Commit Graph

97 Commits

Author SHA1 Message Date
Sam
d2cbcbe698 Changelog and rebase fixes 2023-07-29 19:12:54 -04:00
Sam
4bc6d9a6dc Added documentation 2023-07-29 19:04:44 -04:00
Sam
e3ad16ef47 Addressed review comments 2023-07-29 19:04:11 -04:00
Sam
d6fcd893bf Addressed testing feedback 2023-07-29 19:04:10 -04:00
Sam
820f8dca94 Sunder 2023-07-29 19:04:02 -04:00
Sam
4a690840e4 Savage sense 2023-07-29 18:53:47 -04:00
Monty Marz
102945b9e7 Dungeon rework initial patch 2023-07-09 20:03:09 +00:00
Tao In Way
f18297ec75 taoist/charms 2023-05-19 03:07:44 +00:00
Isse
c34e5ad4ed Small fixes 2023-03-29 23:11:59 +00:00
Sam
868a42ba39 Addressed UX feedback 2023-03-21 20:10:40 -04:00
Sam
86dfa34ec9 Cleaving stance required abilities 2023-03-21 19:59:00 -04:00
Sam
a3d655970e Heavy stance required abilities 2023-03-21 19:56:32 -04:00
Avi Weinstock
78845a0d73 Implement potion sickness, which causes diminishing returns on healing from potions. 2023-01-19 15:06:12 -05:00
Sam
500e0ae3d0 Heavy abilities 2022-10-27 20:06:34 -04:00
Imbris
d5b59c2bb7 Convert away from IdvStorage to mixture of VecStorage and DenseVecStorage 2022-08-08 00:38:20 -04:00
Imbris
cc40058ae2 Reduce extra energy updates 2022-01-19 00:56:42 -05:00
Sam
0e5e2b46f2 Changed energy to internally use an integer with a high resolution, and externally to use a float. 2021-09-23 14:11:09 -04:00
Sam
42012fddcb Overhauled health component, making it a float to outer interfaces. 2021-09-09 00:10:17 -04:00
Sam
c3b834ec15 Max energy stat functional. 2021-06-07 10:58:37 +02:00
Sam
c81e1534f7 First 3 abilities for tidal warrior functional. Added bubble particles. 2021-06-03 21:39:13 -05:00
Adam Whitehurst
eea7eead2e wip: impl Stats::attack_speed_modifier 2021-05-30 09:40:11 -07:00
Sam
160bd3ef0c Crippling strike now functional. Crippled debuff added. 2021-05-04 08:45:05 -04:00
holychowders
568a8d9666 Resolve Issue #978 - Extract SkillSet Into Its Own Component 2021-04-14 15:35:34 +00:00
Sam
0d3795112c Added cursed flame attack to mindflayer 2021-03-27 21:05:03 -04:00
Marcel Märtens
6b23101fac update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
Sam
a88ad7b971 Added invulnerability debuff. Currently tied to campfire spawned with '/campfire' command. 2021-02-28 15:02:03 -05:00
Sam
4014b28d19 Removed body from stats component as there is already a body component. 2021-01-22 16:50:22 -05:00
Sam
c0c45a1996 Purged stats, including level and experience 2021-01-19 08:07:23 -05:00
Joshua Barretto
a4b9230f03 fixed Cargo.lock conflict
Fixed `crossbeam-queue` being referenced  twice in the lockfile
2021-01-07 20:25:12 +00:00
Joshua Barretto
7850b0bcaf Added site names, dungeon difficulty, better explosions 2020-11-23 10:57:55 +00:00
Sam
c48c022f7e Separated out health from stats component. 2020-11-04 19:22:04 -06:00
Sam
6559df459e Addressed comments. 2020-10-26 21:32:01 -05:00
Adam Whitehurst
f759895d63 add maxhealthmodifier
oops variable
2020-10-26 19:30:18 -05:00
Sam
1a1ceb54bc Server event used to deal damage/heal with buffs. Buff kills now award xp. 2020-10-26 19:28:20 -05:00
Sam
de45784596 Addressed round of testing feedback. 2020-09-29 19:48:09 -05:00
Ben Wallis
712f2e9c97 * Moved migrations to beginning of server initialisation
* Added migrations for entity ID changes to existing tables
2020-09-17 23:02:14 +00:00
Matthew Martin
57c6160b72 * Set the KillType to Other for HealthSource::Healing
* Extend logic to projectiles and explosions
2020-09-09 23:34:10 +02:00
Matthew Martin
a9086b27a0 Do not make healing items deal damage 2020-09-09 23:22:49 +02:00
TheThirdSpartan
7fd673ecb2 Added localization config options for new death messages 2020-09-09 20:26:20 +00:00
notoria
2be4202d01 Corrected some spelling errors 2020-08-25 12:21:25 +00:00
Samuel Keiffer
6cce09be85 Added protection stat to admin armor hidden in debug folder. Removed blue cultist armor set from drop table as it is an admin set. 2020-07-18 00:05:28 +00:00
Samuel Keiffer
25c28f26d6 Different body types now have different health values and gain different amounts of healths on leveling. 2020-07-09 00:04:25 +00:00
Marcel Märtens
c212de00c2 updated dependencies and fixed stuff
- replace serde_derive by feature of serde
   incl. source code modifications to compile
 - reduce futures-timer to "2.0" to be same as async_std
 - update notify
 - removed mio, bincode and lz4 compress in common as networking is now in own crate
   btw there is a better lz4 compress crate, which is newer than 2017
 - update prometheus to 0.9
 - can't update uvth yet due to usues
 - hashbrown to 7.2 to only need a single version
 - libsqlite3 update
 - image didn't change as there is a problem with `image 0.23`
 - switch old directories with newer directories-next
 - no num upgrade as we still depend on num 0.2 anyways
 - rodio and cpal upgrade
 - const-tewaker update
 - dispatch (untested) update
 - git2 update
 - iterations update
2020-07-07 09:43:49 +02:00
Imbris
c2d6d00b00 point to github specs to access PairedStorage type, fix Loadout sync spam 2020-07-06 01:56:02 -04:00
Ben Wallis
60871461ea Moved skills stuff to new skills.rs file 2020-07-04 15:25:20 +01:00
Ben Wallis
4b0e2e45ab Added Skills and Skill Groups for characters 2020-07-04 15:25:04 +01:00
Ben Wallis
54de646bb3 Server: Fixed panic on extremely high level character login due to exp overflow (#597) 2020-06-18 20:45:37 +01:00
Monty Marz
f7d6f76a04 Added 36 Swords
I added 36 sword models to the code.
2020-05-29 18:23:00 +00:00
Shane Handley
a41576e767 Correctly set the exp target for the next level when spawning a character.
Removed the unwrap_or from the update method for stats persistence, and
have a dedicated method for updating single rows with a new connection.
2020-05-15 13:27:26 +10:00
timokoesters
b9c85b9beb Balancing 2020-03-26 22:56:33 +01:00