Go to file
2023-05-21 15:30:18 +01:00
.cargo Addressed review 2023-01-09 20:18:31 -05:00
.github Lock lfs to 2.X 2021-12-28 16:11:58 -05:00
.gitlab fix windows lib ci copy 2023-05-10 16:38:46 +02:00
assets Italian translation 2023-05-20 11:49:07 +02:00
client use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
common Removed redundant hit code 2023-05-19 16:54:14 +01:00
network use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
nix fix: update flake 2022-12-18 04:25:45 +03:00
plugin use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
rtsim Adlet abilities 2023-05-13 09:30:51 -04:00
server Prevent explosion damage going through walls 2023-05-21 15:30:18 +01:00
server-cli use workspace dependencies to make our life easier maintaining them :) 2023-05-10 18:16:25 +02:00
voxygen Removed redundant hit code 2023-05-19 16:54:14 +01:00
world Removed old tier-1 files 2023-05-13 09:32:29 -04:00
.dockerignore - Load characters after login. 2020-05-09 15:41:25 +00:00
.gitattributes Added canary asset 2023-01-18 22:01:00 +00:00
.gitignore Items images export for wiki 2022-12-15 16:19:49 +00:00
.gitlab-ci.yml update cache docker image 2023-05-09 11:57:23 +02:00
.mailmap Updated some of my personal info 2022-11-08 23:06:32 +01:00
.rustfmt.toml update toolchain to nightly-2021-03-22 2021-03-22 16:41:04 +01:00
.tokeignore Added tokeignore for Cargo.nix 2020-07-02 12:14:01 -04:00
Cargo.lock Update fd-lock, parking_lot, and parking_lot_core 2023-05-10 12:43:51 -04:00
Cargo.toml Clean up day coefficient code 2023-05-14 22:10:37 +01:00
CHANGELOG.md Updated changelog 2023-05-14 22:20:40 +01:00
clippy.toml stricten some rules and fix some clippy warnings 2022-01-30 20:16:21 +01:00
CODE_OF_CONDUCT.md speeling fix and feedback for CoC 2021-08-23 09:46:12 +02:00
CONTRIBUTING.md Add CONTRIBUTING 2019-05-17 01:34:07 +00:00
flake.lock build(nix): update flake.nix 2023-02-25 08:54:38 +03:00
flake.nix build(nix): update flake.nix 2023-02-25 08:54:38 +03:00
LICENSE Update LICENSE 2023-02-13 11:12:20 +00:00
README.md Update README.md 2023-05-02 19:48:27 +00:00
rust-toolchain update toolchain to nightly-2023-04-20 2023-05-08 18:58:54 +02:00

Veloren logo on a screenshot

pipeline status coverage report license discord lines of code contributor count

Welcome to Veloren!

Veloren is a multiplayer voxel RPG written in Rust. It is inspired by games such as Cube World, The Legend of Zelda: Breath of the Wild, Dwarf Fortress and Minecraft. The game is in active development and enjoys a flourishing player community.

Development

Currently, most communication among contributors takes place on our official Discord server. You can join it to keep up with the game development, talk to us or even contribute something yourself. Anyone who shows genuine effort to help is welcome in our team. You do not need to know how to code to contribute to the game!

Sign up - Here you can create an official account for Veloren. Most Veloren servers require you to register with the official authentication server to play.

Click here for more details about authentication The official authentication server uses TLS encryption extensively. It also employs salted hashing to ensure your login credentials are stored securely. Additionally, the server neither tracks any metrics nor uses data for any purpose other than providing the authentication service.

The wiki - The official wiki which provides various information about the game.

The book - The book is a collection of supplementary information about the game. It includes instructions on how to compile the game.

Future plans - This is the development roadmap and what issues the community is currently working on.

Official social media and websites

Get Veloren

We provide builds for Windows, macOS and Linux. The game can be downloaded on the official website:

https://veloren.net/download/

Due to rapid game development, stable versions become outdated fast and might be incompatible with the public server.

It is recommended to use Airshipper, our official launcher, to keep your game up-to-date easily.

If you prefer to compile the game yourself, follow the instructions in our book.

F.A.Q.

Q: How is this game licensed?

A: It is free to play, modify and distribute. Forever. Since it is a community project, we decided to license it under the GNU GPL 3.0 license which means it will always stay free and open source.

Q: What platforms are supported?

A: Veloren can run on Windows, macOS and Linux, on all CPU architectures. However, the x86_64 architecture is the main focus in development. Official builds for the ARM64 architecture are also provided for macOS and Linux. It is likely possible to compile the game on other platforms as well.

Q: Do you accept donations?

A: You can support the project on our Open Collective page.

Credit

Many thanks to everyone who has contributed to Veloren's source code, provided ideas for the game, crafted game art, composed music, hunted bugs, created tools and, overall, supported the project.