Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<?xml version="1.0" encoding="utf-8"?>
2015-09-03 01:54:52 +00:00
<Project name= "ACE" >
<Package name= "Mk6Mortar" >
<Key ID= "STR_ACE_Mk6Mortar_rangetable_name" >
<English > 82mm Rangetable</English>
<German > 82mm Distanztabelle</German>
<Polish > Tabela strzelnicza 82mm</Polish>
<French > Table de tir 82mm</French>
<Russian > 82 мм Таблица дальностей и прицелов</Russian>
<Spanish > Tabla de distancias de 82mm</Spanish>
<Hungarian > 82mm hatótáv-tábla</Hungarian>
<Portuguese > Tabela de distâncias de para 82mm</Portuguese>
<Czech > 82mm Rangetable</Czech>
<Italian > Tavola di tiro 82mm</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm 射表</Japanese>
<Korean > 82mm 사거리표</Korean>
<Chinesesimp > 82mm迫击炮射表</Chinesesimp>
<Chinese > 82mm迫擊炮射表</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_rangetable_description" >
2016-02-25 16:16:36 +00:00
<English > Range Table for the Mk6 82mm Mortar</English>
2015-09-03 01:54:52 +00:00
<German > Distanztabelle für den Mk6 82mm Mortar</German>
2016-02-25 16:16:36 +00:00
<Polish > Tabela strzelnicza dla moździerza 82mm Mk6</Polish>
<French > Table de tir pour le mortier Mk6 82mm</French>
<Russian > Таблица дальностей и прицелов для Mk6 82 мм мортиры</Russian>
<Spanish > Tabla de distancias para el mortero Mk6 de 82mm</Spanish>
<Hungarian > Hatótáv-tábla a Mk6 82mm-es mozsárhoz</Hungarian>
<Portuguese > Tabela de distâncias para morteiro Mk6 82mm</Portuguese>
<Czech > Rangetable pro Mk6 82mm minomet</Czech>
<Italian > Tavola di tiro per il mortaio calibro 82mm Mk6</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 82mm 迫撃砲の射表</Japanese>
<Korean > Mk6 82mm 박격포 사격을 위한 사거리표</Korean>
<Chinesesimp > MK6 82mm迫击炮射表</Chinesesimp>
<Chinese > MK6 82mm迫擊炮射表</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_rangetable_action" >
<English > Open 82mm Rangetable</English>
<German > Öffne 82mm Distanztabelle</German>
<Polish > Otwórz tabelę strzelniczą 82mm</Polish>
<French > Ouvrir la table de tir 82mm</French>
<Russian > Открыть 82 мм Таблицу дальностей и прицелов</Russian>
<Spanish > Abrir tabla de distancias de 82mm</Spanish>
<Hungarian > 82mm hatótáv-tábla megnyitása</Hungarian>
<Portuguese > Abrir tabela de distâncias para 82mm</Portuguese>
<Czech > Otevřít 82mm Rangetable</Czech>
<Italian > Apri la tavola di tiro 82mm</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm 射表を開く</Japanese>
<Korean > 82mm 사거리표 열기</Korean>
<Chinesesimp > 开启82mm迫击炮射表</Chinesesimp>
<Chinese > 開啟82mm迫擊炮射表</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_rangetable_charge" >
<English > Charge</English>
<German > Ladung</German>
<French > Charge</French>
<Polish > Ładunek</Polish>
<Russian > Зарядить</Russian>
<Spanish > Carga</Spanish>
<Hungarian > Töltés</Hungarian>
<Portuguese > Carregar</Portuguese>
2016-02-03 17:30:23 +00:00
<Czech > Charge</Czech>
2015-09-03 01:54:52 +00:00
<Italian > Carica</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 装薬</Japanese>
<Korean > 장약</Korean>
<Chinesesimp > 装药</Chinesesimp>
<Chinese > 裝藥</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_Module_DisplayName" >
2016-02-25 16:16:36 +00:00
<English > Mk6 Settings</English>
<Polish > Moździerz Mk6 - Ustawienia</Polish>
<Spanish > Ajustes Mk6</Spanish>
<German > Mk6-Einstellungen</German>
<Czech > Mk6 - Nastavení</Czech>
<Portuguese > Ajustes do Mk6</Portuguese>
<French > Option du Mk6</French>
<Hungarian > Mk6 beállítások</Hungarian>
<Russian > Настройки Mk6</Russian>
<Italian > Impostazioni Mk6</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 設定</Japanese>
<Korean > Mk6 설정</Korean>
<Chinesesimp > MK6设定</Chinesesimp>
<Chinese > MK6設定</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_airResistanceEnabled_DisplayName" >
<English > Air Resistance</English>
<Polish > Opór powietrza</Polish>
<Spanish > Resistencia al aire</Spanish>
<German > Luftwiderstand</German>
<Czech > Odpor vzduchu</Czech>
<Portuguese > Resistência do Ar</Portuguese>
2015-08-08 17:57:18 +00:00
<French > Résistance de l'air</French>
2015-09-03 01:54:52 +00:00
<Hungarian > Légellenállás</Hungarian>
<Russian > Сопротивление воздуха</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Resistenza dell'Aria</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 空気抵抗</Japanese>
<Korean > 공기저항</Korean>
<Chinesesimp > 空气阻力</Chinesesimp>
<Chinese > 空氣阻力</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_airResistanceEnabled_Description" >
<English > For Player Shots, Model Air Resistance and Wind Effects</English>
2016-02-25 16:16:36 +00:00
<Polish > Modeluj opór powietrza oraz wpływ wiatru na tor lotu pocisku dla strzałów z moździerza Mk6 przez graczy</Polish>
2015-09-03 01:54:52 +00:00
<Spanish > Para disparos del jugador, modelo de resistencia al aire y efectos de viento</Spanish>
<German > Für Spielerschüsse, Luftwiderstand und Windeffekte</German>
<Czech > Pro hráčovu střelbu, Model odporu vzduchu a povětrných podmínek</Czech>
<Portuguese > Para disparos do jogador, modelo de resistência de ar e efeitos de vento</Portuguese>
2015-08-08 17:57:18 +00:00
<French > Pour les tirs de joueurs, modèle de résistance à l'air et d'effet du vent</French>
2015-09-03 01:54:52 +00:00
<Hungarian > Játékos általi lövésekhez, legyen-e számított légellenállás és szélhatás</Hungarian>
<Russian > Для выстрелов игрока. Моделирует сопротивление воздуха и эффект ветра</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Per Proiettili dei Giocatori, simula la Resistenza dell'Aria e gli Effetti del Vento</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > プレイヤが射撃すると、空気抵抗モデルと風による影響をあたえます。</Japanese>
<Korean > 플레이어 사격시 공기저항과 바람에 영향을 받습니다</Korean>
<Chinesesimp > 设定由玩家射击的迫击炮, 将会受到空气阻力与风力的影响</Chinesesimp>
<Chinese > 設定由玩家射擊的迫擊砲, 將會受到空氣阻力與風力的影響</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_allowComputerRangefinder_DisplayName" >
2016-02-25 16:16:36 +00:00
<English > Allow Mk6 Computer</English>
<Polish > Komputer Mk6</Polish>
<Spanish > Habilitar ordenador del Mk6</Spanish>
<German > Erlaube Mk6-Computer</German>
<Czech > Mk6 - Povolit počítač</Czech>
<Portuguese > Permitir computador do Mk6</Portuguese>
<French > Autoriser l'ordinateur de tir pour Mk6</French>
<Hungarian > Mk6 számítógép engedélyezése</Hungarian>
<Russian > Разрешить компьютер Mk6</Russian>
<Italian > Consenti Computer Mk6</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 コンピュータを許可</Japanese>
<Korean > Mk6 탄도계산컴퓨터 허가</Korean>
<Chinesesimp > 允许使用MK6射控电脑</Chinesesimp>
<Chinese > 允許使用MK6射控電腦</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_allowComputerRangefinder_Description" >
<English > Show the Computer and Rangefinder (these NEED to be removed if you enable air resistance)</English>
<Polish > Zezwól na komputer i dalmierz (opcja ta MUSI zostać wyłączona jeżeli aktywowałeś opór powietrza)</Polish>
<Spanish > Muestra el ordenador y el medidor de distancia (DEBEN ser quitados si se activa la resistecia al aire)</Spanish>
<German > Zeige den Computer und den Entfernungsmesser an (diese MÜSSEN entfernt werden, wenn der Luftwiderstand aktiviert ist)</German>
<Czech > Zobrazit počítač a dálkoměr (toto MUSÍ být odstraněno pokud je zapnut odpor vzduchu)</Czech>
<Portuguese > Mostra o computador e o medidor de distância (estes DEVEM ser removidos se você habilitar resistência do ar)</Portuguese>
2015-08-08 17:57:18 +00:00
<French > Affiche l'ordinateur de tir (cette option doit être DESACTIVEE si la résisance à l'air est activée)</French>
2015-09-03 01:54:52 +00:00
<Hungarian > A távmérő és számítógép megjelenítése (ezeket el KELL távolítani ha a légellenállás engedélyezve van)</Hungarian>
<Russian > Показывает компьютер и дальномер (это НУЖНО отключить, если вы включаете сопротивление воздуха)</Russian>
2016-02-20 20:39:05 +00:00
<Italian > Mostra il Computer e Distaziometro (questi DEVONO essere rimossi se vuoi abilitare la resistenza dell'aria)</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > コンピュータと距離を表示します (空気抵抗を有効化している場合は必ず削除してください)</Japanese>
<Korean > 탄도계산컴퓨터와 거리측정기를 보여줍니다(공기저항을 활성화했을경우 이 항목은 비활성화 되어야만 합니다)</Korean>
<Chinesesimp > 显示射控电脑和测距仪 (如果有启用空气阻力功能时, 须停用此项功能)</Chinesesimp>
<Chinese > 顯示射控電腦和測距儀 (如果有啟用空氣阻力功能時, 須停用此項功能)</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_allowCompass_DisplayName" >
2016-02-25 16:16:36 +00:00
<English > Allow Mk6 Compass</English>
<Polish > Kompas Mk6</Polish>
<Spanish > Habilitar brujula del Mk6</Spanish>
<German > Erlaube Mk6-Kompass</German>
<Czech > Mk6 - Povolit kompas</Czech>
<Portuguese > Permitir bússula do Mk6</Portuguese>
<French > Autoriser la boussole pour Mk6</French>
<Hungarian > Mk6 iránytű engedélyezése</Hungarian>
<Russian > Разрешить компас Mk6</Russian>
<Italian > Consenti Bussola Mk6</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 への方位磁石を有効化</Japanese>
<Korean > Mk6 나침반 허용</Korean>
<Chinesesimp > 允许使用MK6指北针</Chinesesimp>
<Chinese > 允許使用MK6指北針</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_allowCompass_Description" >
2016-02-25 16:16:36 +00:00
<English > Show the Mk6 Digital Compass</English>
<Polish > Pokaż kompas Mk6</Polish>
<Spanish > Muestra la brujula digital en el Mk6</Spanish>
<German > Zeige Mk6-Digitaler-Kompass</German>
<Czech > Mk6 - Zobrazit digitální kompas</Czech>
<Portuguese > Mostra a bússula digital do Mk6</Portuguese>
<French > Affiche la boussole digitale pour le Mk6</French>
<Hungarian > Az Mk6 digitális iránytű megjelenítése</Hungarian>
<Russian > Показывает цифровой компас Mk6</Russian>
<Italian > Mostra la Bussola Digitale Mk6</Italian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 のデジタル方位磁石を表示</Japanese>
<Korean > Mk6 에서 전자 나침반을 보여줍니다</Korean>
<Chinesesimp > 显示MK6的数位指北针</Chinesesimp>
<Chinese > 顯示MK6的數位指北針</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_Module_Description" >
2016-02-25 16:16:36 +00:00
<English > This module allows you to setup Mk6 mortar settings.</English>
<Polish > Moduł ten pozwala dostosować ustawienia moździerza Mk6.</Polish>
<German > Dieses Modul erlaubt das Einstellen des Mk6-Mörsers.</German>
<Czech > Tento modul umožňuje nastavení minometu Mk6.</Czech>
<Portuguese > Este módulo permite que você ajuste o morteiro Mk6.</Portuguese>
<Russian > Модуль настройки миномета Mk6.</Russian>
<French > Ce module permet de régler les options du mortier Mk6</French>
<Italian > Questo modulo ti consente di impostare i parametri del mortaio Mk6.</Italian>
<Spanish > Este módulo permite configurar los parámetros del mortero Mk6.</Spanish>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 迫撃砲への設定をできます。</Japanese>
<Korean > 이 모듈은 Mk6 설치 설정을 가능케 합니다.</Korean>
<Chinesesimp > 这个模块允许你设定MK6迫击炮的相关功能.</Chinesesimp>
<Chinese > 這個模塊允許你設定MK6迫擊砲的相關功能.</Chinese>
2015-09-03 01:54:52 +00:00
</Key>
2015-12-20 19:51:44 +00:00
<Key ID= "STR_ACE_Mk6Mortar_useAmmoHandling_DisplayName" >
<English > Use Ammunition handling</English>
2016-02-21 19:30:57 +00:00
<German > Aktiviere Munitionshandhabung</German>
2016-02-25 14:46:56 +00:00
<Spanish > Usar manejo de munición.</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Aktywuj obsługę amunicji</Polish>
2016-02-28 13:48:04 +00:00
<French > Utiliser la gestion des munitions</French>
2016-03-27 19:20:15 +00:00
<Italian > Utilizza la gestione delle munizioni</Italian>
2016-03-01 11:56:43 +00:00
<Portuguese > Usar manejo de munição</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Использовать манипуляции с боеприпасами</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 弾薬の取り扱い</Japanese>
<Korean > 탄약 관리 활성화</Korean>
<Chinesesimp > 使用手动弹药装卸</Chinesesimp>
<Chinese > 使用手動彈藥裝卸</Chinese>
2015-12-20 19:51:44 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_useAmmoHandling_Description" >
<English > Removes mortar magazines, requiring individual rounds to be loaded by the gunner or loader. Does not affect AI mortars.</English>
2016-02-21 20:15:38 +00:00
<German > Enfernt das Magzin des Mörsers. Es ist nun erforderlich, die einzelnen Patronen manuell zu laden. Dies beeinflusst nicht die KI-Truppen.</German>
2016-02-25 14:46:56 +00:00
<Spanish > Elimina los cargadores del mortero, requiriendo al artillero o cargador la carga manual de cada rondas. No afecta morteros controlados por IA.</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Usuwa magazynki moździerza, wymagając ładowania pojedynczych pocisków przez strzelca lub ładowniczego. Nie dotyczy moździerzy AI.</Polish>
2016-02-28 13:48:04 +00:00
<French > Enlever les chargeurs de mortier, requiert des obus individuels qui doivent être chargés par le tireur ou le servant. N'affect pas les mortiers IA.</French>
2016-03-27 19:20:15 +00:00
<Italian > Toglie i proiettili dal mortaio. I colpi singoli devono essere caricati dall'operatore. Non cambia quado l'IA spara.</Italian>
2016-03-01 11:56:43 +00:00
<Portuguese > Elimina os carregadores do morteiro, requerendo que o atirador ou carregador utilize de forma individual a munição. Não afeta os morteiros controlados pela IA.</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Удаляет артиллерийские магазины, требует загрузку отдельных снарядов стрелком или заряжащим. Н е влияет на артиллерию ИИ.</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 迫撃砲から弾薬を除去します。射手か装填手により予め装填されている必要があります。AI 迫撃砲へ影響を与えません。</Japanese>
<Korean > 박격포 탄창을 제거합니다, 사수나 장전수가 개별적으로 탄환을 넣어줘야만 합니다. 인공지능은 영향을 받지 않습니다.</Korean>
<Chinesesimp > 开启此功能时. 迫击炮的弹药需由炮手与装填手共同合作来进行装填. 此功能并不影响由AI射击的迫击炮.</Chinesesimp>
<Chinese > 開啟此功能時. 迫擊砲的彈藥需由砲手與裝填手共同合作來進行裝填. 此功能並不影響由AI射擊的迫擊砲.</Chinese>
2015-12-20 19:51:44 +00:00
</Key>
2015-12-16 22:47:14 +00:00
<Key ID= "STR_ACE_Mk6Mortar_unloadMortar" >
2015-12-17 18:25:22 +00:00
<English > Remove Round</English>
2016-02-21 19:30:57 +00:00
<German > Entferne Patrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Extraer ronda</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Wyładuj pocisk</Polish>
2016-02-28 13:48:04 +00:00
<French > Enlever l'obus</French>
2016-03-27 19:20:15 +00:00
<Italian > Togli proiettile</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Odstranit náboj</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Remover munição</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Извлечь снаряд</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 弾薬を除去</Japanese>
<Korean > 탄약 제거</Korean>
<Chinesesimp > 卸除弹头</Chinesesimp>
<Chinese > 卸除彈頭</Chinese>
2015-12-16 22:47:14 +00:00
</Key>
2015-12-16 19:22:18 +00:00
<Key ID= "STR_ACE_Mk6Mortar_loadMortar" >
<English > Load Mortar</English>
2016-02-21 19:30:57 +00:00
<German > Lade Mörser</German>
2016-02-25 14:46:56 +00:00
<Spanish > Cargar mortero</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Załaduj moździerz</Polish>
2016-02-28 13:48:04 +00:00
<French > Charger le mortier</French>
2016-03-27 19:20:15 +00:00
<Italian > Carica mortaio</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Nabít minomet</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Carregar morteiro</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Зарядить миномет</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 弾薬を装填</Japanese>
<Korean > 탄약 장전</Korean>
<Chinesesimp > 装载弹头</Chinesesimp>
<Chinese > 裝載彈頭</Chinese>
2015-12-16 19:22:18 +00:00
</Key>
2015-12-16 22:47:14 +00:00
<Key ID= "STR_ACE_Mk6Mortar_unloadingMortar" >
<English > Unloading Round</English>
2016-02-21 20:15:38 +00:00
<German > Mörser entladen</German>
2016-02-25 14:46:56 +00:00
<Spanish > Descargando ronda</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Rozładowywanie moździerza</Polish>
2016-02-28 13:48:04 +00:00
<French > Déchargement de l'obus</French>
2016-03-27 19:20:15 +00:00
<Italian > Scarica proiettile</Italian>
2016-03-01 11:56:43 +00:00
<Portuguese > Descarregar munição</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Извлечение снаряда</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 弾薬を除去しています</Japanese>
<Korean > 탄약 제거중</Korean>
<Chinesesimp > 卸除弹头中</Chinesesimp>
<Chinese > 卸除彈頭中</Chinese>
2015-12-16 22:47:14 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_loadingMortar" >
<English > Preparing Round</English>
2016-02-21 19:30:57 +00:00
<German > Patrone vorbereiten</German>
2016-02-25 14:46:56 +00:00
<Spanish > Preparando ronda</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Przygotowywanie pocisku</Polish>
2016-02-28 13:48:04 +00:00
<French > Praparation de l'obus</French>
2016-03-27 19:20:15 +00:00
<Italian > Prepara il proiettile</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Připavuji náboj</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Preparar munição</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Подготовка снаряда</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 事前に装填</Japanese>
<Korean > 탄약 준비중</Korean>
<Chinesesimp > 准备弹头中</Chinesesimp>
<Chinese > 準備彈頭中</Chinese>
2015-12-16 22:47:14 +00:00
</Key>
2015-12-13 17:27:13 +00:00
<Key ID= "STR_ACE_Mk6Mortar_loadMagazine_HE" >
2015-12-16 19:22:18 +00:00
<English > Load HE</English>
2016-02-21 19:30:57 +00:00
<German > Lade Sprengpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Cargar HE</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Załaduj pocisk wybuchowy</Polish>
2016-02-28 13:48:04 +00:00
<French > Charger HE</French>
2016-03-27 19:20:15 +00:00
<Italian > Carica proiettile esplosivo ad alto potenziale (HE)</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Nabít HE</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Carregar HE</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Зарядить фугасный</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > りゅう弾を装填</Japanese>
<Korean > 고폭탄 장전</Korean>
<Chinesesimp > 装载高爆弹</Chinesesimp>
<Chinese > 裝載高爆彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_loadMagazine_Smoke" >
2015-12-16 19:22:18 +00:00
<English > Load Smoke</English>
2016-02-21 19:30:57 +00:00
<German > Lade Nebelpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Cargar Humo</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Załaduj pocisk dymny</Polish>
2016-02-28 13:48:04 +00:00
<French > Charger Fumigène</French>
2016-03-27 19:20:15 +00:00
<Italian > Carica fumogeno</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Nabít Dýmovnici</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Carregar Fumaça</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Зарядить дымовой</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 煙幕弾を装填</Japanese>
<Korean > 연막탄 장전</Korean>
<Chinesesimp > 装载烟雾弹</Chinesesimp>
<Chinese > 裝載煙霧彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_loadMagazine_Illum" >
2015-12-16 19:22:18 +00:00
<English > Load Illumination</English>
2016-02-21 19:30:57 +00:00
<German > Lade Leuchtpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Cargar Iluminación</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Załaduj pocisk oświetlający</Polish>
2016-02-28 13:48:04 +00:00
<French > Charger Eclairante</French>
2016-03-27 19:20:15 +00:00
<Italian > Carica illuminante</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Nabít Světlici</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Carregar Iluminação</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Зарядить осветительный</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 照明弾を装填</Japanese>
<Korean > 조명탄 장전</Korean>
<Chinesesimp > 装载照明弹</Chinesesimp>
<Chinese > 裝載照明彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_loadMagazine_HE_Guided" >
2015-12-16 19:22:18 +00:00
<English > Load Guided HE</English>
2016-02-21 19:30:57 +00:00
<German > Lade gelenkte Sprengpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Cagar HE Guiada</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Załaduj kierowany pocisk wybuchowy</Polish>
2016-02-28 13:48:04 +00:00
<French > Charger HE guidé</French>
2016-03-27 19:20:15 +00:00
<Italian > Carica HE guidata</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Nabít HE (Naváděné)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Carregar HE Guiada</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Зарядить фугасный управляемый</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 誘導りゅう弾を装填</Japanese>
<Korean > 유도 고폭탄 장전</Korean>
<Chinesesimp > 装载导引高爆弹</Chinesesimp>
<Chinese > 裝載導引高爆彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_loadMagazine_HE_LaserGuided" >
2015-12-16 19:22:18 +00:00
<English > Load Laser Guided HE</English>
2016-02-21 19:30:57 +00:00
<German > Lade lasergelenkte Sprengpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Cargar HE Guiada por Laser</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Załaduj laserowo napr. pocisk wybuchowy</Polish>
2016-02-28 13:48:04 +00:00
<French > Charger HE guidé au laser</French>
2016-03-27 19:20:15 +00:00
<Italian > Carica HE a guida laser</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Nabít HE (Naváděné laserem)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Carregar HE Guiada por Laser</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Зарядить фугасный управляемый по ЛЦУ</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > レーザ誘導りゅう弾を装填</Japanese>
<Korean > 레이저 유도 고폭탄 장전</Korean>
<Chinesesimp > 装载雷射导引高爆弹</Chinesesimp>
<Chinese > 裝載雷射導引高爆彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_magazine_HE_displayName" >
<English > 82mm HE Round</English>
2016-02-21 19:30:57 +00:00
<German > 82mm Sprengpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Ronda 82mm HE</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Pocisk wybuchowy kal. 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > Obus de 82mm HE</French>
2016-03-27 19:20:15 +00:00
<Italian > Proiettile da 82mm HE</Italian>
2016-04-29 22:57:24 +00:00
<Czech > 82mm HE náboj</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Munição 82mm HE</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Фугасный снаряд 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm りゅう弾</Japanese>
<Korean > 82mm 고폭탄</Korean>
<Chinesesimp > 82mm高爆弹</Chinesesimp>
<Chinese > 82mm高爆彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_magazine_Smoke_displayName" >
<English > 82mm Smoke Round</English>
2016-02-21 19:30:57 +00:00
<German > 82mm Nebelpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Ronda 82mm Humo</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Pocisk dymny kal. 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > Obus de 82mm fumigène</French>
2016-03-27 19:20:15 +00:00
<Italian > Proiettile Fumogeno da 82mm</Italian>
2016-04-29 22:57:24 +00:00
<Czech > 82mm Kouřový náboj</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Munição 82mm Fumaça</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Дымовой снаряд 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm 煙幕弾</Japanese>
<Korean > 82mm 연막탄</Korean>
<Chinesesimp > 82mm烟雾弹</Chinesesimp>
<Chinese > 82mm煙霧彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_magazine_Illum_displayName" >
<English > 82mm Illumination Round</English>
2016-02-21 19:30:57 +00:00
<German > 82mm Leuchtpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Ronda 82mm Iluminación</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Pocisk oświetlający kal. 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > Obus de 82mm éclairant</French>
2016-03-27 19:20:15 +00:00
<Italian > Proiettile illuminante da 82mm</Italian>
2016-04-29 22:57:24 +00:00
<Czech > 82mm Osvětlovací náboj</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Munição 82mm Iluminação</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Осветительный снаряд 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm 照明弾</Japanese>
<Korean > 82mm 조명탄</Korean>
<Chinesesimp > 82mm照明弹</Chinesesimp>
<Chinese > 82mm照明彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_magazine_HE_Guided_displayName" >
<English > 82mm Guided HE Round</English>
2016-02-21 19:30:57 +00:00
<German > 82mm gelenkte Sprengpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Ronda 82mm Guiada</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Kierowany pocisk wybuchowy kal. 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > Obus de 82mm HE guidé</French>
2016-03-27 19:20:15 +00:00
<Italian > Proiettile HE guidato</Italian>
2016-04-29 22:57:24 +00:00
<Czech > 82mm HE náboj (naváděný)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Munição 82mm HE Guiada</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Фугасный снаряд управляемый 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm 誘導りゅう弾</Japanese>
<Korean > 82mm 유도 고폭탄</Korean>
<Chinesesimp > 82mm导引高爆弹</Chinesesimp>
<Chinese > 82mm導引高爆彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_magazine_HE_LaserGuided_displayName" >
<English > 82mm Laser Guided HE Round</English>
2016-02-21 19:30:57 +00:00
<German > 82mm lasergelenkte Sprengpatrone</German>
2016-02-25 14:46:56 +00:00
<Spanish > Ronda 82mm Guiada por Laser</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Laserowo napr. pocisk wybuchowy kal. 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > Obus de 82mm HE guidé au laser</French>
2016-03-27 19:20:15 +00:00
<Italian > Proiettile HE a guida laser</Italian>
2016-04-29 22:57:24 +00:00
<Czech > 82mm HE náboj (naváděný laserem)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Munição 82mm HE Guiada por Laser </Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Фугасный снаряд управляемый по ЛЦУ 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > 82mm レーザ誘導りゅう弾</Japanese>
<Korean > 82mm 레이저 유도 고폭탄</Korean>
<Chinesesimp > 82mm雷射导引高爆弹</Chinesesimp>
<Chinese > 82mm雷射導引高爆彈</Chinese>
2015-12-13 17:27:13 +00:00
</Key>
2015-12-19 19:49:09 +00:00
<Key ID= "STR_ACE_Mk6Mortar_magazine_descriptionShort" >
2015-12-16 19:22:18 +00:00
<English > Used in Mk6 mortar</English>
2016-02-21 19:30:57 +00:00
<German > Wird im Mk6 Mörser verwendet</German>
2016-02-25 14:46:56 +00:00
<Spanish > Usada en el mortero Mk6</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > Używany w moździerzu Mk6</Polish>
2016-02-28 13:48:04 +00:00
<French > Utilisé dans le mortier Mk6</French>
2016-03-27 19:20:15 +00:00
<Italian > Usato nel mortaio Mk6</Italian>
2016-04-29 22:57:24 +00:00
<Czech > Používá se u minometu Mk6</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > Usada no Morteiro MK6</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > Использовался в миномете Mk6</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > Mk6 mortar で使います</Japanese>
<Korean > Mk6 박격포에 사용됨</Korean>
<Chinesesimp > 用于Mk6迫击炮</Chinesesimp>
<Chinese > 用於Mk6迫擊砲</Chinese>
2015-12-16 19:22:18 +00:00
</Key>
2015-12-20 19:51:44 +00:00
<Key ID= "STR_ACE_Mk6Mortar_HEBox_DisplayName" >
2016-02-04 19:35:00 +00:00
<English > [ACE] 82mm HE Rounds Box</English>
2016-02-21 19:30:57 +00:00
<German > [ACE] 82mm Sprengpatronenkiste</German>
2016-02-25 14:46:56 +00:00
<Spanish > [ACE] Caja de municiones 82mm HE</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > [ACE] Skrzynka amunicji wybuchowej 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > [ACE] Obus de 82mm HE</French>
2016-03-27 19:20:15 +00:00
<Italian > [ACE] Scatola proiettili espolisvi ad alto potenziale (HE) da 82mm</Italian>
2016-04-29 22:57:24 +00:00
<Czech > [ACE] Bedna s municí (82mm HE)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > [ACE] Caixa de Munição 82mm HE</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > [ACE] Ящик фугасных снарядов 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > [ACE] 82mm りゅう弾入り弾薬箱</Japanese>
<Korean > [ACE] 82mm 고폭탄 상자</Korean>
<Chinesesimp > [ACE] 82mm高爆弹药箱</Chinesesimp>
<Chinese > [ACE] 82mm高爆彈藥箱</Chinese>
2015-12-17 10:00:46 +00:00
</Key>
2015-12-20 19:51:44 +00:00
<Key ID= "STR_ACE_Mk6Mortar_SmokeBox_DisplayName" >
2016-02-04 19:35:00 +00:00
<English > [ACE] 82mm Smoke Rounds Box</English>
2016-02-21 19:30:57 +00:00
<German > [ACE] 82mm Nebelpatronenkiste</German>
2016-02-25 14:46:56 +00:00
<Spanish > [ACE] Caja de municiones 82mm Humo</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > [ACE] Skrzynka amunicji dymnej 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > [ACE] Obus de 82mm fumigène</French>
2016-03-27 19:20:15 +00:00
<Italian > [ACE] Scatola fumogeni da 82mm</Italian>
2016-04-29 22:57:24 +00:00
<Czech > [ACE] Bedna s municí (82mm Dýmovnice)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > [ACE] Caixa de Munição 82mm Fumaça</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > [ACE] Ящик дымовых снарядов 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > [ACE] 82mm 煙幕弾入り弾薬箱</Japanese>
<Korean > [ACE] 82mm 연막탄 상자</Korean>
<Chinesesimp > [ACE] 82mm烟雾弹药箱</Chinesesimp>
<Chinese > [ACE] 82mm煙霧彈藥箱</Chinese>
2015-12-20 19:51:44 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_IllumBox_DisplayName" >
2016-02-04 19:35:00 +00:00
<English > [ACE] 82mm Illumination Rounds Box</English>
2016-02-21 20:15:38 +00:00
<German > [ACE] 82mm Leuchtpatronenkiste</German>
2016-02-25 14:46:56 +00:00
<Spanish > [ACE] Caja de municiones 82mm Iluminacion</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > [ACE] Skrzynka amunicji oświetlającej 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > [ACE] Obus de 82mm éclairants</French>
2016-03-27 19:20:15 +00:00
<Italian > [ACE] Scatola illuminanti da 82mm</Italian>
2016-04-29 22:57:24 +00:00
<Czech > [ACE] Bedna s municí (82mm Světlice)</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > [ACE] Caixa de Munição 82mm Iluminação</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > [ACE] Ящик осветительных снарядов 82мм</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > [ACE] 82mm 照明弾入り弾薬箱</Japanese>
<Korean > [ACE] 82mm 조명탄 상자</Korean>
<Chinesesimp > [ACE] 82mm照明弹药箱</Chinesesimp>
<Chinese > [ACE] 82mm照明彈藥箱</Chinese>
2016-02-04 19:35:00 +00:00
</Key>
<Key ID= "STR_ACE_Mk6Mortar_ComboBox_DisplayName" >
<English > [ACE] 82mm Default Loadout Box</English>
2016-02-22 17:55:45 +00:00
<German > [ACE] 82mm Standardkiste</German>
2016-02-25 14:46:56 +00:00
<Spanish > [ACE] Caja de municiones 82mm por defecto</Spanish>
2016-02-25 16:16:36 +00:00
<Polish > [ACE] Skrzynka amunicji standardowej 82mm</Polish>
2016-02-28 13:48:04 +00:00
<French > [ACE] Obus de 82mm par défaut</French>
2016-03-27 19:20:15 +00:00
<Italian > [ACE] Scatola proiettili 82mm standard</Italian>
2016-04-29 22:57:24 +00:00
<Czech > [ACE] Bedna se standardní 82mm municí</Czech>
2016-03-01 11:56:43 +00:00
<Portuguese > [ACE] Caixa de Munição 82mm Padrão</Portuguese>
2016-08-13 09:25:43 +00:00
<Russian > [ACE] Ящик снарядов 82мм (стандартный)</Russian>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
<Japanese > [ACE] 82mm 梱包箱</Japanese>
<Korean > [ACE] 82mm 기본 장비 상자</Korean>
<Chinesesimp > [ACE] 82mm预设弹药箱</Chinesesimp>
<Chinese > [ACE] 82mm預設彈藥箱</Chinese>
2015-12-17 10:00:46 +00:00
</Key>
2015-09-03 01:54:52 +00:00
</Package>
Update from acemod master (#1)
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Frag Superanal Cleanup (#4803)
* Minimal frag cleanup
* Why did this even happen in the first place
Conflicts:
addons/frag/functions/fnc_frago.sqf
* New Function to Show BIS Style Curator Messages (#4844)
* Add showMessage fnc that shows BIS curator messages
* Add documentation
* Make function simpler
* Modify to fir new syntax
* Handle non-string args
* Generic cycle attack profile key for missile guidance (#4787)
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Fix Korean strings
* Cleanup
* Cache Nametags onDraw3D flags. (#4847)
* Cache Nametag flags
* Remove unused privates
* Fix fading, cursorOnly mode, improve cache reset
* Fix header
* Fix Javelin for AI (#4857)
* Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds
* exitWith to keep indentation low
* use event to determine isIR and isTI
* correctly remove units with turned on lights from their arrays
* handle weaponAccessories command reporting nil
Conflicts:
addons/laserpointer/XEH_postInit.sqf
* Fix RHS m113 compat (#4881)
* Fix passenger actions - Ensure order of MainActions (#4883)
* Fix getPos order (#4889)
* Use createSimpleObject to create tags (#4892)
* Update CBA required version (#4899)
* prep v3.9.0
* Update required CBA version
* Medical/Repair 3den Toolbox State Fix (Bug fix for #4902) (#4905)
* Update medical/repair 3den away from missionNamespace
* Simplify save
* Hide earplug actions if setting disabled (#4913)
* Hide earplug actions if setting disabled
* Add lines that are new
* Pass map gestures draw by reference (#4914)
* Verify params in atragmx profile gunlist (#4917)
* Fix setVariablePublic reseting to old values (#4938)
* Fix setVariablePublic reseting to old values
* Don't drop delay time
* Reload medical configs into extension on save load (#4941)
* Fix lost magazines when restoring gunbag mags (#4942)
* Add RHS GREF compat for RKG-3 grenade (#4944)
* Fix intergrated scopes (#4945)
* Require CBA v3.2.1 (#4954)
Conflicts:
addons/main/script_mod.hpp
* Fix gforce avg on switching to aircraft (#4955)
* Fix gforce avg on switching to aircraft
* Dont use for-loop for neutral g-forces array
* Update maps' latitude (#4961)
- add Dingor
- add MSKE 2017
- add G.O.S Leskovets
- add Trung Si
- add I44: Omaha v2
- add I44: Neaville and Neaville (Winter)
- add I44: Battle of the Bulge
* Fix rangecard not showing wind/lead (#4964)
* Give options menu list focus (#4965)
* Cleanup use of ACE_HashLocation (#4975)
* Add validation on group id for map gesture color mapping (#4976)
* Fix vehicle lock lockpick condition, Fix lockpicking from inside (#4985)
* Prep 3.9.1 release
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Fix cookoff desynch, fix #4900
Randomness would be calculated on every machine, but only vehicle explosion and sound are done by the server. Smoke, light and fire sfx are done by each client.
* also fix cooking off ammo boxes
* Add rearm config for Nemmera (#4992)
* Sandbags surfaces update (#4971)
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
* Fix unarmed sprint->prone + minor perf improvments (#4887)
* AB : AtragMx wiki updated (#4982)
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update publish.py for RHS Gref Compat (#4999)
* Update atragmx.md
* Delete atragmx1.jpg
* Add files via upload
* Translation: Missing 3 strings in Polish (#5008)
* update user url
* Jpn translate to v391 (#5011)
* jpn translate slideshow
Add the Japanese translation for slideshow for v3.9.1
* jpn translate for cookoff
Add the Japanese translation for cookoff of the v3.9.1
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Update atragmx.md
* Prep 3.9.1 release
* Update atragmx.md
* Dupplicate Polish entry (#5018)
https://i.gyazo.com/c7557980d7d4c36709be78ef1f2c2a8f.png
* Update atragmx.md
* Add custom CfgUIGrids for microDagr (#5014)
* Update atragmx.md
* Add files via upload
* Update atragmx.md
* fix links and `alt` texts
* Duplicate French entry (#5032)
Removes a duplicate French entry, didn't saw it :/
* Wiki range card updated (#5029)
* Update rangecard.md
* Update rangecard.md
* Update rangecard.md
* Add files via upload
* Update rangecard.md
* fix links and `alt` texts
* Wiki Advanced Ballistics updated (#5030)
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Update advanced-ballistics.md
* Add files via upload
* Update advanced-ballistics.md
* fix links and `alt` texts
* Wiki Kestrel 4500 updated (#5027)
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* Update kestrel4500.md
* fix links and `alt` texts
* Wiki scope updated (#5028)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* French loc improvement (#5017)
* French loc improvement
(French) text as it is clutters the interface interface, making it
uneasy for medic to use the it smoothly.
https://i.gyazo.com/8d7a5bb2f15dd1332cec36f2eef510c8.png
Hopefully suggested changes fixes that.
There were a few typos and, in my opinion, unaccurate or missing
translation.
Based on French Army Field Manual, actual paramedical personnel and past
work on XMedSys.
* Pull 5017 with spaces instead of tabs
https://github.com/acemod/ACE3/pull/5017
* Fixes a minor typo
Selectioner -> Sélectionner
* Duplicate entry (French)
Removes a duplicate entry, didn't saw first time
* Wiki scope updated_1 (#5037)
* Update scopes.md
* Update scopes.md
* Update scopes.md
* Add files via upload
* Update scopes.md
* fix links and `alt` texts
* Delete scope_module.jpg
* Add files via upload
* Update scopes.md
* French additions (Cargo) (#5040)
Minor French text additions
* French loc fixes (ballistics) (#5041)
Minor French loc fixes
* Update documentation for Vector21
Add explanation on how to switch range and azimuth units
* Add blank line after heading
* Update vector.md
* Update atragmx.md
* fix link atragmx.md
* Fix dagr not showing bearing in mils (#5047)
* Fix cargo loading to locked vehicle (#5049)
* Update ACEX to 3.2.0.4 (#5062)
* tweak ACE main menu info box
* use https for main menu
* use https for main men
* fix highlighted info box color (#5075)
* Filter headless clients from zeus teleportation (#5070)
* Use setShotParents in Advanced Throwing (#5052)
* Use setShotParents in Advanced Throwing - close #5034
* Execute setShotParents on server (server-only command)
* Fix FCS Vehicle Init (#5063)
* Tweak overheating (#4969)
* Tweak overheating
* Add define for constant magic num
* Virtual units - skip goggles/hearing effects (#4988)
* Disable goggles and hearing fx for virtual units
* Cleanup some other CBA_fnc_addPlayerEventHandler
* Fix tagging model cache (#5055)
* Frag - Cleanup and Performance (#5010)
* Frag - Cleanup and Performance
* Add dots
* (Medical) French text - minor changes (#5043)
Minor changes due to users feedback
* French localization complete (#5079)
* French localization complete
* STR_ACE_MapTools_drawStaightLines_description fix
"l'on doit survoler le milieu du trait pour pouvoir le supprimer"
* Space management
alganthe :
Espace en trop après référence.
* Diapo
alganthe :
Slideshow -> diaporama
Slide -> diapo
* Cohesion fix
alganthe :
Vous avez traduit le nom du module juste au dessus (displayname).
Il est vrai que les créateurs de missions doivent consulter une documentation principalement écrite en anglais, donc vous avez le choix de traduire la ligne ci-dessus ou la garder, les deux semblent valide à mes yeux.
Reasoning : since French mission makers read reference material in English, it makes sense not to translate it and thus keep it simple for them.
* Caisses de munitions
caisse de mun -> caisses de munitions
* STR_ACE_Scopes_Description
Oops, forgot that one.
* Fix RHS mp7 UBC (#5085)
* Fix broken url on modules wiki page (#5088)
* Fix Javelin for AI for RHS (#5096)
* Remove CfgAiSkill config changes (#5091)
* Remove CfgAiSkill config changes
* Add note to wiki about removal
* Add volume toggle docs (#5077)
* Add volume toggle docs
* Change version and remove ref to another mod
* Changes as per review
* Fix numbers
* Fix refuel nozzle dropping to ground (#5119)
* Fix jerry can refuel interaction overlapping (#5107)
* Add keybind to toggle interaction menu (#5095)
* Add Paradrop Time Coefficient Setting (#5116)
* Add coef
* Show cargo paradrop time in menu
* Unary command, not a function call
* If drop time is 0 don't show a progress bar
* Add the setting to cargo's editor module
* Swap values
* Remove extra comma
* Move unload message to paradrop event
This way the message will show up on all paradrops, not just immidiate
ones.
* Disable search on spectator unit tree
Finally found out how to do this. Having search enabled on the unit tree might seem useful, but it doesn't interact well with keyboard shortcuts used for other purposes like camera control as it causes the tree to jump around unexpectedly.
* Simplify spectator compass code
* Optimize spectator unit list function
Making good use of the new `select` CODE syntax.
* Add 3den info to spectator template
- A `displayName` shown in the 3DEN multiplayer attributes display
- A `respawnTypes` array to define which respawn types the template is compatible with (currently only includes `2,3` - need to investigate compatibility with other types further).
* Fix #5081
The default values of the arrays manipulated by these functions overwrite
any changes applied before settings have finished initalising. This won't
be an issue after #4456 is merged in future.
* Improve Japanese translation (#5133)
* Add the Japanese translation for cargo
Add the Japanese translation for cargo, fix to html tag and few improvement
* fix the Japanese transltion
Fix the Japanese translation for attach. it was used wrong html tag.
* changed The Japanese translation
Changed the Japanese translation of azimuth angle
* fix The Japanese translation
Fix the Japanese translation for chemlights. it was used wrong html tag.
* fix The Japanese translation
Fix the Japanese translation for laserpointer. it was used wrong html tag.
* Fix the Japanese translation
Fix the Japanese translation for medical_blood. it was used wrong translation.
* Fix the Japanese translation
Fix the Japanese translation for rearm. it was used wrong translation.
* add The Japanese translation
add The Japanese translation to new words
* Improve The Japanese translation
Improve, fix and change The Japanese translation
* minor fix to Japanese translation
minor fix to Japanese translation. see b1b07c5
* Fix Spotting Scope Interaction Point (#5132)
* Disable ACE_FCS on RHS Russian Attack Helis (#5145)
* Switch 2 perm PFEH to everyFrame (#5140)
* Explosives - Add code handler for detonation (#5115)
* Explosives - Add code handler for detonation
* Add info to wiki
* Fix cellphone in demo code, move example to wiki
* Zeus Suppression Module (#4977)
* add base structure
* Add getModuleDestination
* Add 2d map support, debug
* Cleanup, handle weapon max range
* Handle non-local units
* Use new showMessage func
* Run on groups when placed on leader
* Support for Indirect Fire Vehicles
* Cleanup
* Use doArtilleryFire which was fixed in 1.68
* hitreactions - Close map on hit (#5099)
* Wiki AtragMx minor changes (#5111)
* fix markdown syntax
* Update atragmx.md
* AB: Lythium latitude (#5109)
* Update fnc_getMapData.sqf
* bump1
* bump2
* AB: update compat R3F v3.5 (#5097)
* Update CfgWeapons.hpp
* Update CfgAmmo.hpp
* Update CfgAmmo.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* fix missing `{`
* fix `dispersion`
* fix space
* AtragMx: BC G1 .338LM API526 (#5069)
* Update fnc_initGunList.sqf
* Update fnc_initGunList.sqf
* C1 coefficient 0.58
* Jerry Can - only set global var on server (#5131)
* Add Arma 3 Issues breaking ace_rearm (#5150)
* MapGesutres - Fix dependency on maptools (#5154)
* MapGesutres - Use getVariable to remove dependency
* Use isModLoaded
* Add missing base class to r3f compat (#5156)
* Disable g-forces for UAV AI (#5094)
* Increase max weapon index for large modsets (#5054)
* Disable rearm,refuel on dead vehicles (#5158)
* SQF Lint Cleanup Pass (#5157)
* SQF Lint Cleanup Pass
* Fix var in TRACE
* Add basic python tool
* Simplify
* Hit space key 6 times
* Fix error in dropNozzle
* handle error message exceptions
* Fix py
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* 1.70 CMs - Remove countermeasure mode switching (#5163)
* 1.70 FCS - Remove ACE_FCS from most vics (#5152)
* Handle 1.70 FCS
* Cleanup CfgWeapons
* Add warning for discreteDistance
* Realistic names for 1.70 pylon magazines (#5165)
* Realistic names for 1.70 pylon magazines (#5165)
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Fix gatling_30mm UBC for 1.70 (#5125)
* Fix gatling_30mm UBC for 1.70
* Fix verEsion
* Prep 3.9.2 (version numbers)
* Update required Arma 3 version to 1.70
* Prepare release 3.9.2
* Update helmet hearing protection for RHS-US (#5146)
* Update helmet hearing protection for RHS-US
* Hearing - Add standardized helmet protection macros
* Tweak peltor vol
* Disable aircraft flightmodel changes (#5167)
* Disable aircraft flightmodel changes
* Remove files
* Fix merge, cbaEvents, macros, cleanup
* Use correct TransportX type for ace items (#5168)
* Use correct TransportX type for ace items
* Fix messing with flare colors
* Just warn for old compat pbos (#5177)
* Just warn for old compat pbos
* Use CBA_fnc_error big warning box
* fix caps
* Italian translation (Add & Fix) (#5193)
Added Italian translation for:
-advanced fatigue
-advanced throwing
-cook off
-dogtags
-gunbag
-ui-scopes and much more...
Fixed a lot of grammatical errors
* Zeus updated (#5198)
Fixes and adds in the zeus section
* Add AtixNeon to AUTHORS.txt
* Add realistic names to dynamic loadout classes (#5185)
* RHS CH-47 - use animationSourcePhase (#5201)
* Fix Zeus teleport players module (#5175)
* Add dummy function to zeus UI modules
This removes the message about the module having no function when in SP.
* Fix zeus teleport module for non-local units
BI made a change to the function this module was using. So now it has to
be ran local to the player in question.
* Adv Throw - Handle getShotParents being [] (#5210)
* Correct compat classnames (#5204)
* Linking belt refactoring (#5206)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* AdvThrow - Handle bugged currentThrowable (#5216)
* Fix AB water vapor pressure calc (#4956)
* Fix AB water vapor pressure calc
* Fix calc in weather
* Cleanup usage of constant
* Add RVExtensionVersion, Rebuild AB DLLs
* CH53 Fastroping and other fixes (#4713)
* CH53 Fastroping and Fixes
Added fastrope points for CH53.
The getOut EH is required to keep the doors open when a unit exits the
vehicle and it uses the vehicle animation "doorHandler_R" or
"doorHandler_L" as a placeholder to determine if the doors are
open(1)/close(0).
eg. In UH1Y (Unarmed), when the right door is opened using the
useraction, "doorRB" and "doorHandler_R" will be set to 1.
* Changed TAB to 4 spaces
* Moved bracket to follow guidelines
* Refuel for non-AllVehicle objects (#5151)
* Enabled refuel for non-AllVehicles objects. Un-magic'd refuel progress timer.
* Changed helper attach position to centre of object. Offset applied when rope attached.
* Made fully compatible with non-thingX simulation types. Removed destruction effects of helper object.
* Using arma model. Removed ACE_Actions from helper object.
* Correct use of hideObjectGlobal
* Remove actions, cargo, repair on helper
* Switched helper to be setVar'd on the nozzle object
* Linkingbelt refactoring (#5213)
* Linking belt refatoring
startLinking belt now uses canLinkBelt so if condition needs to be changed then you can do it on one position.
* Fixed requested change
Fixed requested change
* simplified it even more
canLinkBelt now returns a value over 0 if success and -1 if something is not right.
* Fixed bug where if error we would not exit
Fixed bug where if error we would not exit
* changed name on canLinkBelt
Changed name to better reflect the function of the function.
* Author hype
* fixed return value info
fixed return value info
* fix header
* Fix ammo count hidden in UAVs (#5222)
* Fix ammo count hidden in UAVs
* Switch to ace_reload condition
* Add arsenal zeus modules (#4576)
* Add zeus arsenal modules
* Add french strings to arsenal modules
* Fix typo in french string
* Make changes to fit review
* locality check, use showMessage, set categroy
* Cargo load menu overhaul (#4871)
* Add submenu with vehicles to cargo load menu
* replace private ARRAY with keyword
* fix ace function macro using
* filter vehicles without cargo
* add Load condition, clean params, fix param reusing
* replace nearEntities with nearestObjects, add macro
* optimize, del magic, replace count with forEach
* del unused functions
* del useless _this parameter
* Cleanup aircraft (#5197)
* Refuel - Add setting for hose length (#5224)
* Remove unit from laser pointer list if laser removed (#5190)
* Handle escape menu with toggle iteractMenu (#5144)
* Handle escape menu with toggle iteractMenu
* Work on non-cursor menu
* Close cursor menu if open when switching
* Update fnc_handleEscapeMenu.sqf
* French translation missing (#5217)
* French translation for the two last entries
* French translation for the last entrie
* French Translation for the first entrie
* correct the spelling error
* Lower minimum speed limiter speed to 5 km/h (#5065)
* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
* Minor fixes, cleanup, add lint ignore directives (#5176)
- Fix bug in getNumberMagazinesIn (func not used)
- Fix bug in seekerFindLaserSpot (func not used yet)
- Everything else is just cleanup
* Fix zeus interaction locality (#5214)
- The `setUnitPos`, `setFormation`, `setSpeedMode` and `setBehaviour` commands require local arguments
- The waypoint equivalents require server execution
- Add conditions to only show interactions when the appropriate things are selected
* Add cargo eden attributes (#4780)
- Add a ace_cargo_space attribute to vehicles to alter how much cargo they can carry.
- Add an ace_cargo_size attribute to objects to alter how much cargo space they consume.
- Add two public functions `fnc_setSize.sqf` and `fnc_setSpace.sqf` to update the cargo size/space respectively of any given object.
- Deprecate cargo makeLoadable module and public function.
- Added some macros to get the space/size of a config, making code more readable in places.
* Fix IVs not showing in patient display (#5230)
Fix #5192 for 3.10
* Remove submuntion ammo changes to A-10 (#5231)
* Remove changes to Aircraft cannons
* keep ammo changes, i guess
* Fix zeus RC units using player damage treshold (#5219)
* Fix zeus RC units using player damage treshold
Closes #5218
* add pabstmirrors suggestion
use gvar
* Implement new cook off SFX (#5179)
* Implement new cook off SFX with variants
* Add hybrid V to authors
* Open glass and CUP doors (#5226)
* Fixed glassdoor
Fixed so glassdoor now works with ace slow open.
* Made it more pretty with new file
Made it more pretty with new file
* Tidy up a bit
* Removed white space
* Replace tabs with spaces
Replace tabs with spaces
* Simplified and added comments
* Changes + was stupid was commit
Changes to go with code guidlines and extra check if door is empty
* Tabs to spaces
* Small fixes + Fixed so CUP houses now works
Fixed so CUP houses now works
* Remove todo
* Fixed requested changes
* Removed whitespaces
* Vehicle quick mount (#4931)
* Add quickmount files from ACEX
* Rename to ACE3, Streamline, Use clientInit
* Rename functions to ACE3, Fix crew getting
* Fix enabled text
* Fix texts
* Remove spaces
* Rework seat search
* NLAW - Predicted Line Of Sight Guidance and Overfly Attack Mode (#4791)
* NLAW Prototype
* Make AI Compatible
* Add Overfly Top Attack Mode
* Limit Max Deflection
* Base prediction on AI skill
* Generic cycle attack profile key for missile guidance
* Add hint for weapons without huds
* Configure for attack cycle key
* Finish OTA ammo effects
* Cleanup
* Arm at 20m
* Disable Debug
* No models for short lived sub-ammos
* Fix Korean strings
* Change AI randomization to use skillFinal
* Add wiki doc for nlaw
* Cleanup
* Cleanup
* Cleanup
* Hellfire missiles (#4679)
* Hellfire
* Cleanup dev macros
* Cleanup some debug
* Add base interaction node for firemode actions
* Handle bad data in attack profile variable
* Skip ammo checks (returns bad data on added weaps)
* Add mags sizes for apache
* Add Hellfire Wiki Doc
* Cleanup doc
* Add pylon support
* Add support for pilot controlled weapons
* Add label to pylon mags
* Cleanup vehicle configs, autoAdd laser des, fix ineractions for driver
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* [Docs] Update component dependencies
Automatically committed through Travis CI.
[ci skip]
* Fix spectator icons and camera jitter (#5067)
* Use `Visual` commands for icons and external camera position
* Fix accidental numerical change (#5235)
* Fix being unable to throw last mag (#5242)
* Italian Translation Update (#5243)
Added Italian translation for:
-cargo
-hellfire
-nlaw
-quickmount
-refuel
-zeus
* Cleanup unused hellfire vic stringtable (#5245)
* Fix weapon select grenade count wehn using advThrow (#5244)
* Raise lower carry object (#5234)
* Fix to move items up and down
* Fixed private
* Fixed public bug
* Inserted Pabst solution
* Remove extra space
* Fixed request + added author
* Fixed to correct comment
* Tweeked comment again
* Added more info about indentations, tabs and EditorConfig (#5249)
* Added more info about indentations, tabs and EditorConfig
* Fixed original misspelling "Every"
* Added Pylon weapon as a valid weapon (#5250)
* Disable dragging on big AA Turrets (#5251)
* note required PboProject version (#5256)
* note required PboProject version
* Update setting-up-the-development-environment.md
* Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
* Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add
* Support 1.70 Pylon Loadouts
* Properly handle old compat pbos - Update RHS Compat
* Re-add documentation
* cleanup headers (note from other pr)
* Cleanup
* Fix var spelling
* Fix minor debug that got left in (#5260)
* Repair specialist rename, fixes #3186 (#5248)
* Changed name
* Fixed Enginner only german and removed big letters
* Added docs + PR fixes #3186
* Removed other languages
* Fixed request and added comment
* Replace all usage of term "Specialist"
* Add Ability to Change Repair Times of Vehicles (#5205)
* Add ability to change repair time based on vehicle
* Much better
* Unary command not function
* Allow changing of track or wheel object per vehicle
* Lot more complicated than I thought
* Fix some event names on wiki (#5254)
* Fix some event names on wiki
* Switch callable events to functions
* Remove maximum distance of attach to vehicle action (#5262)
* Remove maximum distance of attachi to vehicle action
* Readd max distance, 10 meters to allow usage with big vehicles but also end placement system if too far
* Update kestrel4500.md (#5228)
* Add repair feature to wiki (#5247)
* Add repair feature to wiki
* Add blank lines, use adv engineer
* Add repair framework page
* Fix Large IED defuse distance (#5261)
* Fix for large-ied bug because underwater thing have changed
* Added size of IED in config and determine defuse range
* Added typo
* Added help text to wiki about defusing
* Better English
* Increased the defusal range on large bombs make it similar to small ieds
* Add wiki doc
* Use getUnitTrait for medics, engineers and EOD (#5246)
* Increase required CBA version to 3.3.1
* Prepare version 3.10.0
* Update cargo docs with new public functions (#5266)
* Update cargo docs with new public functions
* Add myself to squad.xml
* Italian translation updated and fixed (#5268)
Added newest lines for:
-Rearm
-Repair
* Update homepage version numbers #4692
[ci skip]
* Fix isFeatureCameraActive for Spectator enhacements (#5269)
* fix isFeatureCameraActive for spec
ace_spectator_camera was removed in 77c2b99ee542e3825c4f25e7b5a399597fd436e2 .
spectator module initializes three separate cameras instead, of which for example ace_spectator_freeCamera can be used to check if spec mode is active
* use ace_spectator_isSet to check for spec mode
* Prepare release 3.10.0 (build 2)
* fix video link (#5276)
* Jpn translate 73bd37 (#5277)
* Update the Jpn translation for cargo
Update the Japanese translation for cargo
* Add the Jpn translation for hellfire
Add the Japanese translation for hellfire
* Add the Jpn translation for nlaw
Add the Japanese translation for nlaw
* Add the Jpn translation for rearm
Add the Japanese translation for rearm
* Update the Jpn translation for refuel
Update the Japanese translation for refuel
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Update the Jpn translation for zeus
Update the Japanese translation for zeus
* gos ndjenahoud latitude (#5275)
* Count untraced errors in make.py (#5265)
* Count untraced errors (any errors besides failed PBO builds and missinf files) in make.py
* Fix error count and prettify printing
* Cleanup heli pod actions (#5271)
Close #4783
- Make taru pods non loadable
- Make taru pods non draggable
- Increase interaction range for huron pods
* Make array of cargo holders dynamic (#5274)
* Jpn translate feee7f5 (#5280)
* Add the Jpn translation for quickmount
Add the Japanese translation for quickmount
* Update the Jpn translation for repair
Update the Japanese translation for repair
* Fix isFeatureCameraActive (#5291)
* Fix isFeatureCameraActive (#5291)
* Prepare release 3.10.1
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add malden to getMapData (#5297)
* Add malden to getMapData
* Merge with CWR2 malden
* Add Chinese Traditional & Simplified Localization (#5295)
Add Chinese Traditional & Simplified Localization
* compats - Fix config name for resupply vics (#5300)
* Modify JoinGroup action to show group name (#5287)
* Modify JoinGroup action to show group name
* header
* Header
* Repair - Handle depends = "0" (#5283)
* Repair - Handle depends = "0"
* quote
* Refuel - change nozzle position calc (#5279)
* Handle ace_cargo_canLoad set to scalar (#5306)
* Add XEH to ace_module (#5304)
* Changed hellfire interaction check & added N variant (#5294)
* Changed weapon check for interaction to generic ace_hellfire_enabled value
* Added November hellfire variant
* Cleanup
* +1
* Japanese translation d02dacf (#5309)
* add the Jpn translation for repair
add the Japanese translation for repair
* minor fix to Jpn translation for medical
minor fix to Jpn translation for medical
* Correct new Chinese stringtable identifiers (#5334)
* Fix the issue that SFX variants are not global (#5335)
* Fix the issue that SFX variants are not global what means that different players can get different pressure Cookoff sounds
to prevent that i split up the sounds in 3 types and used a Weighted select to have the befor used values back
* add todo for 1.74
* inherit in CfgSFX from 1 class
* fix #5324 (#5325)
* Minor update Wiki AtragMx (#5322)
* update wiki atragmx
* Add files via upload
* Fix broken fonts for map gps display (#5337)
EtelkaNarrowMediumPro broke with 1.72 hotfix
* Handle locked doors (#5345)
* Allow repairing from slingload pods (#5316)
* Add cargo space to huron containers (#5315)
* Rallypoints- Don't modify setVar if already set (#5347)
2017-07-10 08:27:29 +00:00
</Project>