veloren/CHANGELOG.md

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Raw Blame History

Changelog

All notable changes to this project will be documented in this file.

The format is based on Keep a Changelog, and this project adheres to Semantic Versioning.

Unreleased

Added

  • New Skills for Climbing: Climbing Speed and Climbing Cost
  • Pickaxes (can be used to collect gems and mine weak rock)
  • You can now jump out of rolls for a slight jump boost
  • Dungeons now have multiple kinds of stairs.
  • Trades now display item prices in tooltips.
  • Admin designated build areas
  • Indicator text to collectable terrain sprites
  • You can now autorequest exact change by ctrl-clicking in a trade, and can quick-add individual items with shift-click.
  • Buy and sell prices in tooltips when trading with a merchant now have colors.
  • Attacks now emit sound effects from the target on hit.
  • Crafting menu tabs
  • Auto camera setting, making the game easier to play with one hand
  • Topographic map option
  • Search bars for social and crafting window
  • RTsim travellers now follow paths between towns
  • "Poise" renamed to "Stun resilience"
  • Stun resilience stat display
  • Villagers and guards now spawn with potions, and know how to use them.
  • Combat music in dungeons when within range of enemies.
  • New Command: "kit", place a set of items into your inventory
  • Added --sql-log-mode profile/trace parameter to veloren-server-cli
  • Added /disconnect_all_players admin command
  • Added disconnectall CLI command
  • One handed weapons can now be used and found in the world
  • Players can now opt-in to server-authoritiative physics in gameplay settings.
  • Added /server_physics admin command.
  • Sort inventory button
  • Option to change the master volume when window is unfocused
  • Crafting stations in towns
  • Option to change the master volume when window is unfocused
  • Entities now have mass
  • Entities now have density
  • Buoyancy is calculated from the difference in density between an entity and surrounding fluid
  • Drag is now calculated based on physical properties

Changed

  • Admins can now grant normal players plots to place blocks within
  • Diamonds are now much more than twice as expensive as twigs.
  • Permission to build is no longer tied to being an admin
  • Separated character randomization buttons into appearance and name.
  • Reworked mindflayer to have unique attacks
  • Glowing remains are now Armor instead of Ingredients.
  • Generated a new world map
  • Overhauled clouds for more verticality and performance
  • New tooltip for items with stats comparison
  • Improved bow feedback, added arrow particles
  • Retiered most sceptres and staves
  • Loot tables can now recursively reference loot tables
  • "max_sfx_channels" default now set to 30
  • Merchants now have stacks of stackable items instead of just one per slot
  • Bag tooltips only show slots now
  • Removed infinite armour values from most admin items
  • Item tooltips during trades will now inform the user of what ctrl-click and shift-click do
  • International keyboards can now display more key names on Linux and Windows instead of Unknown.
  • There is now a brief period after a character leaves the world where they cannot rejoin until their data is saved
  • Certain uses of client-authoritative physics now subject the player to server-authoritative physics.
  • Dodge roll iframes and staff explosion are now unlocked by default, with points refunded for existing characters.
  • Dash melee now stops after hitting something. Infinite dash also now replaced with dash through.
  • Collisions, knockbacks, jumping and drag are now physical forces applied to the entity's body mass
  • Turning rate has been made more consistent across angles
  • Gravity has been lowered so that physics can work more reasonably
  • Jump has been decreased in height but extended in length as a result of the new gravity
  • Fall damage has been adjusted with the new gravity in mind
  • Projectiles now generally have a different arc because they no longer have their own gravity modifier

Removed

  • Removed command: "debug", use "/kit debug" instead
  • Gravity component has been removed
  • In-air movement has been removed

Fixed

  • Server kicks old client when a user is trying to log in again (often the case when a user's original connection gets dropped)
  • Added a raycast check to beams to prevent their effect applying through walls
  • Flying agents raycast more angles to check for obstacles.
  • Mouse Cursor now locks to the center of the screen when menu is not open
  • Social window no longer moves when group is open
  • Combat rating no longer takes buffs into account
  • Minimap icons are now displayed in both map modes
  • Server now denies any running trades when a user exits to the character selection screen.
  • Sfx volume changes now also change the ambient sounds volume

0.9.0 - 2021-03-20

Added

  • Plugin can now retrieve data from ECS
  • Added chat commands for inviting, kicking, leaving, and promoting in groups
  • Aura system
  • Campfire resting heal
  • Initial support for game plugins, both server-side and client-side
  • Reflective LoD water
  • Map indicators for group members
  • Hot-reloading for i18n, sounds, loot lotteries, and more
  • Initial support for alternate style keyboards
  • Flying birds travel the world
  • Plugin system now based on Wasmer 1.0.0
  • Added 4x Bag loadout slots, used for upgrading inventory space
  • Added an additional Ring loadout slot
  • The inventory can now be expanded to fill the whole window
  • Added /dropall admin command (drops all inventory items on the ground)
  • Skill trees
  • Lactose tolerant golems
  • 6 different gems. (Topaz, Amethyst, Sapphire, Emerald, Ruby and Diamond)
  • Poise system
  • Snow particles
  • Basic NPC interaction
  • Lights in dungeons
  • Trading system (bound to the R key by default, currently only works with players)
  • Support for dual wielding (not accessible as animations still needed)
  • Support for modular weapons.
  • Saturation buff (healing from food) now queues
  • Coral reefs, kelp forests, and seagrass
  • Talk animation
  • New bosses in 5 lower dungeons
  • New enemies in 5 lower dungeons
  • Added on join event in plugins
  • Item stacking and splitting
  • Procedural trees (currently only oaks and pines are procedural)
  • Cliffs on steep slopes
  • Giant tree sites
  • Reset button for graphics settings
  • Gave weapons critical strike {chance, multiplier} stats
  • A system to add glow and reflection effects to figures (i.e: characters, armour, weapons, etc.)
  • Merchants will trade wares with players
  • Airships that can be mounted and flown, and also walked on (/airship admin command)
  • RtSim airships that fly between towns.

Changed

  • Doubled range of ScaleMode slider when set to Custom
  • Glider can now be deployed mid-air at the cost of some stamina based on fall speed
  • Translations are now folders with multiple files instead of a huge single file
  • Default inventory slots reduced to 18 - existing characters given 3x 6-slot bags as compensation
  • Protection rating was moved to the top left of the loadout view
  • Changed camera smoothing to be off by default.
  • Footstep SFX is now dependant on distance moved, not time since last play
  • Adjusted most NPCs hitboxes to better fit their models.
  • Changed crafting recipes involving shiny gems to use diamonds instead.
  • Cave scatter now includes all 6 gems.
  • Adjusted Stonework Defender loot table to remove mindflayer drops (bag, staff, glider).
  • Made humanoid NPCs use gliders (if equipped) when falling
  • Changed default controller key bindings
  • Improved network efficiency by ≈ factor 10 by using tokio.
  • Added item tooltips to trade window.
  • "Quest" given to new players converted to being a short tutorial
  • Items can be requested from the counterparty's inventory during trade.
  • Savanna grasses restricted to savanna, cacti to desert.
  • Fireworks recursively shoot more fireworks.
  • Improved static light rendering and illumination
  • Improved the tree spawning model to allow for overlapping forests
  • Changed sunlight (and, in general, static light) propagation through blocks to allow for more material properties
  • Overhauled the sceptre
  • Make the /time command relative to the current day
  • Spatial partitioning via a grid for entity versus entity collisions was added which can more than halve the total tick time at higher entity counts (> ~1000)
  • Improved efficency of entity versus terrain collisions (they now take less than half the time)
  • The loading screen will now display random animations

Removed

  • SSAAx4 option
  • The Stats button and associated screen were removed
  • Levels
  • Shiny Gems (replaced with diamonds)

Fixed

  • Fixed a bug that would cause a server crash when a player levelled up or fired a projectile in very specific circumstances
  • Fixed a bug where buff/debuff UI elements would flicker when you had more than one of them active at the same time
  • Made zooming work on wayland
  • Fixed AI behavior so only humanoids will attempt to roll
  • Fixed missing GameInputs (sneak, swimup, swimdown) in controller mapping
  • Fixed missing controller actions (dance and crafting)
  • Fixed a bug where the stairs to the boss floor in dungeons would sometimes not spawn
  • Fixed waypoints being placed underwater
  • Objects and golems are not affected by bleed debuff anymore
  • Fixed RtSim entity memory loss
  • Mandated that merchants not wander away during a trade
  • Fixed the villager conception of evil by encouraging them to react violently to characters wearing cultist gear

0.8.0 - 2020-11-28

Added

  • New level of detail feature, letting you see all the world's terrain at any view distance.
  • Point and directional lights now cast realistic shadows, using shadow mapping.
  • Added leaf and chimney particles
  • Some more combat sound effects
  • Beehives and bees
  • Fireflies
  • Fullscreen modes now show two options (exclusive and borderless)
  • Added banlist and /ban, /unban, and /kick commands for admins
  • A new dungeon boss (venture there and discover it yourself)
  • Adaptive stride setup for more dynamic run behavior
  • Theropod body
  • Several new animals
  • Item quality indicators
  • Added a jump/burst attack for the bow to the skillbar
  • Gave the axe a third attack
  • A new secondary charged melee attack for the hammer
  • Added Dutch translations
  • Buff system
  • Sneaking lets you be closer to enemies without being detected
  • Flight
  • Roll dodges melee attacks, and reduces the height of your hitbox
  • Persistent waypoints (start from the last camp fire you visited)
  • NPCs use all three weapon skills in combat
  • Speed stat to weapons which affects weapon attack speed
  • Saving of the last selected character in the character selection screen
  • Autoselecting the newly created character
  • Deselecting when the selected character is deleted
  • Upscaling support
  • Added "Persist Combo from Combo Melee State" when rolling mid-combo
  • You can no longer spam hammer and bow special when stamina is 0
  • Biome and site specific music system
  • Ambient SFX emitted from terrain blocks
  • Campfire SFX
  • Wind SFX system
  • Added Norwegian language
  • Roll can now interrupt attacks
  • Birch forests
  • Willow forests
  • More significant temperature variation across the world
  • Initial implementation of real-time world simulation
  • Travellers that explore the world
  • HDR rendering
  • Map site icons
  • Map panning
  • Innumerable minor improvements to world generation
  • Variable dungeon difficulty
  • Aurora Borealis (localised entirely within the kitchen)
  • Block-based voxel lighting
  • Animals now have customized attacks and AI

Changed

  • The world map has been refactored to support arbitrary sizes and compute horizon maps.
  • Veloren's lighting has been completely overhauled.
  • The graphics options were made much more flexible and configurable.
  • Many shader optimizations.
  • Voxel model creation was switched to use greedy meshing, improving performance.
  • Animation and terrain math were switched to use SIMD where possible, improving performance.
  • The way we cache glyphs was refactored, fixed, and optimized.
  • Colors for models and figures were adjusted to account for the saturation hack.
  • Overhauled world colours
  • Improved projectile physics
  • Improved overhead aiming
  • Improved first person aiming
  • Figure meshing no longer blocks the main thread.
  • Overhauled persistence layer including no longer storing serialized JSON items in the database
  • Overhauled representation of blocks to permit fluid and sprite coexistence
  • Overhauled sword
  • Reworked healing sceptre
  • Split out the sections of the server settings that can be edited and saved by the server.
  • Revamped structure of where settings, logs, and game saves are stored so that almost everything is in one place.
  • Moved hammer leap attack to skillbar
  • Reworked fire staff
  • Overhauled cloud shaders to add mist, light attenuation, an approximation of rayleigh scattering, etc.
  • Allowed collecting nearby blocks without aiming at them
  • Made voxygen wait until singleplayer server is initialized before attempting to connect, removing the chance for it to give up on connecting if the server takes a while to start
  • Log where userdata folder is located
  • Switched to a Whittaker map for better tree spawning patterns
  • Switched to procedural snow cover on trees
  • Significantly improved terrain generation performance
  • Significantly stabilized the game clock, to produce more "constant" TPS
  • Transitioned main menu and character selection screen to a using iced for the ui (fixes paste keybinding on macos, removes password field limits, adds tabbing between input fields in the main menu, adds language selection in the main menu)
  • Made settings less likely to reset when the format changes
  • Adjusted some keybindings
  • Consumables can now trigger multiple effects and buffs
  • Overhauled overworld spawns depending on chunk attributes
  • Improved cloud and water shader quality

Removed

  • MSAA has been removed due to incompatibility with greedy meshing.
  • Removed a saturation hack that led to colors being improperly displayed.

Fixed

  • Fixed a bug where leaving the Settings menu by pressing "N" in single player kept the game paused.
  • Fixed a bug where the closest item would be picked up instead of a selected item.
  • Fixed a bug where camera zoom in and zoom out distance didn't match.
  • Fixed a bug where a nearby item would also be collected when collecting collectible blocks
  • Fixed a bug where firing fast projectile at a downwards angle caused them to veer off at a higher angle
  • Fixed a bug where ui scale in the login menu was not updated when changed in-game
  • Fixed a bug which caused campfires and other stuff to duplicate
  • Significantly improved water movement AI to stop entities getting stuck
  • Prevented entities, sprites and particles being lit when not visible to the sun

0.7.0 - 2020-08-15

Added

  • Display item name over loot/dropped items
  • Added Lottery system for loot
  • Added context-sensitive crosshair
  • Announce alias changes to all clients
  • Dance animation
  • Speech bubbles appear when nearby players talk
  • NPCs call for help when attacked
  • Eyebrows and shapes can now be selected
  • Character name and level information to chat, social tab and /players command
  • Added inventory, armour and weapon saving
  • Show where screenshots are saved in the chat
  • Added basic auto walk
  • Added weapon/attack sound effects
  • M2 attack for bow
  • Hotbar persistence
  • Alpha version Disclaimer
  • Server whitelist
  • Optional server-side maximum view distance
  • MOTD on login
  • Added group chat /join_group /group
  • Added faction chat /join_faction /faction
  • Added regional, local, and global chat (/region, /say, and /world, respectively)
  • Added command shortcuts for each of the above chat modes (/g, /f, /r, /s, and /w, respectively and /t for /tell)
  • Ability to wield 2 × 1h weapons and shields (Note: 1h weapons & shields are not currently avaliable, see !1095 for more info)
  • Zoomable Map
  • M2 attack for hammer
  • Spawnable training dummies
  • New quadruped_low body for reptile-likes
  • Added new animals
  • Better pathfinding
  • Bombs
  • Training dummy items
  • Added spin attack for axe
  • Creature specific stats
  • Minimap compass
  • Initial crafting system implementation
  • Protection stat to armor that reduces incoming damage
  • Loading-Screen tips
  • Feeding animation for some animals
  • Power stat to weapons which affects weapon damage
  • Add detection of entities under the cursor
  • Functional group-system with exp-sharing and disabled damage to group members
  • Some Campfire, fireball & bomb; particle, light & sound effects.
  • Added firework recipe
  • Added setting to change resolution
  • Rare (unfinished) castles
  • Caves with monsters and treasure
  • Furniture and decals in towns

Changed

  • Improved camera aiming
  • Made civsim, sites, etc. deterministic from the same seed
  • Improved animations by adding orientation variation
  • new tail bone for quad_small body
  • slim the game size through lossless asset optimization
  • Lanterns now stop glowing if you throw a lit one out of your inventory
  • Fixed a crash caused by certain audio devices on OSX
  • Bow animations now show held arrows
  • Fixed a bug where walk/run sfx played while a character rolled/dodged
  • Energy regen resets on last ability use instead of on wield
  • Fixed unable to use ability; Secondary and ability3 (fire rod) will now automatically wield
  • Gliding is now a toggle that can be triggered from the ground
  • Replaced log with tracing in all crates
  • Switch to a new network backend that will allow several improvements in the future
  • Connection screen fails after 4 minutes if it can't connect to the server instead of 80 minutes
  • Rebuilt quadruped_medium/quadruped_small animation and assets
  • Disabled destruction of most blocks by explosions
  • Disable damage to pets
  • Made pets healable
  • Rebalanced fire staff
  • Animals are more effective in combat
  • Pathfinding is much smoother and pets are cleverer
  • Animals run/turn at different speeds
  • Updated windowing library (winit 0.19 -> 0.22)
  • Bow M2 is now a charged attack that scales the longer it's held
  • Fixed window resizing on Mac OS X.
  • Dehardcoded many item variants
  • Tooltips avoid the mouse better and disappear when hovered
  • Improved social window functions and visuals
  • Changed agent behaviour to allow fleeing
  • Waypoints now spawn on dungeon staircases

Removed

  • Wield requirement to swap loadout; fixes issue with unable swap loadout outside of combat
  • Disclaimer wall of text on first startup

0.6.0 - 2020-05-16

Added

  • Added music system
  • Added zoomable and rotatable minimap
  • Added rotating orientation marker to main-map
  • Added daily Mac builds
  • Allow spawning individual pet species, not just generic body kinds
  • Configurable fonts
  • Configurable keybindings from the Controls menu
  • Translation status tracking
  • Added gamma setting
  • Added new orc hairstyles
  • Added SFX for wielding/unwielding weapons
  • Fixed NPCs attacking the player forever after killing them
  • Added SFX for collecting, dropping and using inventory items
  • New attack animation
  • Weapon control system
  • Game pauses when in single player and pause menu
  • Added authentication system (to play on the official server register on https://account.veloren.net)
  • Added gamepad/controller support
  • Added player feedback when attempting to pickup an item with a full inventory
  • Added free look
  • Added Italian translation
  • Added Portuguese translation
  • Added Turkish translation
  • Added Traditional Chinese translation
  • Complete rewrite of the combat system into a state machine
  • Abilities like Dash and Triplestrike
  • Armor can now be equipped as items
  • Fireball explosions
  • Inventory supports stacking
  • Many new armors and weapons to find in chests
  • Fleshed out "attack" animation into alpha, beta and spin type attacks
  • Fleshed out range attack into charging and shooting animations for staff/bow
  • Customized attack animation for hammers and axes
  • Added German translation
  • Added a silhouette for players when they are occluded
  • Added transparency to the player when zooming in
  • Made armor and hotbar slots actually function
  • Added dragging and right-click to use functionality to inventory, armor & hotbar slots
  • Added capes, lanterns, tabards, rings, helmets & necklaces as equippable armor
  • 6 new music tracks
  • Added basic world and civilization simulation
  • Added overhauled towns
  • Added fields, crops and scarecrows
  • Added paths
  • Added bridges
  • Added procedural house generation
  • Added lampposts
  • Added NPCs that spawn in towns
  • Added simple dungeons
  • Added sub-voxel noise effect
  • Added waypoints next to dungeons
  • Made players spawn in towns
  • Added non-uniform block heights
  • Added /sudo command
  • Added a Level of Detail (LoD) system for terrain sprites and entities
  • Added owl, hyena, parrot, cockatrice, red dragon NPCs
  • Added dungeon entrances
  • Villagers tools and clothing
  • Cultists clothing
  • You can start the game by pressing "enter" from the character selection menu
  • Added server-side character saving
  • Player now starts with a lantern. Equipping/unequipping a lantern has the same effect as the /lantern command
  • Added tab completion in chat for player names and chat commands
  • Added server persistence for character stats
  • Added a popup when setting your character's waypoint
  • Added dungeon arenas
  • Added dungeon bosses and rare boss loot
  • Added 2 sets of armour. One Steel and one Leather.

Changed

  • The /give_item command can now specify the amount of items. Syntax is now /give_item <name> [num]
  • Brighter / higher contrast main-map
  • Removed highlighting of non-collectible sprites
  • Fixed /give_exp ignoring player argument
  • Extend run sfx to small animals to prevent sneak attacks by geese.
  • Decreased clientside latency of ServerEvent mediated effects (e.g. projectiles, inventory operations, etc)
  • Started changing the visual theme of the UI
  • Merge of the Bag and Character-Screen
  • Merge of the Map and Questlog
  • Overhauled icon art
  • Asset cleanup to lower client-size
  • Rewrote the humanoid skeleton to be more ideal for attack animations
  • Arrows can no longer hurt their owners
  • Increased overall character scale
  • /sudo player /tp is short for /sudo player /tp me
  • The /object command can create any object in comp::object::Body
  • The /help command takes an optional argument. /help /sudo will show you information about only the sudo command.

Removed

0.5.0 - 2020-01-31

Added

  • Added new debug item
  • Bows give experience by projectiles having an owner
  • Allow cancelling chunk generation
  • Include licence in assets
  • Added dropping items
  • Added initial region system implementation
  • Added /giveitem command
  • Strip Linux executables
  • Added moon
  • Added clouds
  • Added tarpaulin coverage
  • Added ability to jump while underwater
  • Added proper SFX system
  • Added changelog
  • Added animated Map and Minimap position indicator
  • Added visuals to indicate strength compared to the player
  • Added Scrolling Combat Text (SCT) & Settings for it
  • Added a Death Screen and Hurt Screen
  • Added randomly selected Loading Screen background images
  • Added options to disable clouds and to use cheaper water rendering
  • Added client-side character saving
  • Added a localization system to provide multi-language support to voxygen
  • Added French language for Voxygen
  • Added rivers and lakes which follow realistic physical paths.
  • Added a sophisticated erosion system for world generation which dramatically changes the world layout.
  • Added tracking of sediment vs. bedrock, which is visually reflected in the world.
  • Added map saving and loading for altitude and bedrock, with built in versioning for forwards compatibility.
  • Added a default map, which is used to speed up starting single player.
  • Added a 3D renderered map, which is also used by the server to send the map to the client.
  • Added fullscreen and window size to settings so that they can be persisted
  • Added coverage based scaling for pixel art
  • 28 new mobs
  • Added waypoints
  • Added pathfinding to NPCs
  • Overhauled NPC AI
  • Pets now attack enemies and defend their owners
  • Added collars to tame wild animals

Changed

  • Controls pane in settings window now shows actual configured keys
  • Fixed scroll wheel and roll keys on OS X
  • Fixed near and far view planes
  • Improvements to armor names
  • Animation fixes to line up with true positions
  • Proper message for command permission check failure
  • Improved meshing
  • Improved dusk
  • Improved movement and climbing
  • Improved water rendering and chunk render order
  • Moved computations to terrain fragment shaders
  • Fixed title music
  • Made rolling less violent when changing directions
  • Fixed single player crash
  • Improved error information in client and server
  • Store items as RON files
  • Updated download info in readme
  • Fixed cloud performance
  • Fixed region display name
  • Fixed the bow fire rate
  • Healthbars now flash on critical health
  • Fixed ghosts when going back to character screen
  • Fixed not being able to unmount
  • Fixed non-humanoids being able to climb and glide
  • Made shadows and lights use interpolated positions
  • Changed "Create Character" button position
  • Made clouds bigger, more performant and prettier
  • Terrain meshing optimized further
  • Tree leaves no longer color blended
  • Actual character stats displayed in character window
  • Made significant changes to the noise functions used for world generation.
  • Improved colors during world generation.
  • Significantly reduced the use of warp during world generation.
  • Parallelized and otherwise sped up significant parts of world generation.
  • Various performance improvements to world generation.
  • Nametags now a fixed size and shown in a limited range
  • Non-humanoid skeletons now utilize configs for hotloading, and skeletal attributes.
  • Names of NPCs spawned in the wild now include their species.

Removed

  • Remove heaptrack as it is now deprecated

0.4.0 - 2019-10-10

Added

  • Added adjustable FOV slider
  • Added /explosion command
  • Added first person switch
  • Added single player server settings
  • Added admin check for commands
  • Started asset reloading system
  • Added SRGB conversion in shaders
  • Added adminify to give temp admin privilages

Changed

  • Collision and fall damage fixes
  • Switched to eventbus system
  • Improved seed generation, diffusion function
  • Switch to hashbrown in server/client
  • Improved colors and lighting
  • Replaced view distance culling with frustum culling

0.3.0 - 2019-08-04

Added

  • Added enemies
  • Added player info to debug window
  • Added server info
  • Game settings persist after closing
  • Added caves
  • Added random NPC names
  • Added tree roots, houses, basic lights
  • Added XP and leveling
  • Added build mode
  • Character customization, multiple races
  • Inventories (WIP)
  • Day/night, better shaders, voxel shadows

Changed

  • Fixed attack delay
  • Fixed disclaimer to show only once
  • Only send physics updates for entities within view distance
  • Fix for headphones and invalid device parameters
  • Fixed asset names for consistancy
  • Fixes animals jumping after their target no matter how far\
  • Improved SFX in caves
  • Better combat, movement, and animations
  • Many performance optimizations
  • Better world generation, more biomes

0.2.0 - 2019-05-28

Added

  • Hang Gliding
  • Pets: Pig and Wolf. They can be spawned with /pig and /wolf commands.
  • Name tags: You can finally know who is this guy with the blue shirt!
  • single player: No need to start a server just to play alone
  • Character customization: It isn't fully complete but still allows you to look different than others
  • Music!
  • Major performance improvements related to the fact that we rewrote the entire game
  • 0% chance to get a deadlock
  • Animations: You finally can move your limbs!
  • Combat: You can finally swing your sword that has been on your back. Enemies are coming soon, but you can always fight with other players
  • When a server dies the game no longer crashes - you will be just kicked to the main menu

0.1.0 - 2018-XX-XX

0.1.0 was part of the legacy engine