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This is an event based approach to SFX sounds. There is a specific character sound event mapper which determines sfx to play based on character or NPC state, as well as emitting sfx events for non-character-triggers such as levelling up. |
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footsteps | ||
weapon | ||
blank.wav | ||
chat_message_received.wav | ||
glider_close.wav | ||
glider_open.wav | ||
inventory_add.wav |