2019-10-16 21:36:14 +00:00
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using System;
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2019-07-23 04:17:52 +00:00
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using System.IO;
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using System.Linq;
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using System.Text;
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2019-08-26 23:02:49 +00:00
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using System.Windows;
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2019-07-23 04:17:52 +00:00
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using Wabbajack.Common;
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2019-10-16 03:10:34 +00:00
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using Wabbajack.Lib.Downloaders;
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using Wabbajack.Lib.NexusApi;
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using Wabbajack.Lib.Validation;
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2019-11-17 14:06:28 +00:00
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using Wabbajack.VirtualFileSystem;
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2019-09-18 21:33:23 +00:00
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using Directory = Alphaleonis.Win32.Filesystem.Directory;
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using File = Alphaleonis.Win32.Filesystem.File;
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using FileInfo = Alphaleonis.Win32.Filesystem.FileInfo;
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using Path = Alphaleonis.Win32.Filesystem.Path;
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2019-07-23 04:17:52 +00:00
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2019-10-16 03:10:34 +00:00
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namespace Wabbajack.Lib
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2019-07-23 04:17:52 +00:00
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{
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2019-11-18 00:17:06 +00:00
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public class MO2Installer : AInstaller
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2019-07-23 04:17:52 +00:00
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{
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2019-11-18 00:17:06 +00:00
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public MO2Installer(string archive, ModList mod_list, string output_folder)
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2019-07-23 04:17:52 +00:00
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{
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2019-11-16 13:22:40 +00:00
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ModManager = ModManager.MO2;
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2019-10-01 22:39:25 +00:00
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ModListArchive = archive;
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2019-11-16 13:22:40 +00:00
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OutputFolder = output_folder;
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DownloadFolder = Path.Combine(OutputFolder, "downloads");
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2019-07-23 04:17:52 +00:00
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ModList = mod_list;
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}
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2019-09-24 04:20:24 +00:00
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public string GameFolder { get; set; }
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2019-07-23 04:17:52 +00:00
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2019-11-17 23:48:32 +00:00
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protected override bool _Begin()
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2019-07-23 04:17:52 +00:00
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{
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2019-11-17 23:48:32 +00:00
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ConfigureProcessor(10);
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2019-11-02 23:20:41 +00:00
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var game = GameRegistry.Games[ModList.GameType];
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if (GameFolder == null)
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GameFolder = game.GameLocation;
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if (GameFolder == null)
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{
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MessageBox.Show(
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$"In order to do a proper install Wabbajack needs to know where your {game.MO2Name} folder resides. We tried looking the" +
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"game location up in the windows registry but were unable to find it, please make sure you launch the game once before running this installer. ",
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"Could not find game location", MessageBoxButton.OK);
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Utils.Log("Exiting because we couldn't find the game folder.");
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2019-11-17 23:48:32 +00:00
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return false;
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2019-11-02 23:20:41 +00:00
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}
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2019-11-02 21:08:37 +00:00
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ValidateGameESMs();
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2019-09-29 22:21:18 +00:00
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ValidateModlist.RunValidation(ModList);
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2019-11-16 13:22:40 +00:00
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Directory.CreateDirectory(OutputFolder);
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2019-07-23 04:17:52 +00:00
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Directory.CreateDirectory(DownloadFolder);
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2019-11-16 13:22:40 +00:00
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if (Directory.Exists(Path.Combine(OutputFolder, "mods")))
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2019-09-04 21:19:37 +00:00
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{
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2019-09-14 04:35:42 +00:00
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if (MessageBox.Show(
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2019-09-24 15:26:44 +00:00
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"There already appears to be a Mod Organizer 2 install in this folder, are you sure you wish to continue" +
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2019-09-14 04:35:42 +00:00
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" with installation? If you do, you may render both your existing install and the new modlist inoperable.",
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"Existing MO2 installation in install folder",
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MessageBoxButton.YesNo,
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MessageBoxImage.Exclamation) == MessageBoxResult.No)
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2019-09-18 21:33:23 +00:00
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{
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2019-09-04 21:19:37 +00:00
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Utils.Log("Existing installation at the request of the user, existing mods folder found.");
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2019-11-17 23:48:32 +00:00
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return false;
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2019-09-18 21:33:23 +00:00
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}
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2019-09-04 21:19:37 +00:00
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}
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2019-09-14 04:35:42 +00:00
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2019-08-24 23:20:54 +00:00
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2019-07-23 04:17:52 +00:00
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HashArchives();
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DownloadArchives();
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HashArchives();
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var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
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if (missing.Count > 0)
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{
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foreach (var a in missing)
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2019-09-26 22:32:15 +00:00
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Info($"Unable to download {a.Name}");
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2019-08-07 23:06:38 +00:00
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if (IgnoreMissingFiles)
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Info("Missing some archives, but continuing anyways at the request of the user");
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else
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Error("Cannot continue, was unable to download one or more archives");
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2019-07-23 04:17:52 +00:00
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}
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2019-08-20 04:57:08 +00:00
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2019-11-16 00:01:37 +00:00
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PrimeVFS();
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2019-08-20 04:57:08 +00:00
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2019-07-23 04:17:52 +00:00
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BuildFolderStructure();
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InstallArchives();
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2019-07-23 04:27:26 +00:00
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InstallIncludedFiles();
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2019-11-16 13:22:40 +00:00
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InstallIncludedDownloadMetas();
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2019-07-28 23:04:23 +00:00
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BuildBSAs();
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2019-07-23 04:17:52 +00:00
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2019-11-02 15:38:03 +00:00
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zEditIntegration.GenerateMerges(this);
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2019-07-23 04:17:52 +00:00
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Info("Installation complete! You may exit the program.");
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2019-09-05 22:18:54 +00:00
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// Removed until we decide if we want this functionality
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// Nexus devs weren't sure this was a good idea, I (halgari) agree.
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//AskToEndorse();
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2019-11-17 23:48:32 +00:00
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return true;
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2019-08-26 23:02:49 +00:00
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}
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2019-11-16 13:22:40 +00:00
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private void InstallIncludedDownloadMetas()
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2019-11-04 04:36:25 +00:00
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{
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ModList.Directives
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.OfType<ArchiveMeta>()
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2019-11-17 04:16:42 +00:00
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.PMap(Queue, directive =>
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2019-11-04 04:36:25 +00:00
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{
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Status($"Writing included .meta file {directive.To}");
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var out_path = Path.Combine(DownloadFolder, directive.To);
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if (File.Exists(out_path)) File.Delete(out_path);
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File.WriteAllBytes(out_path, LoadBytesFromPath(directive.SourceDataID));
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});
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}
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2019-11-02 21:08:37 +00:00
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private void ValidateGameESMs()
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{
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foreach (var esm in ModList.Directives.OfType<CleanedESM>().ToList())
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{
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var filename = Path.GetFileName(esm.To);
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var game_file = Path.Combine(GameFolder, "Data", filename);
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Utils.Log($"Validating {filename}");
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var hash = game_file.FileHash();
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if (hash != esm.SourceESMHash)
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{
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Utils.Error("Game ESM hash doesn't match, is the ESM already cleaned? Please verify your local game files.");
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}
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}
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}
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2019-08-26 23:02:49 +00:00
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private void AskToEndorse()
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{
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2019-08-27 00:19:23 +00:00
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var mods = ModList.Archives
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2019-10-12 22:15:20 +00:00
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.Select(m => m.State)
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.OfType<NexusDownloader.State>()
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2019-08-26 23:02:49 +00:00
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.GroupBy(f => (f.GameName, f.ModID))
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.Select(mod => mod.First())
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.ToArray();
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var result = MessageBox.Show(
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2019-08-27 00:19:23 +00:00
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$"Installation has completed, but you have installed {mods.Length} from the Nexus, would you like to" +
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2019-08-26 23:02:49 +00:00
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" endorse these mods to show support to the authors? It will only take a few moments.", "Endorse Mods?",
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MessageBoxButton.YesNo, MessageBoxImage.Question);
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if (result != MessageBoxResult.Yes) return;
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// Shuffle mods so that if we hit a API limit we don't always miss the same mods
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var r = new Random();
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for (var i = 0; i < mods.Length; i++)
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{
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var a = r.Next(mods.Length);
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var b = r.Next(mods.Length);
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var tmp = mods[a];
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mods[a] = mods[b];
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mods[b] = tmp;
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}
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2019-11-17 04:16:42 +00:00
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mods.PMap(Queue, mod =>
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2019-08-27 00:19:23 +00:00
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{
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2019-09-29 00:18:42 +00:00
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var er = new NexusApiClient().EndorseMod(mod);
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2019-08-27 00:19:23 +00:00
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Utils.Log($"Endorsed {mod.GameName} - {mod.ModID} - Result: {er.message}");
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});
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2019-08-26 23:02:49 +00:00
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Info("Done! You may now exit the application!");
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2019-07-23 04:17:52 +00:00
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}
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2019-07-28 23:04:23 +00:00
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private void BuildBSAs()
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{
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var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
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2019-07-30 03:32:52 +00:00
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Info($"Building {bsas.Count} bsa files");
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2019-07-28 23:04:23 +00:00
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bsas.Do(bsa =>
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{
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Status($"Building {bsa.To}");
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2019-11-16 13:22:40 +00:00
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var source_dir = Path.Combine(OutputFolder, Consts.BSACreationDir, bsa.TempID);
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2019-07-28 23:04:23 +00:00
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2019-10-11 23:31:36 +00:00
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using (var a = bsa.State.MakeBuilder())
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{
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2019-11-17 04:16:42 +00:00
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bsa.FileStates.PMap(Queue, state =>
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2019-07-28 23:04:23 +00:00
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{
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2019-10-11 23:31:36 +00:00
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Status($"Adding {state.Path} to BSA");
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using (var fs = File.OpenRead(Path.Combine(source_dir, state.Path)))
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2019-09-14 04:35:42 +00:00
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{
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2019-10-11 23:31:36 +00:00
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a.AddFile(state, fs);
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}
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});
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Info($"Writing {bsa.To}");
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2019-11-16 13:22:40 +00:00
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a.Build(Path.Combine(OutputFolder, bsa.To));
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2019-10-11 23:31:36 +00:00
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}
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2019-07-28 23:04:23 +00:00
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});
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2019-09-18 21:33:23 +00:00
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2019-11-16 13:22:40 +00:00
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var bsa_dir = Path.Combine(OutputFolder, Consts.BSACreationDir);
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2019-09-18 21:33:23 +00:00
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if (Directory.Exists(bsa_dir))
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2019-08-20 22:37:55 +00:00
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{
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Info($"Removing temp folder {Consts.BSACreationDir}");
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2019-11-15 13:06:34 +00:00
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Directory.Delete(bsa_dir, true, true);
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2019-08-20 22:37:55 +00:00
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}
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2019-07-28 23:04:23 +00:00
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}
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2019-07-23 04:27:26 +00:00
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private void InstallIncludedFiles()
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{
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Info("Writing inline files");
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ModList.Directives
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2019-09-14 04:35:42 +00:00
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.OfType<InlineFile>()
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2019-11-17 04:16:42 +00:00
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.PMap(Queue, directive =>
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2019-09-14 04:35:42 +00:00
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{
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2019-09-26 22:32:15 +00:00
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Status($"Writing included file {directive.To}");
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2019-11-16 13:22:40 +00:00
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var out_path = Path.Combine(OutputFolder, directive.To);
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2019-09-14 04:35:42 +00:00
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if (File.Exists(out_path)) File.Delete(out_path);
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if (directive is RemappedInlineFile)
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2019-10-07 17:33:34 +00:00
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WriteRemappedFile((RemappedInlineFile)directive);
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2019-09-14 04:35:42 +00:00
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else if (directive is CleanedESM)
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2019-10-07 17:33:34 +00:00
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GenerateCleanedESM((CleanedESM)directive);
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2019-09-14 04:35:42 +00:00
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else
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2019-10-01 22:39:25 +00:00
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File.WriteAllBytes(out_path, LoadBytesFromPath(directive.SourceDataID));
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2019-09-14 04:35:42 +00:00
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});
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2019-07-23 04:27:26 +00:00
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}
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2019-08-25 03:46:32 +00:00
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private void GenerateCleanedESM(CleanedESM directive)
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{
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var filename = Path.GetFileName(directive.To);
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var game_file = Path.Combine(GameFolder, "Data", filename);
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Info($"Generating cleaned ESM for {filename}");
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2019-09-14 04:35:42 +00:00
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if (!File.Exists(game_file)) throw new InvalidDataException($"Missing {filename} at {game_file}");
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2019-08-25 03:46:32 +00:00
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Status($"Hashing game version of {filename}");
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2019-10-31 03:40:33 +00:00
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var sha = game_file.FileHash();
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2019-08-25 03:46:32 +00:00
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if (sha != directive.SourceESMHash)
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2019-09-14 04:35:42 +00:00
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throw new InvalidDataException(
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$"Cannot patch {filename} from the game folder hashes don't match have you already cleaned the file?");
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2019-08-25 03:46:32 +00:00
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2019-10-01 22:39:25 +00:00
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var patch_data = LoadBytesFromPath(directive.SourceDataID);
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2019-11-16 13:22:40 +00:00
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var to_file = Path.Combine(OutputFolder, directive.To);
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2019-08-25 03:46:32 +00:00
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Status($"Patching {filename}");
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2019-09-14 04:35:42 +00:00
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using (var output = File.OpenWrite(to_file))
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2019-11-02 21:08:37 +00:00
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using (var input = File.OpenRead(game_file))
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2019-09-14 04:35:42 +00:00
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{
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2019-11-02 21:08:37 +00:00
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BSDiff.Apply(input, () => new MemoryStream(patch_data), output);
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2019-08-25 03:46:32 +00:00
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}
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}
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2019-08-24 23:20:54 +00:00
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private void WriteRemappedFile(RemappedInlineFile directive)
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{
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2019-10-01 22:39:25 +00:00
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var data = Encoding.UTF8.GetString(LoadBytesFromPath(directive.SourceDataID));
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2019-08-24 23:20:54 +00:00
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data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, GameFolder);
|
|
|
|
|
data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, GameFolder.Replace("\\", "\\\\"));
|
|
|
|
|
data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, GameFolder.Replace("\\", "/"));
|
|
|
|
|
|
2019-11-16 13:22:40 +00:00
|
|
|
|
data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, OutputFolder);
|
|
|
|
|
data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK, OutputFolder.Replace("\\", "\\\\"));
|
|
|
|
|
data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, OutputFolder.Replace("\\", "/"));
|
2019-08-24 23:20:54 +00:00
|
|
|
|
|
2019-09-03 22:12:39 +00:00
|
|
|
|
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, DownloadFolder);
|
|
|
|
|
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK, DownloadFolder.Replace("\\", "\\\\"));
|
|
|
|
|
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD, DownloadFolder.Replace("\\", "/"));
|
|
|
|
|
|
2019-11-16 13:22:40 +00:00
|
|
|
|
File.WriteAllText(Path.Combine(OutputFolder, directive.To), data);
|
2019-07-23 04:17:52 +00:00
|
|
|
|
}
|
|
|
|
|
}
|
2019-09-24 15:26:44 +00:00
|
|
|
|
}
|