics generation from lib.rs to own system
 - code cleanup
 - remove time tracking in common::sys
2021-03-08 11:51:13 +01:00

109 lines
4.6 KiB
Rust

use common::{
comp::{BuffChange, ControlEvent, Controller},
event::{EventBus, ServerEvent},
uid::UidAllocator,
vsystem::{Origin, Phase, VJob, VSystem},
};
use specs::{
saveload::{Marker, MarkerAllocator},
shred::ResourceId,
Entities, Join, Read, SystemData, World, WriteStorage,
};
use vek::*;
#[derive(SystemData)]
pub struct ReadData<'a> {
entities: Entities<'a>,
uid_allocator: Read<'a, UidAllocator>,
server_bus: Read<'a, EventBus<ServerEvent>>,
}
#[derive(Default)]
pub struct Sys;
impl<'a> VSystem<'a> for Sys {
type SystemData = (ReadData<'a>, WriteStorage<'a, Controller>);
const NAME: &'static str = "controller";
const ORIGIN: Origin = Origin::Common;
const PHASE: Phase = Phase::Create;
fn run(_job: &mut VJob<Self>, (read_data, mut controllers): Self::SystemData) {
let mut server_emitter = read_data.server_bus.emitter();
for (entity, controller) in (&read_data.entities, &mut controllers).join() {
let mut inputs = &mut controller.inputs;
// Note(imbris): I avoided incrementing the duration with inputs.tick() because
// this is being done manually in voxygen right now so it would double up on
// speed of time.
// Perhaphs the duration aspects of inputs could be
// calculated exclusively on the server (since the client can't be
// trusted anyway). It needs to be considered if these calculations
// being on the client are critical for responsiveness/client-side prediction.
inputs.tick_freshness();
// Update `inputs.move_dir`.
inputs.move_dir = if inputs.move_dir.magnitude_squared() > 1.0 {
// Cap move_dir to 1
inputs.move_dir.normalized()
} else {
inputs.move_dir
};
inputs.move_z = inputs.move_z.clamped(-1.0, 1.0);
// Process other controller events
for event in controller.events.drain(..) {
match event {
ControlEvent::Mount(mountee_uid) => {
if let Some(mountee_entity) = read_data
.uid_allocator
.retrieve_entity_internal(mountee_uid.id())
{
server_emitter.emit(ServerEvent::Mount(entity, mountee_entity));
}
},
ControlEvent::RemoveBuff(buff_id) => {
server_emitter.emit(ServerEvent::Buff {
entity,
buff_change: BuffChange::RemoveFromController(buff_id),
});
},
ControlEvent::Unmount => server_emitter.emit(ServerEvent::Unmount(entity)),
ControlEvent::EnableLantern => {
server_emitter.emit(ServerEvent::EnableLantern(entity))
},
ControlEvent::DisableLantern => {
server_emitter.emit(ServerEvent::DisableLantern(entity))
},
ControlEvent::Interact(npc_uid) => {
if let Some(npc_entity) = read_data
.uid_allocator
.retrieve_entity_internal(npc_uid.id())
{
server_emitter.emit(ServerEvent::NpcInteract(entity, npc_entity));
}
},
ControlEvent::InitiateInvite(inviter_uid, kind) => {
server_emitter.emit(ServerEvent::InitiateInvite(entity, inviter_uid, kind));
},
ControlEvent::InviteResponse(response) => {
server_emitter.emit(ServerEvent::InviteResponse(entity, response));
},
ControlEvent::PerformTradeAction(trade_id, action) => {
server_emitter
.emit(ServerEvent::ProcessTradeAction(entity, trade_id, action));
},
ControlEvent::InventoryEvent(event) => {
server_emitter.emit(ServerEvent::InventoryManip(entity, event.into()));
},
ControlEvent::GroupManip(manip) => {
server_emitter.emit(ServerEvent::GroupManip(entity, manip))
},
ControlEvent::Respawn => server_emitter.emit(ServerEvent::Respawn(entity)),
}
}
}
}
}