veloren/assets/common/abilities
2021-02-27 01:42:47 -05:00
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axe balance pass 2 2021-02-27 01:42:47 -05:00
axesimple visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
bow Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
bowsimple BL improvements, various fixes 2021-02-27 01:42:45 -05:00
dagger Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
debug Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
empty Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
farming Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
hammer balance pass 2 2021-02-27 01:42:47 -05:00
hammersimple theropod retrofit, some more moves 2021-02-27 01:42:46 -05:00
sceptre Object animation 2021-02-21 19:17:44 +01:00
shield Converted combat states and other semi-combat-related to use float-values instead of integers to prevent more casts 2021-02-05 01:39:12 +00:00
spear minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00
staff visual weapon variation, adjust minotaur dash, keyframed golem quake 2021-02-27 01:42:47 -05:00
staffsimple Particle rebase fixes 2021-02-27 01:42:47 -05:00
sword balance pass 2 2021-02-27 01:42:47 -05:00
swordsimple initial balance 2021-02-27 01:42:47 -05:00
unique Particle rebase fixes 2021-02-27 01:42:47 -05:00
weapon_ability_manifest.ron minotaur moves, added claygolem 2021-02-27 01:42:47 -05:00