mirror of
https://gitlab.com/veloren/veloren.git
synced 2024-08-30 18:12:32 +00:00
118 lines
3.5 KiB
Rust
118 lines
3.5 KiB
Rust
use serde::{Deserialize, Serialize};
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use specs::{Component, DerefFlaggedStorage};
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use std::{error::Error, fmt};
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use crate::combat::{AttackEffect, DamagedEffect};
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use super::Body;
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#[derive(Debug)]
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#[allow(dead_code)] // TODO: remove once trade sim hits master
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pub enum StatChangeError {
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Underflow,
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Overflow,
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}
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#[derive(Debug, Clone, Copy, Deserialize, Serialize)]
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pub struct StatsModifier {
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pub add_mod: f32,
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pub mult_mod: f32,
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}
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impl Default for StatsModifier {
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fn default() -> Self {
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Self {
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add_mod: 0.0,
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mult_mod: 1.0,
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}
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}
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}
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impl StatsModifier {
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pub fn compute_maximum(&self, base_value: f32) -> f32 {
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base_value * self.mult_mod + self.add_mod
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}
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// Note: unused for now
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pub fn update_maximum(&self) -> bool {
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self.add_mod.abs() > f32::EPSILON || (self.mult_mod - 1.0).abs() > f32::EPSILON
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}
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}
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impl fmt::Display for StatChangeError {
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fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
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write!(f, "{}", match self {
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Self::Underflow => "insufficient stat quantity",
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Self::Overflow => "stat quantity would overflow",
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})
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}
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}
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impl Error for StatChangeError {}
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#[derive(Clone, Debug, Serialize, Deserialize)]
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pub struct Stats {
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pub name: String,
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pub original_body: Body,
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pub damage_reduction: f32,
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pub poise_reduction: f32,
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pub heal_multiplier: f32,
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pub max_health_modifiers: StatsModifier,
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pub move_speed_modifier: f32,
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pub attack_speed_modifier: f32,
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pub friction_modifier: f32,
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pub max_energy_modifiers: StatsModifier,
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pub poise_damage_modifier: f32,
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pub attack_damage_modifier: f32,
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pub crit_chance_modifier: StatsModifier,
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pub swim_speed_modifier: f32,
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/// This adds effects to any attacks that the entity makes
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pub effects_on_attack: Vec<AttackEffect>,
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/// This is the fraction of damage reduction (from armor and other buffs)
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/// that gets ignored by attacks from this entity
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pub mitigations_penetration: f32,
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pub energy_reward_modifier: f32,
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/// This creates effects when the entity is damaged
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pub effects_on_damaged: Vec<DamagedEffect>,
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}
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impl Stats {
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pub fn new(name: String, body: Body) -> Self {
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Self {
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name,
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original_body: body,
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damage_reduction: 0.0,
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poise_reduction: 0.0,
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heal_multiplier: 1.0,
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max_health_modifiers: StatsModifier::default(),
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move_speed_modifier: 1.0,
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attack_speed_modifier: 1.0,
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friction_modifier: 1.0,
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max_energy_modifiers: StatsModifier::default(),
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poise_damage_modifier: 1.0,
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attack_damage_modifier: 1.0,
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crit_chance_modifier: StatsModifier::default(),
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swim_speed_modifier: 1.0,
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effects_on_attack: Vec::new(),
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mitigations_penetration: 0.0,
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energy_reward_modifier: 1.0,
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effects_on_damaged: Vec::new(),
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}
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}
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/// Creates an empty `Stats` instance - used during character loading from
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/// the database
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pub fn empty(body: Body) -> Self { Self::new("".to_string(), body) }
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/// Resets temporary modifiers to default values
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pub fn reset_temp_modifiers(&mut self) {
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let name = std::mem::take(&mut self.name);
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let body = self.original_body;
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*self = Self::new(name, body);
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}
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}
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impl Component for Stats {
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type Storage = DerefFlaggedStorage<Self, specs::VecStorage<Self>>;
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}
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