wabbajack/Wabbajack.Lib/MO2Installer.cs

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using System;
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using System.ComponentModel.DataAnnotations;
using System.Globalization;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Threading;
using System.Windows;
using Alphaleonis.Win32.Filesystem;
using IniParser;
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using IniParser.Model;
using IniParser.Model.Configuration;
using IniParser.Parser;
using Wabbajack.Common;
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using Wabbajack.Lib.CompilationSteps.CompilationErrors;
using Wabbajack.Lib.Downloaders;
using Wabbajack.Lib.NexusApi;
using Wabbajack.Lib.Validation;
using Directory = Alphaleonis.Win32.Filesystem.Directory;
using File = Alphaleonis.Win32.Filesystem.File;
using Path = Alphaleonis.Win32.Filesystem.Path;
using SectionData = Wabbajack.Common.SectionData;
using System.Collections.Generic;
using Wabbajack.Common.IO;
using Wabbajack.Lib.ModListRegistry;
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using Wabbajack.VirtualFileSystem;
namespace Wabbajack.Lib
{
public class MO2Installer : AInstaller
{
public bool WarnOnOverwrite { get; set; } = true;
public override ModManager ModManager => ModManager.MO2;
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public AbsolutePath? GameFolder { get; set; }
public ModlistMetadata? Metadata { get; set; }
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public MO2Installer(AbsolutePath archive, ModList modList, AbsolutePath outputFolder, AbsolutePath downloadFolder, SystemParameters parameters)
: base(
archive: archive,
modList: modList,
outputFolder: outputFolder,
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downloadFolder: downloadFolder,
parameters: parameters,
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steps: 22,
game: modList.GameType)
{
var gameExe = Consts.GameFolderFilesDir.Combine(modList.GameType.MetaData().MainExecutable!);
RedirectGamePath = modList.Directives.Any(d => d.To == gameExe);
}
public bool RedirectGamePath { get; }
protected override async Task<bool> _Begin(CancellationToken cancel)
{
if (cancel.IsCancellationRequested) return false;
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await Metrics.Send(Metrics.BeginInstall, ModList.Name);
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Utils.Log("Configuring Processor");
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FileExtractor2.FavorPerfOverRAM = FavorPerfOverRam;
if (GameFolder == null)
GameFolder = Game.TryGetGameLocation();
if (GameFolder == null)
{
var otherGame = Game.CommonlyConfusedWith.Where(g => g.MetaData().IsInstalled).Select(g => g.MetaData()).FirstOrDefault();
if (otherGame != null)
{
Utils.Error(new CriticalFailureIntervention(
$"In order to do a proper install Wabbajack needs to know where your {Game.HumanFriendlyGameName} folder resides. However this game doesn't seem to be installed, we did however find an installed " +
$"copy of {otherGame.HumanFriendlyGameName}, did you install the wrong game?",
$"Could not locate {Game.HumanFriendlyGameName}"));
}
else
{
Utils.Error(new CriticalFailureIntervention(
$"In order to do a proper install Wabbajack needs to know where your {Game.HumanFriendlyGameName} folder resides. However this game doesn't seem to be installed.",
$"Could not locate {Game.HumanFriendlyGameName}"));
}
Utils.Error("Exiting because we couldn't find the game folder.");
return false;
}
Utils.Log($"Install Folder: {OutputFolder}");
Utils.Log($"Downloads Folder: {DownloadFolder}");
Utils.Log($"Game Folder: {GameFolder.Value}");
Utils.Log($"Wabbajack Folder: {AbsolutePath.EntryPoint}");
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var watcher = new DiskSpaceWatcher(cancel, new[]{OutputFolder, DownloadFolder, GameFolder.Value, AbsolutePath.EntryPoint}, (long)2 << 31,
drive =>
{
Utils.Log($"Aborting due to low space on {drive.Name}");
Abort();
});
var watcherTask = watcher.Start();
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Validating Game ESMs");
await ValidateGameESMs();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Creating Output Folders");
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OutputFolder.CreateDirectory();
DownloadFolder.CreateDirectory();
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if (OutputFolder.Combine(Consts.MO2ModFolderName).IsDirectory && WarnOnOverwrite)
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{
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if ((await Utils.Log(new ConfirmUpdateOfExistingInstall { ModListName = ModList.Name, OutputFolder = OutputFolder }).Task) == ConfirmUpdateOfExistingInstall.Choice.Abort)
{
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Utils.Log("Exiting installation at the request of the user, existing mods folder found.");
return false;
}
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}
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// Reduce to one thread if downloads on HDD, else use specified. Hashing on HDD has no benefit with more threads.
if (new PhysicalDisk(DownloadFolder.DriveInfo().Name).MediaType == PhysicalDisk.MediaTypes.HDD && ReduceHDDThreads) DesiredThreads.OnNext(1); else DesiredThreads.OnNext(DiskThreads);
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Optimizing ModList");
await OptimizeModlist();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Archives");
await HashArchives();
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// Set to download thread count.
DesiredThreads.OnNext(DownloadThreads);
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Downloading Missing Archives");
await DownloadArchives();
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// Reduce to one thread if downloads on HDD, else use specified. Hashing on HDD has no benefit with more threads.
if (new PhysicalDisk(DownloadFolder.DriveInfo().Name).MediaType == PhysicalDisk.MediaTypes.HDD && ReduceHDDThreads) DesiredThreads.OnNext(1); else DesiredThreads.OnNext(DiskThreads);
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Hashing Remaining Archives");
await HashArchives();
var missing = ModList.Archives.Where(a => !HashedArchives.ContainsKey(a.Hash)).ToList();
if (missing.Count > 0)
{
foreach (var a in missing)
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Info($"Unable to download {a.Name} ({a.State.PrimaryKeyString})");
if (IgnoreMissingFiles)
Info("Missing some archives, but continuing anyways at the request of the user");
else
Error("Cannot continue, was unable to download one or more archives");
}
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// Reduce to two threads if output on HDD, else use specified. Installing files seems to have a slight benefit with two threads.
if (new PhysicalDisk(OutputFolder.DriveInfo().Name).MediaType == PhysicalDisk.MediaTypes.HDD && ReduceHDDThreads) DesiredThreads.OnNext(2); else DesiredThreads.OnNext(DiskThreads);
if (cancel.IsCancellationRequested) return false;
UpdateTracker.NextStep("Extracting Modlist contents");
await ExtractModlist();
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Priming VFS");
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await PrimeVFS();
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building Folder Structure");
BuildFolderStructure();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archives");
await InstallArchives();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Included files");
await InstallIncludedFiles();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Installing Archive Metas");
await InstallIncludedDownloadMetas();
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if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Building BSAs");
await BuildBSAs();
if (cancel.IsCancellationRequested) return false;
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UpdateTracker.NextStep("Generating Merges");
await zEditIntegration.GenerateMerges(this);
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UpdateTracker.NextStep("Set MO2 into portable");
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await ForcePortable();
UpdateTracker.NextStep("Create Empty Output Mods");
CreateOutputMods();
UpdateTracker.NextStep("Updating System-specific ini settings and writing metadata");
SetScreenSizeInPrefs();
await InstalledModLists.AddModListInstall(Metadata, ModList, OutputFolder, DownloadFolder, ModListArchive);
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UpdateTracker.NextStep("Compacting files");
await CompactFiles();
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UpdateTracker.NextStep("Installation complete! You may exit the program.");
await ExtractedModlistFolder!.DisposeAsync();
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await Metrics.Send(Metrics.FinishInstall, ModList.Name);
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return true;
}
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private async Task CompactFiles()
{
if (this.UseCompression)
{
await OutputFolder.CompactFolder(Queue, FileCompaction.Algorithm.XPRESS16K);
}
}
private void CreateOutputMods()
{
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OutputFolder.Combine("profiles")
.EnumerateFiles(true)
.Where(f => f.FileName == Consts.SettingsIni)
.Do(f =>
{
var ini = f.LoadIniFile();
if (ini == null)
{
Utils.Log($"settings.ini is null for {f}, skipping");
return;
}
var overwrites = ini.custom_overwrites;
if (overwrites == null)
{
Utils.Log("No custom overwrites found, skipping");
return;
}
if (overwrites is SectionData data)
{
data.Coll.Do(keyData =>
{
var v = keyData.Value;
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var mod = OutputFolder.Combine(Consts.MO2ModFolderName, (RelativePath)v);
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mod.CreateDirectory();
});
}
});
}
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private async Task ForcePortable()
{
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var path = OutputFolder.Combine("portable.txt");
if (path.Exists) return;
try
{
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await path.WriteAllTextAsync("Created by Wabbajack");
}
catch (Exception e)
{
Utils.Error(e, $"Could not create portable.txt in {OutputFolder}");
}
}
private async Task InstallIncludedDownloadMetas()
{
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await ModList.Archives
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.PMap(Queue, UpdateTracker, async archive =>
{
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if (HashedArchives.TryGetValue(archive.Hash, out var paths))
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{
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var metaPath = paths.WithExtension(Consts.MetaFileExtension);
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if (!metaPath.Exists && !(archive.State is GameFileSourceDownloader.State))
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{
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Status($"Writing {metaPath.FileName}");
var meta = AddInstalled(archive.State.GetMetaIni()).ToArray();
await metaPath.WriteAllLinesAsync(meta);
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}
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}
});
}
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private IEnumerable<string> AddInstalled(string[] getMetaIni)
{
foreach (var f in getMetaIni)
{
yield return f;
if (f == "[General]")
{
yield return "installed=true";
}
}
}
private async ValueTask ValidateGameESMs()
{
foreach (var esm in ModList.Directives.OfType<CleanedESM>().ToList())
{
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var filename = esm.To.FileName;
var gameFile = GameFolder!.Value.Combine((RelativePath)"Data", filename);
Utils.Log($"Validating {filename}");
var hash = await gameFile.FileHashAsync();
if (hash != esm.SourceESMHash)
{
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Utils.ErrorThrow(new InvalidGameESMError(esm, hash ?? Hash.Empty, gameFile));
}
}
}
private async Task BuildBSAs()
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{
var bsas = ModList.Directives.OfType<CreateBSA>().ToList();
Info($"Building {bsas.Count} bsa files");
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foreach (var bsa in bsas)
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{
Status($"Building {bsa.To}");
Info($"Building {bsa.To}");
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var sourceDir = OutputFolder.Combine(Consts.BSACreationDir, bsa.TempID);
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var bsaSize = bsa.FileStates.Select(state => sourceDir.Combine(state.Path).Size).Sum();
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await using var a = await bsa.State.MakeBuilder(bsaSize);
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var streams = await bsa.FileStates.PMap(Queue, UpdateTracker, async state =>
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{
Status($"Adding {state.Path} to BSA");
var fs = await sourceDir.Combine(state.Path).OpenRead();
await a.AddFile(state, fs);
return fs;
});
Info($"Writing {bsa.To}");
await a.Build(OutputFolder.Combine(bsa.To));
streams.Do(s => s.Dispose());
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await sourceDir.DeleteDirectory();
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if (UseCompression)
await OutputFolder.Combine(bsa.To).Compact(FileCompaction.Algorithm.XPRESS16K);
}
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var bsaDir = OutputFolder.Combine(Consts.BSACreationDir);
if (bsaDir.Exists)
{
Info($"Removing temp folder {Consts.BSACreationDir}");
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await Utils.DeleteDirectory(bsaDir);
}
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}
private async Task InstallIncludedFiles()
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{
Info("Writing inline files");
await ModList.Directives
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.OfType<InlineFile>()
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.PMap(Queue, UpdateTracker, async directive =>
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{
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Status($"Writing included file {directive.To}");
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var outPath = OutputFolder.Combine(directive.To);
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await outPath.DeleteAsync();
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switch (directive)
{
case RemappedInlineFile file:
await WriteRemappedFile(file);
break;
case CleanedESM esm:
await GenerateCleanedESM(esm);
break;
default:
await outPath.WriteAllBytesAsync(await LoadBytesFromPath(directive.SourceDataID));
break;
}
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if (UseCompression)
await outPath.Compact(FileCompaction.Algorithm.XPRESS16K);
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});
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}
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private async Task GenerateCleanedESM(CleanedESM directive)
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{
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var filename = directive.To.FileName;
var gameFile = GameFolder!.Value.Combine((RelativePath)"Data", filename);
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Info($"Generating cleaned ESM for {filename}");
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if (!gameFile.Exists) throw new InvalidDataException($"Missing {filename} at {gameFile}");
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Status($"Hashing game version of {filename}");
var sha = await gameFile.FileHashCachedAsync();
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if (sha != directive.SourceESMHash)
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throw new InvalidDataException(
$"Cannot patch {filename} from the game folder because the hashes do not match. Have you already cleaned the file?");
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var patchData = await LoadBytesFromPath(directive.SourceDataID);
var toFile = OutputFolder.Combine(directive.To);
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Status($"Patching {filename}");
await using var output = await toFile.Create();
await using var input = await gameFile.OpenRead();
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Utils.ApplyPatch(input, () => new MemoryStream(patchData), output);
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}
private void SetScreenSizeInPrefs()
{
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if (SystemParameters == null)
{
throw new ArgumentNullException("System Parameters was null. Cannot set screen size prefs");
}
var config = new IniParserConfiguration {AllowDuplicateKeys = true, AllowDuplicateSections = true};
var oblivionPath = (RelativePath)"Oblivion.ini";
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foreach (var file in OutputFolder.Combine("profiles").EnumerateFiles()
.Where(f => ((string)f.FileName).EndsWith("refs.ini") || f.FileName == oblivionPath))
{
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try
{
var parser = new FileIniDataParser(new IniDataParser(config));
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var data = parser.ReadFile((string)file);
bool modified = false;
if (data.Sections["Display"] != null)
{
if (data.Sections["Display"]["iSize W"] != null && data.Sections["Display"]["iSize H"] != null)
{
data.Sections["Display"]["iSize W"] =
SystemParameters.ScreenWidth.ToString(CultureInfo.CurrentCulture);
data.Sections["Display"]["iSize H"] =
SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture);
modified = true;
}
}
if (data.Sections["MEMORY"] != null)
{
if (data.Sections["MEMORY"]["VideoMemorySizeMb"] != null)
{
data.Sections["MEMORY"]["VideoMemorySizeMb"] =
SystemParameters.EnbLEVRAMSize.ToString(CultureInfo.CurrentCulture);
modified = true;
}
}
if (modified)
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parser.WriteFile((string)file, data);
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}
catch (Exception)
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{
Utils.Log($"Skipping screen size remap for {file} due to parse error.");
}
}
var tweaksPath = (RelativePath)"SSEDisplayTweaks.ini";
foreach (var file in OutputFolder.EnumerateFiles()
.Where(f => f.FileName == tweaksPath))
{
try
{
var parser = new FileIniDataParser(new IniDataParser(config));
var data = parser.ReadFile((string)file);
bool modified = false;
if (data.Sections["Render"] != null)
{
if (data.Sections["Render"]["Resolution"] != null)
{
data.Sections["Render"]["Resolution"] =
$"{SystemParameters.ScreenWidth.ToString(CultureInfo.CurrentCulture)}x{SystemParameters.ScreenHeight.ToString(CultureInfo.CurrentCulture)}";
modified = true;
}
}
if (modified)
parser.WriteFile((string)file, data);
}
catch (Exception)
{
Utils.Log($"Skipping screen size remap for {file} due to parse error.");
}
}
}
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private async Task WriteRemappedFile(RemappedInlineFile directive)
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{
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var data = Encoding.UTF8.GetString(await LoadBytesFromPath(directive.SourceDataID));
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var gameFolder = (string)(RedirectGamePath ? Consts.GameFolderFilesDir.RelativeTo(OutputFolder) : GameFolder!);
data = data.Replace(Consts.GAME_PATH_MAGIC_BACK, gameFolder);
data = data.Replace(Consts.GAME_PATH_MAGIC_DOUBLE_BACK, gameFolder.Replace("\\", "\\\\"));
data = data.Replace(Consts.GAME_PATH_MAGIC_FORWARD, gameFolder.Replace("\\", "/"));
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data = data.Replace(Consts.MO2_PATH_MAGIC_BACK, (string)OutputFolder);
data = data.Replace(Consts.MO2_PATH_MAGIC_DOUBLE_BACK, ((string)OutputFolder).Replace("\\", "\\\\"));
data = data.Replace(Consts.MO2_PATH_MAGIC_FORWARD, ((string)OutputFolder).Replace("\\", "/"));
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data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_BACK, (string)DownloadFolder);
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_DOUBLE_BACK, ((string)DownloadFolder).Replace("\\", "\\\\"));
data = data.Replace(Consts.DOWNLOAD_PATH_MAGIC_FORWARD, ((string)DownloadFolder).Replace("\\", "/"));
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await OutputFolder.Combine(directive.To).WriteAllTextAsync(data);
}
public static IErrorResponse CheckValidInstallPath(AbsolutePath path, AbsolutePath? downloadFolder, GameMetaData? game)
{
// Check if null path
if (string.IsNullOrEmpty(path.ToString())) return ErrorResponse.Fail("Please select an install directory.");
// Check if child of game folder
if (game?.TryGetGameLocation() != null && path.IsChildOf(game.TryGetGameLocation())) return ErrorResponse.Fail("Cannot install to game directory.");
// Check if child of Program Files
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var programFilesPath = KnownFolders.ProgramFiles.Path;
if (programFilesPath != null)
{
if (path.IsChildOf(new AbsolutePath(programFilesPath))) return ErrorResponse.Fail("Cannot install to Program Files directory.");
}
// If the folder doesn't exist, it's empty so we don't need to check further
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if (!path.Exists) return ErrorResponse.Success;
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// Check folder does not have a Wabbajack ModList
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if (path.EnumerateFiles(false).Where(file => file.Exists).Any(file => file.Extension == Consts.ModListExtension))
{
return ErrorResponse.Fail($"Cannot install into a folder with a Wabbajack ModList inside of it.");
}
// Check if folder is empty
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if (path.IsEmptyDirectory)
{
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return ErrorResponse.Success;
}
// Check if folders indicative of a previous install exist
var checks = new List<RelativePath>() {
Consts.MO2ModFolderName,
Consts.MO2ProfilesFolderName
};
if (checks.All(c => path.Combine(c).Exists))
{
return ErrorResponse.Success;
}
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// If we have a MO2 install, assume good to go
if (path.EnumerateFiles(false).Any(file =>
{
if (file.FileName == Consts.ModOrganizer2Exe) return true;
if (file.FileName == Consts.ModOrganizer2Ini) return true;
return false;
}))
{
return ErrorResponse.Success;
}
// If we don't have a MO2 install, and there's any file that's not in the downloads folder, mark failure
if (downloadFolder.HasValue && path.EnumerateFiles(true).All(file => file.InFolder(downloadFolder.Value)))
{
return ErrorResponse.Success;
}
return ErrorResponse.Fail($"Either delete everything except the downloads folder, or pick a new location. Cannot install to this folder as it has unexpected files.");
}
}
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}