ACE3/addons/common/functions/fnc_displayTextPicture.sqf

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#include "..\script_component.hpp"
/*
* Author: commy2, Glowbal
* Display a structured text with image.
*
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* Arguments:
* 0: Text <ANY>
* 1: Image <STRING>
* 2: Image color <ARRAY> (default: [1, 1, 1])
* 3: Target Unit. Will only display if target is the player controlled object <OBJECT> (default: ACE_player)
* 4: Size <NUMBER> (default: 2)
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*
* Return Value:
* None
*
* Example:
* ["text", "image", [1, 1, 1], ACE_player, 2] call ace_common_fnc_displayTextPicture
* ["text", "image", nil, nil, 3] call ace_common_fnc_displayTextPicture
*
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* Public: Yes
*/
params [["_text", ""], ["_image", "", [""]], ["_imageColor", [1,1,1], [[]]], ["_target", ACE_player, [objNull]], ["_size", 2, [0]]];
if (_target != ACE_player) exitWith {};
if (typeName _text != "TEXT") then {
if (_text isEqualType []) then {
if (count _text > 0) then {
{
if (_x isEqualType "" && {isLocalized _x}) then {
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_text set [_forEachIndex, localize _x];
};
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} forEach _text;
_text = format _text;
};
};
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if (_text isEqualType "" && {isLocalized _text}) then {
_text = localize _text;
};
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_text = parseText format ["<t align='center'>%1</t>", _text];
};
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_text = composeText [parseText format ["<img size='2' align='center' color='%2' image='%1'/>", _image, _imageColor call BIS_fnc_colorRGBtoHTML], lineBreak, _text];
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[_text, _size] call FUNC(displayTextStructured);