wabbajack/Wabbajack.Test/SanityTests.cs

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using System;
using System.Collections.Generic;
using System.IO;
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using System.Linq;
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using System.Threading.Tasks;
using Compression.BSA;
using Wabbajack.Common;
using Wabbajack.Lib;
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using Wabbajack.Lib.CompilationSteps;
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using Wabbajack.Lib.CompilationSteps.CompilationErrors;
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using Xunit;
using Xunit.Abstractions;
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using Xunit.Sdk;
using File = Alphaleonis.Win32.Filesystem.File;
using Path = Alphaleonis.Win32.Filesystem.Path;
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namespace Wabbajack.Test
{
public class SanityTests : ACompilerTest
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{
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public SanityTests(ITestOutputHelper helper) : base(helper)
{
}
[Fact]
public async Task TestDirectMatch()
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{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
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await utils.Configure();
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await utils.AddManualDownload(
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new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
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await CompileAndInstall(profile);
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await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
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}
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[Fact]
public async Task ExtraFilesInDownloadFolderDontStopCompilation()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
await utils.Configure();
await utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
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await utils.DownloadsPath.Combine("some_other_file.7z").WriteAllTextAsync("random data");
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
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[Fact]
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public async Task TestDirectMatchFromGameFolder()
{
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// This code is disabled, but we'll still test for it in case it somehow gets re-enabled in the future
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var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddGameFile(@"enbstuff\test.pex", 10);
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await utils.Configure();
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await utils.AddManualDownload(
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new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
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await CompileAndInstall(profile, useGameFiles: true);
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// This should fail
await Assert.ThrowsAsync<TrueException>(async () => await utils.VerifyInstalledGameFile(@"enbstuff\test.pex"));
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}
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[Fact]
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public async Task TestDirectMatchIsIgnoredWhenGameFolderFilesOverrideExists()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddGameFile(@"enbstuff\test.pex", 10);
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await utils.Configure();
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utils.SourcePath.Combine(Consts.GameFolderFilesDir).CreateDirectory();
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await utils.AddManualDownload(
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new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
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await CompileAndInstall(profile);
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Assert.False(utils.InstallPath.Combine(Consts.GameFolderFilesDir, (RelativePath)@"enbstuff\test.pex").IsFile);
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}
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[Fact]
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public async Task TestDuplicateFilesAreCopied()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
// Make a copy to make sure it gets picked up and moved around.
await testPex.CopyToAsync(testPex.WithExtension(new Extension(".copy")));
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await utils.Configure();
await utils.AddManualDownload(
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new Dictionary<string, byte[]> { { "/baz/biz.pex", await testPex.ReadAllBytesAsync() } });
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await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex.copy");
}
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[Fact]
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public async Task TestUpdating()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var unchanged = await utils.AddModFile(mod, @"Data\scripts\unchanged.pex", 10);
var deleted = await utils.AddModFile(mod, @"Data\scripts\deleted.pex", 10);
var modified = await utils.AddModFile(mod, @"Data\scripts\modified.pex", 10);
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await utils.Configure();
await utils.AddManualDownload(
new Dictionary<string, byte[]>
{
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{ "/baz/unchanged.pex", await unchanged.ReadAllBytesAsync() },
{ "/baz/deleted.pex", await deleted.ReadAllBytesAsync() },
{ "/baz/modified.pex", await modified.ReadAllBytesAsync() },
});
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await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex");
await utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex");
await utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex");
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var unchangedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\unchanged.pex");
var deletedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\deleted.pex");
var modifiedPath = utils.PathOfInstalledFile(mod, @"Data\scripts\modified.pex");
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var extraPath = utils.PathOfInstalledFile(mod, @"something_i_made.foo");
await extraPath.WriteAllTextAsync("bleh");
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var extraFolder = utils.PathOfInstalledFile(mod, @"something_i_made.foo").Parent.Combine("folder_i_made");
extraFolder.CreateDirectory();
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Assert.True(extraFolder.IsDirectory);
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var unchangedModified = unchangedPath.LastModified;
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await modifiedPath.WriteAllTextAsync("random data");
var modifiedModified = modifiedPath.LastModified;
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await deletedPath.DeleteAsync();
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Assert.True(extraPath.Exists);
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await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"Data\scripts\unchanged.pex");
await utils.VerifyInstalledFile(mod, @"Data\scripts\deleted.pex");
await utils.VerifyInstalledFile(mod, @"Data\scripts\modified.pex");
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Assert.Equal(unchangedModified, unchangedPath.LastModified);
Assert.NotEqual(modifiedModified, modifiedPath.LastModified);
Assert.False(extraPath.Exists);
Assert.False(extraFolder.Exists);
}
[Fact]
public async Task SaveFilesAreIgnored()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod("dummy");
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var saveFolder = utils.SourcePath.Combine("profiles", profile, "saves");
saveFolder.CreateDirectory();
await saveFolder.Combine("incompilation").WriteAllTextAsync("ignore this");
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var installSaveFolderThisProfile = utils.InstallPath.Combine("profiles", profile, "saves");
var installSaveFolderOtherProfile = utils.InstallPath.Combine("profiles", "Other Profile", "saves");
installSaveFolderThisProfile.CreateDirectory();
installSaveFolderOtherProfile.CreateDirectory();
await installSaveFolderOtherProfile.Combine("otherprofile").WriteAllTextAsync("other profile file");
await installSaveFolderThisProfile.Combine("thisprofile").WriteAllTextAsync("this profile file");
await utils.Configure();
var modlist = await CompileAndInstall(profile);
Assert.Equal("other profile file", await installSaveFolderOtherProfile.Combine("otherprofile").ReadAllTextAsync());
Assert.Equal("this profile file", await installSaveFolderThisProfile.Combine("thisprofile").ReadAllTextAsync());
Assert.False(installSaveFolderThisProfile.Combine("incompilation").Exists);
}
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[Fact]
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public async Task SetScreenSizeTest()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod("dummy");
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await utils.Configure();
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await utils.SourcePath.Combine("profiles", profile, "somegameprefs.ini").WriteAllLinesAsync(
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// Beth inis are messy, let's make ours just as messy to catch some parse failures
"[Display]",
"foo=4",
"[Display]",
"STestFile=f",
"STestFile=",
"[Display]",
"foo=4",
"iSize H=50",
"iSize W=100",
"[MEMORY]",
"VideoMemorySizeMb=22");
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var modlist = await CompileAndInstall(profile);
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var ini = utils.InstallPath.Combine("profiles", profile, "somegameprefs.ini").LoadIniFile();
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var sysinfo = CreateDummySystemParameters();
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Assert.Equal(sysinfo.ScreenHeight.ToString(), ini?.Display?["iSize H"]);
Assert.Equal(sysinfo.ScreenWidth.ToString(), ini?.Display?["iSize W"]);
Assert.Equal(sysinfo.EnbLEVRAMSize.ToString(), ini?.MEMORY?["VideoMemorySizeMb"]);
}
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[Fact]
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public async Task UnmodifiedInlinedFilesArePulledFromArchives()
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{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var ini = await utils.AddModFile(mod, @"foo.ini", 10);
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await utils.Configure();
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await utils.AddManualDownload(
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new Dictionary<string, byte[]> { { "/baz/biz.pex", await ini.ReadAllBytesAsync() } });
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var modlist = await CompileAndInstall(profile);
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var directive = modlist.Directives.FirstOrDefault(m => m.To == (RelativePath)$"mods\\{mod}\\foo.ini");
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Assert.NotNull(directive);
Assert.IsAssignableFrom<FromArchive>(directive);
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}
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[Fact]
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public async Task ModifiedIniFilesArePatchedAgainstFileWithSameName()
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{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var ini = await utils.AddModFile(mod, @"foo.ini", 10);
var meta = await utils.AddModFile(mod, "meta.ini");
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await utils.Configure();
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var archive = utils.AddManualDownload(
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new Dictionary<string, byte[]> { { "/baz/foo.ini", await ini.ReadAllBytesAsync() } });
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await meta.WriteAllLinesAsync(
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"[General]",
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$"installationFile={archive}");
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// Modify after creating mod archive in the downloads folder
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await ini.WriteAllTextAsync("Wabbajack, Wabbajack, Wabbajack!");
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var modlist = await CompileAndInstall(profile);
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var directive = modlist.Directives.FirstOrDefault(m => m.To == (RelativePath)$"mods\\{mod}\\foo.ini");
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Assert.NotNull(directive);
Assert.IsAssignableFrom<PatchedFromArchive>(directive);
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}
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[Fact]
public async Task CanPatchFilesSourcedFromBSAs()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var file = await utils.AddModFile(mod, @"baz.bin", 10);
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await utils.Configure();
await using var tempFile = new TempFile();
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var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
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await using (var bsa = await bsaState.MakeBuilder(1024 * 1024))
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{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(utils.RandomData()));
await bsa.Build(tempFile.Path);
}
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/files.bsa", await tempFile.Path.ReadAllBytesAsync() } });
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"baz.bin");
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}
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[Fact]
public async Task CanNoMatchIncludeFilesFromBSAs()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var file = await utils.AddModFile(mod, @"baz.bsa", 10);
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await file.Parent.Combine("meta.ini").WriteAllLinesAsync(new[]
{
"[General]",
"notes= asdf WABBAJACK_NOMATCH_INCLUDE asdfa"
});
await utils.Configure();
await using var tempFile = new TempFile();
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var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
var tempFileData = utils.RandomData(1024);
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await using (var bsa = await bsaState.MakeBuilder(1024 * 1024))
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{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"matching_file.bin", Index = 0, FlipCompression = false
}, new MemoryStream(tempFileData));
await bsa.AddFile(
new BSAFileStateObject()
{
Path = (RelativePath)@"unmatching_file.bin", Index = 1, FlipCompression = false
}, new MemoryStream(utils.RandomData(1024)));
await bsa.Build(file);
}
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/matching_file_data.bin", tempFileData } });
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"baz.bsa");
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}
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[Fact]
public async Task CanInstallFilesFromBSAAndBSA()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var file = await utils.AddModFile(mod, @"baz.bin", 128);
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await utils.Configure();
await using var tempFile = new TempFile();
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var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
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await using (var bsa = await bsaState.MakeBuilder(1024 * 1024))
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{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(await file.ReadAllBytesAsync()));
await bsa.Build(tempFile.Path);
}
await tempFile.Path.CopyToAsync(file.Parent.Combine("bsa_data.bsa"));
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var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/files.bsa", await tempFile.Path.ReadAllBytesAsync() } });
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"baz.bin");
await utils.VerifyInstalledFile(mod, @"bsa_data.bsa");
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}
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[Fact]
public async Task CanRecreateBSAsFromFilesSourcedInOtherBSAs()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var file = await utils.AddModFile(mod, @"baz.bsa", 10);
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await utils.Configure();
var bsaState = new BSAStateObject
{
Magic = "BSA\0", Version = 0x69, ArchiveFlags = 0x107, FileFlags = 0x0,
};
// Create the download
await using var tempFile = new TempFile();
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await using (var bsa = await bsaState.MakeBuilder(1024 * 1024))
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{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(utils.RandomData()));
await bsa.Build(tempFile.Path);
}
var archive = utils.AddManualDownload(
new Dictionary<string, byte[]> { { "/stuff/baz.bsa", await tempFile.Path.ReadAllBytesAsync() } });
// Create the result
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await using (var bsa = await bsaState.MakeBuilder(1024 * 1024))
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{
await bsa.AddFile(new BSAFileStateObject
{
Path = (RelativePath)@"foo\bar\baz.bin", Index = 0, FlipCompression = false
}, new MemoryStream(utils.RandomData()));
await bsa.Build(file);
}
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"baz.bsa");
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}
/* TODO : Disabled For Now
[Fact]
public async Task CanSourceFilesFromStockGameFiles()
{
Consts.TestMode = false;
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var skyrimExe = await utils.AddModFile(mod, @"Data\test.exe", 10);
var gameFolder = Consts.GameFolderFilesDir.RelativeTo(utils.MO2Folder);
gameFolder.CreateDirectory();
var gameMeta = Game.SkyrimSpecialEdition.MetaData();
await gameMeta.GameLocation().Combine(gameMeta.MainExecutable!).CopyToAsync(skyrimExe);
await gameMeta.GameLocation().Combine(gameMeta.MainExecutable!).CopyToAsync(gameFolder.Combine(gameMeta.MainExecutable!));
await utils.Configure();
await CompileAndInstall(profile);
utils.VerifyInstalledFile(mod, @"Data\test.exe");
Assert.False("SkyrimSE.exe".RelativeTo(utils.DownloadsFolder).Exists, "File should not appear in the download folder because it should be copied from the game folder");
var file = "ModOrganizer.ini".RelativeTo(utils.InstallFolder);
Assert.True(file.Exists);
var ini = file.LoadIniFile();
Assert.Equal(((AbsolutePath)(string)ini?.General?.gamePath).Combine(gameMeta.MainExecutable),
Consts.GameFolderFilesDir.Combine(gameMeta.MainExecutable).RelativeTo(utils.InstallFolder));
Consts.TestMode = true;
}
*/
[Fact]
public async Task NoMatchIncludeIncludesNonMatchingFiles()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
await utils.Configure();
await (await utils.AddModFile(mod, "meta.ini")).WriteAllLinesAsync(new[]
{
"[General]", "notes= fsdaf WABBAJACK_NOMATCH_INCLUDE fadsfsad",
});
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(mod, @"Data\scripts\test.pex");
}
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[Fact]
public async Task CanSourceFilesFromTheGameFiles()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
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await new CompilerSettings()
{
IncludedGames = new []{Game.Morrowind}
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}.ToJsonAsync(utils.SourcePath.Combine("profiles", profile, CompilerSettings.FileName), true);
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Game.SkyrimSpecialEdition.MetaData().CanSourceFrom = new[] {Game.Morrowind, Game.Skyrim};
// Morrowind file with different name
var mwFile = Game.Morrowind.MetaData().GameLocation().Combine("Data Files", "Bloodmoon.esm");
var testMW = await utils.AddModFile(mod, @"Data\MW\Bm.esm");
await mwFile.CopyToAsync(testMW);
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// SkyrimSE file with same name
var skyrimFile = Game.SkyrimSpecialEdition.MetaData().GameLocation().Combine("Data", "Update.esm");
var testSky = await utils.AddModFile(mod, @"Data\SkyrimSE\Update.esm.old");
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await skyrimFile.CopyToAsync(testSky);
// Same game, but patched ata
var pdata = utils.RandomData(1024);
var testSkySE = await utils.AddModFile(mod, @"Data\SkyrimSE\Update.esm");
await testSkySE.WriteAllBytesAsync(pdata);
await utils.Configure();
await CompileAndInstall(profile, useGameFiles: true);
await utils.VerifyInstalledFile(mod, @"Data\MW\Bm.esm");
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await utils.VerifyInstalledFile(mod, @"Data\SkyrimSE\Update.esm.old");
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await utils.VerifyInstalledFile(mod, @"Data\SkyrimSE\Update.esm");
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Assert.False(utils.InstallPath.Combine(Consts.GameFolderFilesDir).IsDirectory);
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}
[Fact]
public async Task MissingGameFolderFilesBreakInstallation()
{
var profile = utils.AddProfile();
var mod = await utils.AddMod();
var testPex = await utils.AddModFile(mod, @"Data\scripts\test.pex", 10);
await utils.Configure();
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utils.SourcePath.Combine(Consts.GameFolderFilesDir).CreateDirectory();
await utils.SourcePath.Combine(Consts.GameFolderFilesDir).Combine("dx4242.dll")
.WriteAllBytesAsync(utils.RandomData());
await utils.AddManualDownload(
new Dictionary<string, byte[]> {{"/baz/biz.pex", await testPex.ReadAllBytesAsync()}});
await Assert.ThrowsAsync<TrueException>(async () => await CompileAndInstall(profile));
}
/// <summary>
/// Issue #861 : https://github.com/wabbajack-tools/wabbajack/issues/861
/// </summary>
/// <returns></returns>
[Fact]
public async Task AlwaysEnabledModsRetainTheirOrder()
{
var profile = utils.AddProfile();
var enabledMod = await utils.AddMod();
var enabledTestPex = await utils.AddModFile(enabledMod, @"Data\scripts\enabledTestPex.pex", 10);
var disabledMod = await utils.AddMod();
var disabledTestPex = await utils.AddModFile(disabledMod, @"Data\scripts\disabledTestPex.pex", 10);
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await disabledMod.RelativeTo(utils.ModsPath).Combine("meta.ini").WriteAllLinesAsync(
"[General]",
$"notes={Consts.WABBAJACK_ALWAYS_ENABLE}");
await utils.Configure(new []
{
(disabledMod, false),
(enabledMod, true)
});
await utils.AddManualDownload(
new Dictionary<string, byte[]>
{
{"/file1.pex", await enabledTestPex.ReadAllBytesAsync()},
{"/file2.pex", await disabledTestPex.ReadAllBytesAsync()},
});
await CompileAndInstall(profile);
await utils.VerifyInstalledFile(enabledMod, @"Data\scripts\enabledTestPex.pex");
await utils.VerifyInstalledFile(disabledMod, @"Data\scripts\disabledTestPex.pex");
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var modlistTxt = await utils.InstallPath.Combine("profiles", profile, "modlist.txt").ReadAllLinesAsync();
Assert.Equal(new string[]
{
$"-{disabledMod}",
$"+{enabledMod}"
}, modlistTxt.ToArray());
}
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[Fact]
public async Task CanCompileFromNativeSource()
{
utils.CreatePaths();
var gameFolder = Game.SkyrimSpecialEdition.MetaData().GameLocation();
await gameFolder.Combine("SkyrimSE.exe").CopyToAsync(utils.SourcePath.Combine("SkyrimSE.exe"));
var some_dds = utils.SourcePath.Combine("some_file.dds");
await some_dds.WriteAllBytesAsync(utils.RandomData());
var blerg = utils.SourcePath.Combine("file1.blerg");
await blerg.WriteAllBytesAsync(utils.RandomData());
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await utils.AddManualDownload(
new Dictionary<string, byte[]>
{
{"file1.blerg", await some_dds.ReadAllBytesAsync()},
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});
var settings = new NativeCompilerSettings
{
CompilingGame = Game.SkyrimSpecialEdition,
CompilationSteps = new []
{
new []{"IgnoreStartsWith", "downloads"},
new []{"IncludeConfigs"},
new []{"IncludeDirectMatches"},
new []{"IncludePatches"}
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}
};
var settingsPath = utils.SourcePath.Combine("native_compiler_settings.json");
await settings.ToJsonAsync(utils.SourcePath.Combine("native_compiler_settings.json"), true);
await CompileAndInstall(settingsPath, true);
Assert.Equal(await some_dds.FileHashAsync(), await utils.InstallPath.Combine("some_file.dds").FileHashAsync());
Assert.Equal(await gameFolder.Combine("SkyrimSE.exe").FileHashAsync(),
await utils.InstallPath.Combine("SkyrimSE.exe").FileHashAsync());
}
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[Fact]
public async Task IniFilesRemapAsExpected()
{
var file1 = await @"Resources\test_ini01.ini".RelativeTo(AbsolutePath.EntryPoint).ReadAllTextAsync();
ACompiler compiler = new NativeCompiler(new NativeCompilerSettings()
{
CompilingGame = Game.SkyrimSpecialEdition,
}, sourcePath: (AbsolutePath)@"C:/Modlists/Living Skyrim 2/",
downloadsPath: AbsolutePath.EntryPoint,
AbsolutePath.EntryPoint);
var file = new[]
{
"[General]",
$@"path1={Game.SkyrimSpecialEdition.MetaData().GameLocation()}\blerg",
$@"path2={Game.SkyrimSpecialEdition.MetaData().GameLocation().Normalize().Replace("\\", "/")}//blerg",
$@"path3={Game.SkyrimSpecialEdition.MetaData().GameLocation().Normalize().Replace("\\", "\\\\")}//blerg",
};
var newData = IncludeStubbedConfigFiles.RemapData(compiler, string.Join("\n", file1));
var ini = newData.LoadIniString().customExecutables;
Assert.Equal($"{Consts.GAME_PATH_MAGIC_FORWARD}/skse64_loader.exe", ini[@"1\binary"]);
Assert.Equal($"\\\"{Consts.GAME_PATH_MAGIC_DOUBLE_BACK}\\\\data\\\"", ini[@"5\arguments"]);
Assert.Equal($"{Consts.MO2_PATH_MAGIC_FORWARD}/mods/Fores New Idles in Skyrim SE - FNIS SE/tools/GenerateFNIS_for_Users/GenerateFNISforUsers.exe", ini[@"8\binary"]);
}
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}
}