2015-08-09 12:53:13 +00:00
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/*
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2016-10-27 22:06:35 +00:00
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* Author: commy2, Jonpas
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2015-08-09 13:20:50 +00:00
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* PFH for Carry Object
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2015-08-09 12:53:13 +00:00
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*
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* Arguments:
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2016-01-28 18:52:53 +00:00
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* 0: ARGS <ARRAY>
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* 0: Unit <OBJECT>
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* 1: Target <OBJECT>
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2016-01-28 23:11:05 +00:00
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* 2: Start time <NUMBER>
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2016-10-28 12:20:39 +00:00
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* 3: Disabled Collision Objects <ARRAY> (empty for in-PFH changes)
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2016-01-28 18:52:53 +00:00
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* 1: PFEH Id <NUMBER>
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2015-08-09 12:53:13 +00:00
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*
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* Return Value:
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* None
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*
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2016-01-28 18:52:53 +00:00
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* Example:
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2016-10-28 12:20:39 +00:00
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* [[player, target, []], 20] call ace_dragging_fnc_carryObjectPFH;
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2016-01-28 18:52:53 +00:00
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*
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2015-08-09 12:53:13 +00:00
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* Public: No
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*/
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2015-03-17 14:42:25 +00:00
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#include "script_component.hpp"
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2015-03-25 19:18:23 +00:00
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#ifdef DEBUG_ENABLED_DRAGGING
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2016-03-02 10:01:39 +00:00
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systemChat format ["%1 carryObjectPFH running", CBA_missionTime];
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2015-03-25 19:18:23 +00:00
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#endif
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2015-08-09 12:53:13 +00:00
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params ["_args", "_idPFH"];
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2016-10-27 22:06:35 +00:00
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_args params ["_unit","_target", "_startTime", "_disabledCollisionObjects"];
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2015-03-17 14:42:25 +00:00
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2015-03-25 19:18:23 +00:00
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if !(_unit getVariable [QGVAR(isCarrying), false]) exitWith {
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2016-01-28 18:52:53 +00:00
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TRACE_2("carry false",_unit,_target);
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2015-08-09 12:53:13 +00:00
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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2015-03-25 19:18:23 +00:00
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};
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2015-03-31 02:51:11 +00:00
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// drop if the crate is destroyed OR (target moved away from carrier (weapon disasembled))
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2015-09-27 00:23:56 +00:00
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if (!alive _target || {_unit distance _target > 10}) then {
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2016-01-28 18:52:53 +00:00
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TRACE_2("dead/distance",_unit,_target);
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2016-03-02 10:01:39 +00:00
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if ((_unit distance _target > 10) && {(CBA_missionTime - _startTime) < 1}) exitWith {
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2016-10-27 22:06:35 +00:00
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//attachTo seems to have some kind of network delay and target can return an odd position durring the first few frames,
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2016-01-28 23:11:05 +00:00
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//so wait a full second to exit if out of range (this is critical as we would otherwise detach and set it's pos to weird pos)
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2016-03-02 10:01:39 +00:00
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TRACE_3("ignoring bad distance at start",_unit distance _target,_startTime,CBA_missionTime);
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2016-01-28 23:11:05 +00:00
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};
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2016-10-28 12:20:39 +00:00
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[_unit, _target, _disabledCollisionObjects] call FUNC(dropObject_carry);
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2015-08-09 12:53:13 +00:00
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[_idPFH] call CBA_fnc_removePerFrameHandler;
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2015-03-17 14:42:25 +00:00
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};
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2016-10-27 22:06:35 +00:00
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// Disable collision with nearby players
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TRACE_1("Disable collision objects",_disabledCollisionObjects);
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private _nearUnits = _target nearObjects ["CAManBase", DISABLE_COLLISION_DISTANCE];
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{
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if !(_x in _disabledCollisionObjects) then {
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TRACE_2("Adding disable collision object",_x,typeOf _x);
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_target disableCollisionWith _x;
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_disabledCollisionObjects pushBack _x;
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};
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} count _nearUnits;
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_disabledCollisionObjects = _disabledCollisionObjects select {
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if (_x in _nearUnits) then {
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true
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} else {
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TRACE_2("Removing disable collision object",_x,typeOf _x);
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_target enableCollisionWith _x;
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false
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};
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};
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_args set [3, _disabledCollisionObjects];
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