ACE3/addons/vehicle_damage/stringtable.xml

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Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) * Initital port of ACE2 Vehicle Damage * Add fire damage and burning people * Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect. * Minor tweaks * Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough * Handle car damage more elegantly. * Added ability to create fire sources arbitrarily * tweaks * Add chance to detonate after cookoff * disable compile cache * Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings * tabs->spaces * Various code improvements * Change to count loop for deleting effects * update addon requirements * remove vanilla config requirements * Add RHS compatability * RHS compat. Various QOL fixes/changes * Various tweaks to compats and code. * High-Explosive damage tweak * Change how penetration is calculated for parts * Fix RHS compat * Create setting for flare effect * increase burning scream sounds * swap out file name for snake_case * move incendiary values out of vehicle damage. remove medical dependency * vehicle_dammage - update all refs to snake * sqf fixes * fix fire string package caps * fix pboprefix * Default setting to on * Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff * Fix bug where event handler wasn't giving the damage last. * change to snake * fix build errors * Fix UBC * Fix Order of Operations * avoid O^2 events * Make sure that no damage processing happens on dead units * Change some if statements * Keep track of player's death to stop various things * add quotes to right middle wheen * Add VD documentation * fire docs * Code quality fixes * Clarify documentation * define IDD * switch global -> server * Add newline between header and first code statement * stop the dead from suffering Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it. * Add settings to disable cook-off effects * Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better * Move fire into own PR * fix tabs and macro * Shuffle crew indices so that a random person is first on the list to be injured each time * fix effects not clearing Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 15:49:27 +00:00
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="Vehicle_Damage">
<Key ID="STR_ACE_Vehicle_Damage_category_displayName">
<English>ACE Advanced Vehicle Damage</English>
<Japanese>ACE アドバンスドビークルダメージ</Japanese>
<French>ACE Dégâts de véhicule avancés</French>
Translations - Add Missing German (#8592) * Added German Translation Added German Translation * Added German Translation Added German Translation * Added German Translation Added German Translation * Added German Translation Added German Translation * Added German Translation Added German Translation * Update addons/arsenal/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/ballistics/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/ballistics/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/cargo/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/cargo/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update stringtable.xml * Update addons/common/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/common/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/common/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/ui/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/vehiclelock/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/common/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/cookoff/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/cookoff/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/explosives/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/explosives/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/field_rations/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/field_rations/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/field_rations/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/fire/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/field_rations/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/fortify/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/gforces/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/grenades/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/gunbag/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/hellfire/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/hellfire/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/interact_menu/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/interaction/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/magazinerepack/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/map_gestures/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/map_gestures/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/map_gestures/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/map_gestures/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/map_gestures/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/map_gestures/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/markers/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/markers/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/markers/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/markers/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/markers/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical_damage/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical_damage/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical_engine/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical_engine/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical_feedback/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update stringtable.xml * Update addons/medical/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Apply suggestions from code review Co-authored-by: Jo David <github@jonathandavid.de> * Update stringtable.xml * Update addons/explosives/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/gforces/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> * Update addons/medical_engine/stringtable.xml Co-authored-by: Jo David <github@jonathandavid.de> Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-28 05:10:19 +00:00
<German>ACE Erweiterter Fahrzeugsschaden</German>
Translations - Complete Italian + almost complete German translation (#9673) * medical_gui italian translations * csw italian translations * interact_menu italian translations * switchunits italian translations * trenches italian translations * parachute italian translations * vehicles italian translations * viewdistance italian translations * common italian translations * magazinerepack italian translations * vehiclelock italian translations * overpressure italian translations * ui italian translations * medical_treatment italian translations * medical_treatment german translations * nametags italian translations * overheating italian translations * viewrestriction italian translations * grenades italian translations * ai italian translations * aircraft italian translations * arsenal italian translations * arsenal german translations * hellfire italian translations * reload italian translations * nightvision italian translations * medical_damage italian translations * towing italian translations * fortify italian translations * finger italian translations * dragging italian translations * viewports italian translations * explosives italian translations * killtracker italian translations * killtracker german correction * gforces italian translations * noradio italian translations * reloadlaunchers italian translations * cargo italian translations * medical_engine italian translations * field_rations italian translations * maverick italian translations * slideshow italian translations * medical_ai italian translations * advanced_fatigue italian translations * marker_flags italian translations * tagging italian translations * fastroping italian translations * markers italian translations * medical_statemachine italian translations * microdagr italian translations * novehicleclanlogo italian translations * realisticnames italian translations * irlight italian translations * laser italian translations * ballistics italian translations * interaction italian translations * medical_status italian translations * medical_feedback italian translations * medical italian translations * map_gestures italian translations * casings italian translations * logistics_rope italian translations * repair italian translations * fieldmanual italian translations * refuel italian translations * refuel german translations * intelitems italian translations * gunbag italian translations * fire italian translations * cookoff italian translations * smallarms italian translations * zeus italian translations * zeus german translations * vehicle_damage italian translations * advanced_ballistics italian translations * advanced_throwing italian translations * artillerytables italian translations * captives italian translations * chemlights italian translations * compat_sog italian translations * compat_rhs_usf3 italian translations * compat_ws italian translations * compat_ws german translations * concertina_wire italian translations * dogtags italian translations * dragon italian translations * fcs italian translations * flashlights italian translations * flashsuppressors italian translations * frag italian translations * gestures italian translations * hitreactions italian translations * hot italian translations * huntir italian translations * kestrel4500 italian translations * laserpointer italian translations * logistics_uavbattery italian translations * logistics_wirecutter italian translations * main italian translations * map italian translations * maptools italian translations * medical_blood italian translations * missileguidance italian translations * missionmodules italian translations * mk6mortar italian translations * nlaw italian translations * optionsmenu italian translations * pylons italian translations * quickmount italian translations * rearm italian translations * respawn italian translations * sandbag italian translations * scopes italian translations * spectator italian translations * spectator german translations * tripod italian translations * volume italian translations * weaponselect italian translations * weather italian translations * winddeflection italian translations * dagr italian translations * headless italian translations * hearing italian translations * towing italian translations * yardage450 italian translations * Grammar Suggestion * Fix Error from merge conflict resolution
2023-12-12 01:31:02 +00:00
<Italian>ACE Danni Veicolo Avanzati</Italian>
<Polish>ACE Zaawansowany system uszkodzeń pojazdów</Polish>
<Chinesesimp>ACE 高级载具损坏</Chinesesimp>
<Korean>ACE 고급 차량 피해</Korean>
<Russian>ACE Продвинутое повреждение техники</Russian>
<Spanish>ACE Daño avanzado de vehículos</Spanish>
<Portuguese>ACE Dano avançãdo de veículos</Portuguese>
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) * Initital port of ACE2 Vehicle Damage * Add fire damage and burning people * Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect. * Minor tweaks * Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough * Handle car damage more elegantly. * Added ability to create fire sources arbitrarily * tweaks * Add chance to detonate after cookoff * disable compile cache * Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings * tabs->spaces * Various code improvements * Change to count loop for deleting effects * update addon requirements * remove vanilla config requirements * Add RHS compatability * RHS compat. Various QOL fixes/changes * Various tweaks to compats and code. * High-Explosive damage tweak * Change how penetration is calculated for parts * Fix RHS compat * Create setting for flare effect * increase burning scream sounds * swap out file name for snake_case * move incendiary values out of vehicle damage. remove medical dependency * vehicle_dammage - update all refs to snake * sqf fixes * fix fire string package caps * fix pboprefix * Default setting to on * Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff * Fix bug where event handler wasn't giving the damage last. * change to snake * fix build errors * Fix UBC * Fix Order of Operations * avoid O^2 events * Make sure that no damage processing happens on dead units * Change some if statements * Keep track of player's death to stop various things * add quotes to right middle wheen * Add VD documentation * fire docs * Code quality fixes * Clarify documentation * define IDD * switch global -> server * Add newline between header and first code statement * stop the dead from suffering Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it. * Add settings to disable cook-off effects * Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better * Move fire into own PR * fix tabs and macro * Shuffle crew indices so that a random person is first on the list to be injured each time * fix effects not clearing Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 15:49:27 +00:00
</Key>
<Key ID="STR_ACE_Vehicle_Damage_setting_description">
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
<English>Enable advanced vehicle damage</English>
<French>Active les dégâts de véhicule avancés.</French>
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
<German>Aktiviert den Erweiterten Fahrzeugsschaden</German>
Translations - Complete Italian + almost complete German translation (#9673) * medical_gui italian translations * csw italian translations * interact_menu italian translations * switchunits italian translations * trenches italian translations * parachute italian translations * vehicles italian translations * viewdistance italian translations * common italian translations * magazinerepack italian translations * vehiclelock italian translations * overpressure italian translations * ui italian translations * medical_treatment italian translations * medical_treatment german translations * nametags italian translations * overheating italian translations * viewrestriction italian translations * grenades italian translations * ai italian translations * aircraft italian translations * arsenal italian translations * arsenal german translations * hellfire italian translations * reload italian translations * nightvision italian translations * medical_damage italian translations * towing italian translations * fortify italian translations * finger italian translations * dragging italian translations * viewports italian translations * explosives italian translations * killtracker italian translations * killtracker german correction * gforces italian translations * noradio italian translations * reloadlaunchers italian translations * cargo italian translations * medical_engine italian translations * field_rations italian translations * maverick italian translations * slideshow italian translations * medical_ai italian translations * advanced_fatigue italian translations * marker_flags italian translations * tagging italian translations * fastroping italian translations * markers italian translations * medical_statemachine italian translations * microdagr italian translations * novehicleclanlogo italian translations * realisticnames italian translations * irlight italian translations * laser italian translations * ballistics italian translations * interaction italian translations * medical_status italian translations * medical_feedback italian translations * medical italian translations * map_gestures italian translations * casings italian translations * logistics_rope italian translations * repair italian translations * fieldmanual italian translations * refuel italian translations * refuel german translations * intelitems italian translations * gunbag italian translations * fire italian translations * cookoff italian translations * smallarms italian translations * zeus italian translations * zeus german translations * vehicle_damage italian translations * advanced_ballistics italian translations * advanced_throwing italian translations * artillerytables italian translations * captives italian translations * chemlights italian translations * compat_sog italian translations * compat_rhs_usf3 italian translations * compat_ws italian translations * compat_ws german translations * concertina_wire italian translations * dogtags italian translations * dragon italian translations * fcs italian translations * flashlights italian translations * flashsuppressors italian translations * frag italian translations * gestures italian translations * hitreactions italian translations * hot italian translations * huntir italian translations * kestrel4500 italian translations * laserpointer italian translations * logistics_uavbattery italian translations * logistics_wirecutter italian translations * main italian translations * map italian translations * maptools italian translations * medical_blood italian translations * missileguidance italian translations * missionmodules italian translations * mk6mortar italian translations * nlaw italian translations * optionsmenu italian translations * pylons italian translations * quickmount italian translations * rearm italian translations * respawn italian translations * sandbag italian translations * scopes italian translations * spectator italian translations * spectator german translations * tripod italian translations * volume italian translations * weaponselect italian translations * weather italian translations * winddeflection italian translations * dagr italian translations * headless italian translations * hearing italian translations * towing italian translations * yardage450 italian translations * Grammar Suggestion * Fix Error from merge conflict resolution
2023-12-12 01:31:02 +00:00
<Italian>Abilità danni avanzati ai veicoli</Italian>
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
<Polish>Włącz zaawansowane uszkodzenia pojazdów</Polish>
<Russian>Включить продвинутое повреждение техники</Russian>
<Spanish>Habilitar el daño avanzado de vehículos</Spanish>
<Portuguese>Ativar dano avançado de veículo</Portuguese>
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) * Initital port of ACE2 Vehicle Damage * Add fire damage and burning people * Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect. * Minor tweaks * Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough * Handle car damage more elegantly. * Added ability to create fire sources arbitrarily * tweaks * Add chance to detonate after cookoff * disable compile cache * Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings * tabs->spaces * Various code improvements * Change to count loop for deleting effects * update addon requirements * remove vanilla config requirements * Add RHS compatability * RHS compat. Various QOL fixes/changes * Various tweaks to compats and code. * High-Explosive damage tweak * Change how penetration is calculated for parts * Fix RHS compat * Create setting for flare effect * increase burning scream sounds * swap out file name for snake_case * move incendiary values out of vehicle damage. remove medical dependency * vehicle_dammage - update all refs to snake * sqf fixes * fix fire string package caps * fix pboprefix * Default setting to on * Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff * Fix bug where event handler wasn't giving the damage last. * change to snake * fix build errors * Fix UBC * Fix Order of Operations * avoid O^2 events * Make sure that no damage processing happens on dead units * Change some if statements * Keep track of player's death to stop various things * add quotes to right middle wheen * Add VD documentation * fire docs * Code quality fixes * Clarify documentation * define IDD * switch global -> server * Add newline between header and first code statement * stop the dead from suffering Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it. * Add settings to disable cook-off effects * Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better * Move fire into own PR * fix tabs and macro * Shuffle crew indices so that a random person is first on the list to be injured each time * fix effects not clearing Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 15:49:27 +00:00
</Key>
<Key ID="STR_ACE_Vehicle_Damage_carDamage_setting_enable">
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
<English>Enable advanced car damage</English>
<French>Dégâts de voiture avancés</French>
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
<German>Aktiviert erweiterten Autoschaden</German>
Translations - Complete Italian + almost complete German translation (#9673) * medical_gui italian translations * csw italian translations * interact_menu italian translations * switchunits italian translations * trenches italian translations * parachute italian translations * vehicles italian translations * viewdistance italian translations * common italian translations * magazinerepack italian translations * vehiclelock italian translations * overpressure italian translations * ui italian translations * medical_treatment italian translations * medical_treatment german translations * nametags italian translations * overheating italian translations * viewrestriction italian translations * grenades italian translations * ai italian translations * aircraft italian translations * arsenal italian translations * arsenal german translations * hellfire italian translations * reload italian translations * nightvision italian translations * medical_damage italian translations * towing italian translations * fortify italian translations * finger italian translations * dragging italian translations * viewports italian translations * explosives italian translations * killtracker italian translations * killtracker german correction * gforces italian translations * noradio italian translations * reloadlaunchers italian translations * cargo italian translations * medical_engine italian translations * field_rations italian translations * maverick italian translations * slideshow italian translations * medical_ai italian translations * advanced_fatigue italian translations * marker_flags italian translations * tagging italian translations * fastroping italian translations * markers italian translations * medical_statemachine italian translations * microdagr italian translations * novehicleclanlogo italian translations * realisticnames italian translations * irlight italian translations * laser italian translations * ballistics italian translations * interaction italian translations * medical_status italian translations * medical_feedback italian translations * medical italian translations * map_gestures italian translations * casings italian translations * logistics_rope italian translations * repair italian translations * fieldmanual italian translations * refuel italian translations * refuel german translations * intelitems italian translations * gunbag italian translations * fire italian translations * cookoff italian translations * smallarms italian translations * zeus italian translations * zeus german translations * vehicle_damage italian translations * advanced_ballistics italian translations * advanced_throwing italian translations * artillerytables italian translations * captives italian translations * chemlights italian translations * compat_sog italian translations * compat_rhs_usf3 italian translations * compat_ws italian translations * compat_ws german translations * concertina_wire italian translations * dogtags italian translations * dragon italian translations * fcs italian translations * flashlights italian translations * flashsuppressors italian translations * frag italian translations * gestures italian translations * hitreactions italian translations * hot italian translations * huntir italian translations * kestrel4500 italian translations * laserpointer italian translations * logistics_uavbattery italian translations * logistics_wirecutter italian translations * main italian translations * map italian translations * maptools italian translations * medical_blood italian translations * missileguidance italian translations * missionmodules italian translations * mk6mortar italian translations * nlaw italian translations * optionsmenu italian translations * pylons italian translations * quickmount italian translations * rearm italian translations * respawn italian translations * sandbag italian translations * scopes italian translations * spectator italian translations * spectator german translations * tripod italian translations * volume italian translations * weaponselect italian translations * weather italian translations * winddeflection italian translations * dagr italian translations * headless italian translations * hearing italian translations * towing italian translations * yardage450 italian translations * Grammar Suggestion * Fix Error from merge conflict resolution
2023-12-12 01:31:02 +00:00
<Italian>Abilita danni avanzati alle macchine</Italian>
Vehicle damage - Code cleanup (#9831) * Cook-off improvements * More changes * Update fnc_getVehicleAmmo.sqf * Better engine fire placement * Update fnc_detonateAmmunition.sqf * Update XEH_postInit.sqf * Update fnc_getVehicleAmmo.sqf * Update events-framework.md * Various improvements * Separate effect handling * Tweaks * Update XEH_postInit.sqf * Prevent double ammo detonation * Fixed objects not being able to cook-off again * Added incendiary rounds as source of box cookoff * Converted enable setting to bool * Fixed brackets * Update fnc_cookOff.sqf * Update CfgEden.hpp * Removed GVAR(enable), added GVAR(enableFire) back * Vehicle damage fixes * Made hitpoint hash common * Update fnc_addEventHandler.sqf * Update fnc_medicalDamage.sqf * Update fnc_handleBail.sqf * Changed API * Remove `CBA_fnc_getConfigEntry` as much as possible, as it's 2x slower * More cleanup * More cleanup * Fix merging issues, remove turret tossing * Update translations * More cleanup * Reverted some logic back to original, minor tweaks & fixes * Fix undefined variable * Cleanup * Fixed bad logic * Update addons/vehicle_damage/script_macros.hpp Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/functions/fnc_handleDamage.sqf * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/stringtable.xml Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> * Update addons/vehicle_damage/XEH_postInit.sqf Co-authored-by: PabstMirror <pabstmirror@gmail.com> --------- Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com> Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2024-08-20 19:23:21 +00:00
<Polish>Włącz zaawansowane uszkodzenia w samochodach</Polish>
<Spanish>Habilitar daño avanzado de coche</Spanish>
<Portuguese>Habilitar dano avançado para carros</Portuguese>
</Key>
<Key ID="STR_ACE_Vehicle_Damage_carDamage_setting_description">
<English>Enable advanced car damage (Experimental)</English>
<French>Active les dégâts avancés sur les voitures (expérimental).</French>
<German>Aktiviert den Erweiterten Fahrzeugsschaden (Experimentell)</German>
<Italian>Abilita danni avanzati ai veicoli (sperimentale)</Italian>
<Polish>Włącz zaawansowane uszkodzenia w samochodach (eksperymentalne)</Polish>
<Russian>Включить продвинутое повреждение машин (экспериментальное)</Russian>
<Spanish>Habilitar daño avanzado de coche (Experimental)</Spanish>
<Portuguese>Habilitar dano avançado para carros (Experimental)</Portuguese>
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) * Initital port of ACE2 Vehicle Damage * Add fire damage and burning people * Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect. * Minor tweaks * Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough * Handle car damage more elegantly. * Added ability to create fire sources arbitrarily * tweaks * Add chance to detonate after cookoff * disable compile cache * Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings * tabs->spaces * Various code improvements * Change to count loop for deleting effects * update addon requirements * remove vanilla config requirements * Add RHS compatability * RHS compat. Various QOL fixes/changes * Various tweaks to compats and code. * High-Explosive damage tweak * Change how penetration is calculated for parts * Fix RHS compat * Create setting for flare effect * increase burning scream sounds * swap out file name for snake_case * move incendiary values out of vehicle damage. remove medical dependency * vehicle_dammage - update all refs to snake * sqf fixes * fix fire string package caps * fix pboprefix * Default setting to on * Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff * Fix bug where event handler wasn't giving the damage last. * change to snake * fix build errors * Fix UBC * Fix Order of Operations * avoid O^2 events * Make sure that no damage processing happens on dead units * Change some if statements * Keep track of player's death to stop various things * add quotes to right middle wheen * Add VD documentation * fire docs * Code quality fixes * Clarify documentation * define IDD * switch global -> server * Add newline between header and first code statement * stop the dead from suffering Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it. * Add settings to disable cook-off effects * Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better * Move fire into own PR * fix tabs and macro * Shuffle crew indices so that a random person is first on the list to be injured each time * fix effects not clearing Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 15:49:27 +00:00
</Key>
<Key ID="STR_ACE_Vehicle_Damage_generic_turret_wreck">
<English>Wreck (Turret)</English>
<French>Épave (tourelle)</French>
<Spanish>Restos (torreta)</Spanish>
Translations - Complete Italian + almost complete German translation (#9673) * medical_gui italian translations * csw italian translations * interact_menu italian translations * switchunits italian translations * trenches italian translations * parachute italian translations * vehicles italian translations * viewdistance italian translations * common italian translations * magazinerepack italian translations * vehiclelock italian translations * overpressure italian translations * ui italian translations * medical_treatment italian translations * medical_treatment german translations * nametags italian translations * overheating italian translations * viewrestriction italian translations * grenades italian translations * ai italian translations * aircraft italian translations * arsenal italian translations * arsenal german translations * hellfire italian translations * reload italian translations * nightvision italian translations * medical_damage italian translations * towing italian translations * fortify italian translations * finger italian translations * dragging italian translations * viewports italian translations * explosives italian translations * killtracker italian translations * killtracker german correction * gforces italian translations * noradio italian translations * reloadlaunchers italian translations * cargo italian translations * medical_engine italian translations * field_rations italian translations * maverick italian translations * slideshow italian translations * medical_ai italian translations * advanced_fatigue italian translations * marker_flags italian translations * tagging italian translations * fastroping italian translations * markers italian translations * medical_statemachine italian translations * microdagr italian translations * novehicleclanlogo italian translations * realisticnames italian translations * irlight italian translations * laser italian translations * ballistics italian translations * interaction italian translations * medical_status italian translations * medical_feedback italian translations * medical italian translations * map_gestures italian translations * casings italian translations * logistics_rope italian translations * repair italian translations * fieldmanual italian translations * refuel italian translations * refuel german translations * intelitems italian translations * gunbag italian translations * fire italian translations * cookoff italian translations * smallarms italian translations * zeus italian translations * zeus german translations * vehicle_damage italian translations * advanced_ballistics italian translations * advanced_throwing italian translations * artillerytables italian translations * captives italian translations * chemlights italian translations * compat_sog italian translations * compat_rhs_usf3 italian translations * compat_ws italian translations * compat_ws german translations * concertina_wire italian translations * dogtags italian translations * dragon italian translations * fcs italian translations * flashlights italian translations * flashsuppressors italian translations * frag italian translations * gestures italian translations * hitreactions italian translations * hot italian translations * huntir italian translations * kestrel4500 italian translations * laserpointer italian translations * logistics_uavbattery italian translations * logistics_wirecutter italian translations * main italian translations * map italian translations * maptools italian translations * medical_blood italian translations * missileguidance italian translations * missionmodules italian translations * mk6mortar italian translations * nlaw italian translations * optionsmenu italian translations * pylons italian translations * quickmount italian translations * rearm italian translations * respawn italian translations * sandbag italian translations * scopes italian translations * spectator italian translations * spectator german translations * tripod italian translations * volume italian translations * weaponselect italian translations * weather italian translations * winddeflection italian translations * dagr italian translations * headless italian translations * hearing italian translations * towing italian translations * yardage450 italian translations * Grammar Suggestion * Fix Error from merge conflict resolution
2023-12-12 01:31:02 +00:00
<Italian>Rottame (Torretta)</Italian>
<Polish>Wrak (wieżyczka)</Polish>
<Russian>Обломки (башня)</Russian>
<German>Wrack (Geschützturm)</German>
<Czech>Vrak (věž)</Czech>
<Portuguese>Ruínas (torre)</Portuguese>
<Korean>잔해(포탑)</Korean>
<Japanese>残骸 (砲塔)</Japanese>
<Chinese>殘骸 (砲塔)</Chinese>
<Chinesesimp>残骸(炮塔)</Chinesesimp>
</Key>
Add Vehicle Damage (ACE2 port) & Enhance Cook-Off (#7565) * Initital port of ACE2 Vehicle Damage * Add fire damage and burning people * Migrate vehicle damge stuff from cookoff. Change cookoff function to enhance effect. * Minor tweaks * Add incendiary values to all applicable ammunition. Add engine fire/smoke if hit enough * Handle car damage more elegantly. * Added ability to create fire sources arbitrarily * tweaks * Add chance to detonate after cookoff * disable compile cache * Move blown-off turret config to vehicle damage. Add settings inititalized EH for initializing off settings * tabs->spaces * Various code improvements * Change to count loop for deleting effects * update addon requirements * remove vanilla config requirements * Add RHS compatability * RHS compat. Various QOL fixes/changes * Various tweaks to compats and code. * High-Explosive damage tweak * Change how penetration is calculated for parts * Fix RHS compat * Create setting for flare effect * increase burning scream sounds * swap out file name for snake_case * move incendiary values out of vehicle damage. remove medical dependency * vehicle_dammage - update all refs to snake * sqf fixes * fix fire string package caps * fix pboprefix * Default setting to on * Add variables to enable/disable ring fire to avoid goofy looking vehicles. Enhance how particles are cleaned up. Remove advanced penetration simulation. Change how fire intensity is calculated. Add setting to "disable" vehicle after cookoff * Fix bug where event handler wasn't giving the damage last. * change to snake * fix build errors * Fix UBC * Fix Order of Operations * avoid O^2 events * Make sure that no damage processing happens on dead units * Change some if statements * Keep track of player's death to stop various things * add quotes to right middle wheen * Add VD documentation * fire docs * Code quality fixes * Clarify documentation * define IDD * switch global -> server * Add newline between header and first code statement * stop the dead from suffering Its hard to tell when a unit is dead or in spectator, so check the config of the unit to determine it. * Add settings to disable cook-off effects * Delete effects if vehicle is deleted before cookoff occurs. Don't cookoff player ammo. Throw weapon better * Move fire into own PR * fix tabs and macro * Shuffle crew indices so that a random person is first on the list to be injured each time * fix effects not clearing Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-14 15:49:27 +00:00
</Package>
</Project>