2023-09-12 18:58:10 +00:00
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#include "..\script_component.hpp"
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2015-02-28 05:12:54 +00:00
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/*
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* Author: commy2
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* Tests the the player can climb.
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*
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* Arguments:
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* 0: The Unit (usually the player) <OBJECT>
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*
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* Return Value:
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* The return value <BOOL>
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*
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* Example:
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2015-04-17 20:45:00 +00:00
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* [player] call ace_movement_fnc_canClimb
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2015-02-28 05:12:54 +00:00
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*
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* Public: No
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*/
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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params ["_unit"];
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _pos = getPosASL _unit;
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private _dir = getDir _unit;
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2015-01-11 16:42:31 +00:00
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_dir = [sin _dir, cos _dir, 0];
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2016-01-06 21:42:02 +00:00
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private _checkPos0beg = _pos vectorAdd [0, 0, 0.9];
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private _checkPos0end = _checkPos0beg vectorAdd (_dir vectorMultiply 1.3);
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos1beg = _pos vectorAdd [0, 0, 1.75];
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private _checkPos1end = _checkPos1beg vectorAdd (_dir vectorMultiply 1.3);
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2015-01-11 16:42:31 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos2beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 2.0];
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private _checkPos2end = _checkPos2beg vectorAdd (_dir vectorMultiply 1.3);
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2015-04-18 07:26:47 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos3beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 2.0];
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private _checkPos3end = _checkPos3beg vectorAdd (_dir vectorMultiply 1.3);
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2015-04-18 07:26:47 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos4beg = _pos vectorAdd [0.3 * (_dir select 1), 0.3 * -(_dir select 0), 1.5];
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private _checkPos4end = _checkPos4beg vectorAdd (_dir vectorMultiply 1.3);
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2015-04-18 07:26:47 +00:00
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2016-01-06 21:42:02 +00:00
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private _checkPos5beg = _pos vectorAdd [-0.2 * (_dir select 1), -0.2 * -(_dir select 0), 1.5];
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private _checkPos5end = _checkPos5beg vectorAdd (_dir vectorMultiply 1.3);
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2015-01-11 16:42:31 +00:00
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2016-05-31 18:00:45 +00:00
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#ifdef DEBUG_MODE_FULL
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[{
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params ["_args", "_idPFH"];
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if (diag_tickTime > (_args select 0) + 5) exitWith {
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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};
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drawLine3D [ASLToATL (_args select 1), ASLToATL (_args select 2), [0,1,0,1]];
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drawLine3D [ASLToATL (_args select 3), ASLToATL (_args select 4), [1,0,0,1]];
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drawLine3D [ASLToATL (_args select 5), ASLToATL (_args select 6), [1,0.5,0.5,1]];
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drawLine3D [ASLToATL (_args select 7), ASLToATL (_args select 8), [1,0.5,0.5,1]];
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drawLine3D [ASLToATL (_args select 9), ASLToATL (_args select 10), [1,0.5,0.5,1]];
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drawLine3D [ASLToATL (_args select 11), ASLToATL (_args select 12), [1,0.5,0.5,1]];
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}, 0, [ diag_tickTime,
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_checkPos0beg, _checkPos0end,
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_checkPos1beg, _checkPos1end,
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_checkPos2beg, _checkPos2end,
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_checkPos3beg, _checkPos3end,
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_checkPos4beg, _checkPos4end,
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_checkPos5beg, _checkPos5end
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]] call CBA_fnc_addPerFrameHandler;
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#endif
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2015-04-18 07:26:47 +00:00
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lineIntersects [_checkPos0beg, _checkPos0end]
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&& {!(lineIntersects [_checkPos1beg, _checkPos1end])}
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&& {!(lineIntersects [_checkPos2beg, _checkPos2end])}
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&& {!(lineIntersects [_checkPos3beg, _checkPos3end])}
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&& {!(lineIntersects [_checkPos4beg, _checkPos4end])}
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&& {!(lineIntersects [_checkPos5beg, _checkPos5end])}
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