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Damage from a given individual or group only counts towards a kill for 10 minutes since that individual or group's last damage to the entity - after this period their damage contribution is removed. This avoids the list of damage contributors growing excessively large for an entity that does a lot of combat but never dies. EXP sharing within groups is unchanged - the difference is simply that the input to this calculation may be less than 100% of the base EXP reward for the kill if other individuals or groups contributed damage. |
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.. | ||
events | ||
migrations | ||
persistence | ||
rtsim | ||
settings | ||
sys | ||
alias_validator.rs | ||
character_creator.rs | ||
chunk_generator.rs | ||
client.rs | ||
cmd.rs | ||
connection_handler.rs | ||
data_dir.rs | ||
error.rs | ||
input.rs | ||
lib.rs | ||
login_provider.rs | ||
metrics.rs | ||
pet.rs | ||
presence.rs | ||
settings.rs | ||
state_ext.rs | ||
terrain_persistence.rs | ||
test_world.rs | ||
wiring.rs |