ACE3/addons/hearing/functions/fnc_explosionNear.sqf

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#include "..\script_component.hpp"
/*
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* Author: KoffeinFlummi, commy2, Ruthberg
* Handles deafness due to explosions going off near the player.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Damage inflicted to the unit <NUMBER>
*
* Return Value:
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* None
*
* Example:
* [clientExplosionEvent] call ace_hearing_fnc_explosionNear
*
* Public: No
*/
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params ["_unit", "_damage"];
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TRACE_2("explosion near player",_unit,_damage);
private _strength = (0 max _damage) * 30;
// Call immediately, as it will get picked up later by the update thread anyway
_strength call FUNC(earRinging);