.. |
events
|
Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
migrations
|
DoctorKompot - New Necklaces
|
2021-10-22 05:24:20 +00:00 |
persistence
|
Update warning message
|
2021-12-20 12:33:51 +01:00 |
rtsim
|
Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
settings
|
Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
sys
|
Merge branch 'Character-editting' into 'master'
|
2021-12-20 15:24:43 +00:00 |
alias_validator.rs
|
Limit character name length
|
2021-02-16 21:29:45 +00:00 |
character_creator.rs
|
Clean up
|
2021-12-15 21:55:53 +01:00 |
chunk_generator.rs
|
Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
client.rs
|
Begin creating character editing
|
2021-12-13 01:13:33 +01:00 |
cmd.rs
|
Remove unused clippy suppressions
|
2021-12-05 17:59:02 +00:00 |
connection_handler.rs
|
Move terrain compression code to common_net and disable redundant LZ4 compression on the terrain stream.
|
2021-04-20 23:24:24 -04:00 |
data_dir.rs
|
Group editable server settings into one struct that is stored in the ecs, don't expose DataDir, use Uuid in the whitelist instead of usernames, replace Banlist record tuple with new type with named fields, remove commented code
|
2020-10-10 02:10:32 -04:00 |
error.rs
|
* Replaced diesel with rusqlite and refinery
|
2021-04-13 22:05:47 +00:00 |
input.rs
|
apply some clippy fixes that comes with the new toolchain version
|
2021-09-24 23:18:18 +02:00 |
lib.rs
|
Begin creating character editing
|
2021-12-13 01:13:33 +01:00 |
login_provider.rs
|
fix clippy warnings
|
2021-07-12 12:09:09 +02:00 |
metrics.rs
|
implement slowjob metrics to measuere time in queue and execution time
|
2021-07-22 19:31:21 +02:00 |
pet.rs
|
Fix pets without agency
|
2021-08-04 00:22:03 +01:00 |
presence.rs
|
Address MR 2612 review comments.
|
2021-07-16 17:46:48 -04:00 |
settings.rs
|
Workaround of bug with global Player component
|
2021-09-04 02:29:02 +03:00 |
state_ext.rs
|
EXP on kill is now shared between damage contributors. A "damage contributor" is either an individual entity, or a group - depending if the attacker is in a group. This means that not only does the "killing blow" no longer get 100% of EXP, but multiple groups and individuals all receive their fair share of EXP on death (assuming they are still within range of the entity when it dies).
|
2021-11-13 20:46:45 +00:00 |
terrain_persistence.rs
|
Added experimental terrain persistence
|
2021-08-12 10:26:20 +01:00 |
test_world.rs
|
Make test-server compile again
|
2021-10-29 23:49:37 +03:00 |
wiring.rs
|
Implemented setting blocks with the wiring system
|
2021-07-15 12:36:00 -07:00 |