ACE3/addons/explosives/XEH_postInit.sqf

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/*
* Author: Garth 'L-H' de Wet
* Initialises the player object for the explosive system.
*
* Arguments:
* None
*
* Return Value:
* None
*
* Example:
* None
*
* Public: No
*/
#include "script_component.hpp"
//Event for setting explosive placement angle/pitch:
[QGVAR(place), {_this call FUNC(setPosition)}] call CBA_fnc_addEventHandler;
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[QGVAR(startDefuse), FUNC(startDefuse)] call CBA_fnc_addEventHandler;
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//When getting knocked out in medical, trigger deadman explosives:
//Event is global, only run on server (ref: ace_medical_fnc_setUnconscious)
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if (isServer) then {
[QGVAR(detonate), {
params ["_unit", "_explosive", "_delay"];
TRACE_3("server detonate EH",_unit,_explosive,_delay);
_explosive setShotParents [_unit, _unit];
[{
params ["_explosive"];
TRACE_1("exploding",_explosive);
if (!isNull _explosive) then {
_explosive setDamage 1;
};
}, _explosive, _delay] call CBA_fnc_waitAndExecute;
}] call CBA_fnc_addEventHandler;
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["ace_unconscious", {
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params ["_unit", "_isUnconscious"];
if (!_isUnconscious) exitWith {};
TRACE_1("Knocked Out, Doing Deadman", _unit);
[_unit] call FUNC(onIncapacitated);
}] call CBA_fnc_addEventHandler;
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};
if (!hasInterface) exitWith {};
GVAR(PlacedCount) = 0;
GVAR(Setup) = objNull;
GVAR(pfeh_running) = false;
GVAR(CurrentSpeedDial) = 0;
["ace_interactMenuOpened", {
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//Cancel placement if interact menu opened
if (GVAR(pfeh_running)) then {
GVAR(placeAction) = PLACE_CANCEL;
};
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//Show defuse actions on CfgAmmos (allMines):
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_this call FUNC(interactEH);
}] call CBA_fnc_addEventHandler;